RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
I've been provided with log of session, when player just looked into modelviewer version of Sherry with max textures enabled, and log has some strings which are absent in current file list, like
natives/x64/streaming/sectionroot/character/player/pl3000/pl3000/pl3000_body_nrmr.tex.10
Here's the log itself
natives/x64/streaming/sectionroot/character/player/pl3000/pl3000/pl3000_body_nrmr.tex.10
Here's the log itself
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
zombieali2 wrote:Heres a new Log. I played around with all the DLC Costumes to hopefully help name those .PFB Files.
george_sears wrote:I've been provided with log of session, when player just looked into modelviewer version of Sherry with max textures enabled...
List Updated
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
Yeah Modding the DLC costumes seems to be the best way to model swap at the minute.
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
Me and a friend were able to load in Chris RE7 Model and a playable version of the mayors Daughter.
Proof: https://abload.de/img/20190128192628_1bijko.jpg https://i.imgur.com/9t8HMvV.jpg
So i played around for a little while running the Hook. So both of their files should be logged.
Proof: https://abload.de/img/20190128192628_1bijko.jpg https://i.imgur.com/9t8HMvV.jpg
So i played around for a little while running the Hook. So both of their files should be logged.
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
Ekey wrote:Same format as in RE7, just added new compression flag for ZSTD. Filelist actually is empty for now.
Is there a way to use this with the filelist for the full game?
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
GoodConduct wrote:Is there a way to use this with the filelist for the full game?
just change in script this line :
Code: Select all
namecrc NAME NAME_CRC_L "re2_pak_names_demo.list" 32
to
Code: Select all
namecrc NAME NAME_CRC_L "re2_pak_names_release.list" 32
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
george_sears wrote:I've been provided with log of session, when player just looked into modelviewer version of Sherry with max textures enabled, and log has some strings which are absent in current file list, like
natives/x64/streaming/sectionroot/character/player/pl3000/pl3000/pl3000_body_nrmr.tex.10
Here's the log itself
my log file is too big(1.3GB) how is that?
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
Compress with 7zip set to Ultra and upload.hqqttjiang wrote:my log file is too big(1.3GB) how is that?
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
Delutto wrote:Compress with 7zip set to Ultra and upload.hqqttjiang wrote:my log file is too big(1.3GB) how is that?
is that normal? i just played for a short time.
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
Compress with 7zip set to Ultra and upload.
Hi mate how are you doing?
I did just that there are several log files the biggest is for claire and leon run with several costumes and almost every item. pretty sure it has 92% of the game inffo.
the rest are tofu and hunk.
If anyone is interested textures are in bc7 format no mip maps I just can't figure out where the header ends lol.
here is my log is 76 megs but 25 gig unpacked. Hook log List
I am working on something I hope it comes true lol. Here having fun too
I think the forum update or something because my old account did not work lol. have fun
Last edited by zero on Tue Jan 29, 2019 10:34 pm, edited 1 time in total.
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
hqqttjiang wrote:george_sears wrote:I've been provided with log of session, when player just looked into modelviewer version of Sherry with max textures enabled, and log has some strings which are absent in current file list, like
natives/x64/streaming/sectionroot/character/player/pl3000/pl3000/pl3000_body_nrmr.tex.10
Here's the log itself
my log file is too big(1.3GB) how is that?
my log file
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
PLZ HELP ME FOR EXTRACT .APK FINAL RELESED
1- xentax : http://dl2.dlfox.com/PS4/DELETED/bandic ... 51-367.mp4
1- xentax : http://dl2.dlfox.com/PS4/DELETED/bandic ... 51-367.mp4
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
Ekey wrote:GoodConduct wrote:Is there a way to use this with the filelist for the full game?
just change in script this line :Code: Select all
namecrc NAME NAME_CRC_L "re2_pak_names_demo.list" 32
toCode: Select all
namecrc NAME NAME_CRC_L "re2_pak_names_release.list" 32
iam edit for full game but error plz help
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
copy the file "re2_pak_names_release.list" to the same directory as the script.
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
shadow_lonely wrote:Thanks you very much Ekey!
All text: https://cdn.discordapp.com/attachments/ ... essage.rar
Fonts: https://cdn.discordapp.com/attachments/ ... 2/font.rar
voooooooo
How to open the format msg
Introducing an app to open the format
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
Ekey wrote:Updated list
Thanks and can you share how to update this file form log? so we can help and do our own.
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Resident Evil 2 Remake - what to do with million .dat files?
Hello!
I extracted RE2 Remake files with .bms and got about a ton of .dat files. Is there a way to convert them to sound files?
Help plox!
I extracted RE2 Remake files with .bms and got about a ton of .dat files. Is there a way to convert them to sound files?
Help plox!
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak
okay i know this is off topic but i cant find anything on the internet and this is gunna get seen at least instead of posting on a dead post, has anyone got the re7 mesh.32 importer script or plugin whatever i need to import the models in?