RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
george_sears
Posts: 13
Joined: Fri Jul 28, 2017 11:03 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by george_sears »

I've been provided with log of session, when player just looked into modelviewer version of Sherry with max textures enabled, and log has some strings which are absent in current file list, like
natives/x64/streaming/sectionroot/character/player/pl3000/pl3000/pl3000_body_nrmr.tex.10

Here's the log itself
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Delutto »

zombieali2 wrote:Heres a new Log. I played around with all the DLC Costumes to hopefully help name those .PFB Files.
george_sears wrote:I've been provided with log of session, when player just looked into modelviewer version of Sherry with max textures enabled...

List Updated
re2_pak_names_release_r4.7z
zombieali2
Posts: 11
Joined: Tue Aug 07, 2018 10:24 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by zombieali2 »

Yeah Modding the DLC costumes seems to be the best way to model swap at the minute.
Image
zombieali2
Posts: 11
Joined: Tue Aug 07, 2018 10:24 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by zombieali2 »

Me and a friend were able to load in Chris RE7 Model and a playable version of the mayors Daughter.
Proof: https://abload.de/img/20190128192628_1bijko.jpg https://i.imgur.com/9t8HMvV.jpg
So i played around for a little while running the Hook. So both of their files should be logged.
GoodConduct
Posts: 104
Joined: Fri Jan 20, 2017 10:25 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by GoodConduct »

Ekey wrote:Same format as in RE7, just added new compression flag for ZSTD. Filelist actually is empty for now.

Is there a way to use this with the filelist for the full game?
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Ekey »

GoodConduct wrote:Is there a way to use this with the filelist for the full game?

just change in script this line :

Code: Select all

namecrc NAME NAME_CRC_L "re2_pak_names_demo.list" 32


to

Code: Select all

namecrc NAME NAME_CRC_L "re2_pak_names_release.list" 32
hqqttjiang
Posts: 8
Joined: Sun May 07, 2017 10:47 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by hqqttjiang »

george_sears wrote:I've been provided with log of session, when player just looked into modelviewer version of Sherry with max textures enabled, and log has some strings which are absent in current file list, like
natives/x64/streaming/sectionroot/character/player/pl3000/pl3000/pl3000_body_nrmr.tex.10

Here's the log itself


my log file is too big(1.3GB) how is that? :shock:
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Delutto »

hqqttjiang wrote:my log file is too big(1.3GB) how is that? :shock:
Compress with 7zip set to Ultra and upload.
hqqttjiang
Posts: 8
Joined: Sun May 07, 2017 10:47 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by hqqttjiang »

Delutto wrote:
hqqttjiang wrote:my log file is too big(1.3GB) how is that? :shock:
Compress with 7zip set to Ultra and upload.


is that normal? i just played for a short time.
zero
Posts: 11
Joined: Tue Jan 29, 2019 8:02 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by zero »

Compress with 7zip set to Ultra and upload.


Hi mate how are you doing?

I did just that there are several log files the biggest is for claire and leon run with several costumes and almost every item. pretty sure it has 92% of the game inffo.

the rest are tofu and hunk.

If anyone is interested textures are in bc7 format no mip maps I just can't figure out where the header ends lol.

here is my log is 76 megs but 25 gig unpacked. Hook log List

I am working on something I hope it comes true lol. Here having fun too

Image

Image


Image

I think the forum update or something because my old account did not work lol. have fun
Last edited by zero on Tue Jan 29, 2019 10:34 pm, edited 1 time in total.
hqqttjiang
Posts: 8
Joined: Sun May 07, 2017 10:47 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by hqqttjiang »

hqqttjiang wrote:
george_sears wrote:I've been provided with log of session, when player just looked into modelviewer version of Sherry with max textures enabled, and log has some strings which are absent in current file list, like
natives/x64/streaming/sectionroot/character/player/pl3000/pl3000/pl3000_body_nrmr.tex.10

Here's the log itself


my log file is too big(1.3GB) how is that? :shock:


my log file
iammhk128
Posts: 8
Joined: Sun Jan 27, 2019 9:24 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by iammhk128 »

PLZ HELP ME FOR EXTRACT .APK FINAL RELESED

1- xentax : http://dl2.dlfox.com/PS4/DELETED/bandic ... 51-367.mp4
iammhk128
Posts: 8
Joined: Sun Jan 27, 2019 9:24 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by iammhk128 »

Ekey wrote:
GoodConduct wrote:Is there a way to use this with the filelist for the full game?

just change in script this line :

Code: Select all

namecrc NAME NAME_CRC_L "re2_pak_names_demo.list" 32


to

Code: Select all

namecrc NAME NAME_CRC_L "re2_pak_names_release.list" 32



iam edit for full game but error plz help
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Ekey »

copy the file "re2_pak_names_release.list" to the same directory as the script.
conisdon
Posts: 20
Joined: Wed Jan 30, 2019 11:31 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by conisdon »

edit
jac
Posts: 3
Joined: Thu Jan 31, 2019 8:48 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by jac »


voooooooo
How to open the format msg
Introducing an app to open the format
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Ekey »

Updated list
hqqttjiang
Posts: 8
Joined: Sun May 07, 2017 10:47 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by hqqttjiang »

Ekey wrote:Updated list

Thanks and can you share how to update this file form log? so we can help and do our own.
oux
Posts: 39
Joined: Sun Nov 05, 2017 6:14 am

Resident Evil 2 Remake - what to do with million .dat files?

Post by oux »

Hello!

I extracted RE2 Remake files with .bms and got about a ton of .dat files. Is there a way to convert them to sound files?

Help plox!
conisdon
Posts: 20
Joined: Wed Jan 30, 2019 11:31 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by conisdon »

okay i know this is off topic but i cant find anything on the internet and this is gunna get seen at least instead of posting on a dead post, has anyone got the re7 mesh.32 importer script or plugin whatever i need to import the models in?