RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
george_sears
Posts: 13
Joined: Fri Jul 28, 2017 11:03 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by george_sears »

DJ Normality wrote:No everything is discovered. Textures and models are ex-tractable.


I understand that, i'm just saying that a lot of useful stuff is still hashed.
I've found coatless Ada - 000000000000c22b.mes
To get the textures i might have to use SGM on all 11 gb of hashed textures and look through it manually - it's obtainable that way, yeah
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by DJ Normality »

I was able to extract the .tex to DDS. I tired to use the python script for models in Blender but it gave me a Traceback Errror. So I downloaded Blender 2.49 but I cant figure out how to get the script to run. I put it in the folder but nothing able to import. Im just able to manually extract them because this process is taking longer to figure out than it would be to just manually extract them. I just needed the textures. Plus im running Windows 10 and not sure if everything is compatible because its not so easy as everyone makes it seem to be.
george_sears
Posts: 13
Joined: Fri Jul 28, 2017 11:03 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by george_sears »

DJ Normality wrote:I was able to extract the .tex to DDS. I tired to use the python script for models in Blender but it gave me a Traceback Errror. So I downloaded Blender 2.49 but I cant figure out how to get the script to run. I put it in the folder but nothing able to import. Im just able to manually extract them because this process is taking longer to figure out than it would be to just manually extract them. I just needed the textures. Plus im running Windows 10 and not sure if everything is compatible because its not so easy as everyone makes it seem to be.

I'd use ninjaripper in that case. Not sure if it's working with Re2, and how ripped texture structure differs from directly extracted ones
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by DJ Normality »

Ninjaripper don't hook. Its all good ill have the models I wanted just have to do some digging for the files. I really want the police station, police car, licker, elevated train platform, and some random building/weapons ect. Plus ripping with ninja ripper is a headache sometimes. Especially on Windows 10. It might hook on Windows 7 a lot of games hooked on 7 but wont on 10. I wish i had my old set-up sometimes.
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Delutto »

Ekey wrote:Here updated the hook. Removed uppercase lines and now the log file will be much smaller.]
I have another suggestion, make the hook save the log filename differently in each session, maybe something like that: "RE2Hook_TimeStamp.log", changing the "TimeStamp" for the date-time of the file creation obviously, that way, previous logs will not be overwritten. And again, thaks for the hook!
zombieali2
Posts: 11
Joined: Tue Aug 07, 2018 10:24 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by zombieali2 »

Heres my log after playing through the whole of Leons campaign with the Hook.
https://www.mediafire.com/file/fzvv1rlb ... k.log/file
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Ekey »

zombieali2 wrote:Heres my log after playing through the whole of Leons campaign with the Hook.
https://www.mediafire.com/file/fzvv1rlb ... k.log/file

Thanks. Next time pack it in ZIP or RAR :)
zombieali2
Posts: 11
Joined: Tue Aug 07, 2018 10:24 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by zombieali2 »

Ekey wrote:
zombieali2 wrote:Heres my log after playing through the whole of Leons campaign with the Hook.
https://www.mediafire.com/file/fzvv1rlb ... k.log/file

Thanks. Next time pack it in ZIP or RAR :)

Ah right! Sorry haha. I forgot. Will definitely do that next time :)
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Ekey »

Delutto wrote:I have another suggestion, make the hook save the log filename differently in each session, maybe something like that: "RE2Hook_TimeStamp.log", changing the "TimeStamp" for the date-time of the file creation obviously, that way, previous logs will not be overwritten. And again, thaks for the hook!

* Hook updated. > Added TimeStamp.
* List updated. > Combined all the logs.

PS. Look at next pages.
Last edited by Ekey on Fri Feb 15, 2019 11:57 pm, edited 1 time in total.
zombieali2
Posts: 11
Joined: Tue Aug 07, 2018 10:24 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by zombieali2 »

Heres another log file that i got while beating the whole of claires campaign, And tofu + Hunk survivior. So a good chunk of new names here :D
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Delutto »

zombieali2 wrote:Heres another log file that i got while beating the whole of claires campaign, And tofu + Hunk survivior. So a good chunk of new names here :D
List Updated.
re2_pak_names_release_r3.7z
TSelman61
Posts: 46
Joined: Thu Nov 02, 2017 1:53 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by TSelman61 »

DJ Normality wrote:I just needed the textures.

I don't know if you still need it.
A Noesis script that can only export textures in * .tex format.
viewtopic.php?p=42625#p42625 It can convert files you share here.

Image

This script doesn't belong to me. I just made a little change to *.tex.

https://drive.google.com/file/d/1FfGtV2 ... HlIUJ/view
Last edited by TSelman61 on Sun Jan 27, 2019 2:58 pm, edited 1 time in total.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by DJ Normality »

That script is garbage. I used it to extract about 100 textures and they were wrong. Half of the texture didn't even show. I load them in photoshop with the DDS plugin and it shows 100% of the file. Open with this script. Only about half of the image is there. A lot of wasted time using that. And pointless when it don't export the right thing. It's close but far from showing everything within the DDS.
TSelman61
Posts: 46
Joined: Thu Nov 02, 2017 1:53 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by TSelman61 »

DJ Normality wrote:That script is garbage. I used it to extract about 100 textures and they were wrong. Half of the texture didn't even show. I load them in photoshop with the DDS plugin and it shows 100% of the file. Open with this script. Only about half of the image is there. A lot of wasted time using that. And pointless when it don't export the right thing. It's close but far from showing everything within the DDS.


Very nice. I will evaluate your post. Believe me, I can feel my time wasting my time.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by DJ Normality »

You should be able to see what I'm talking about, if not I will upload the 2 images so you can see the difference. Its pretty much 60% coverage of the file.
george_sears
Posts: 13
Joined: Fri Jul 28, 2017 11:03 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by george_sears »

Thanks for updated lists!
But small suggestion: if anyone have completed the game on Claire route, please hook some hd stuff from Model Viewer. Current list aint covering hd textures for her aside of default costume and dlc.
Same goes for Sherry and probably for exclusive models to Claire route.
I mean that those textures supposed to be at \natives\x64\streaming\sectionroot\character\player\pl1000\pl1001 for example for additional outfits for Claire, and pl3000 for Sherry at streaming file path is just non-existant

Edit. Same goes for Leon's classic outfit (pl0003 and pl0006 for damaged)
higus
Posts: 3
Joined: Fri Jan 25, 2019 7:13 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by higus »

For those interested in modding/model swapping-- with the latest filelists when you extract and delete "re_dlc_000.pak" in "920560", (Arklay Sherrif outfit) all files are named except for 5 pfb files. If we could find these missing pfb filenames, we could begin model swapping against the DLC outfits, rather than just waiting for a complete filelist to open up the full game. It already works without the pfb files, however only in the model viewer; in-game results in an invisible player.
https://i.gyazo.com/27fa27e17c0b81b8c8207ac28ea1a2b0.png
zombieali2
Posts: 11
Joined: Tue Aug 07, 2018 10:24 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by zombieali2 »

Heres a new Log. I played around with all the DLC Costumes to hopefully help name those .PFB Files.
iammhk128
Posts: 8
Joined: Sun Jan 27, 2019 9:24 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by iammhk128 »

Dear sirs:
We are an engineering team(group),active on various fields such as(like) gaming.
We'll be gratful if you help us with seprating game's texts(subtitle) from the game and changing ut with our own language
FOR FIRST GAME RE2 REM
PLZ HELP ME
higus
Posts: 3
Joined: Fri Jan 25, 2019 7:13 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by higus »

zombieali2 wrote:Heres a new Log. I played around with all the DLC Costumes to hopefully help name those .PFB Files.

00000023.pfb = natives/x64/objectroot/prefab/character/survivor/parts/pl0000/pl0000_body_costume_b.pfb.16
00000024.pfb = natives/x64/objectroot/prefab/character/survivor/parts/pl0000/pl0000_face_costume_b.pfb.16
00000025.pfb = natives/x64/objectroot/prefab/character/survivor/parts/pl0000/pl0000_hair_costume_b.pfb.16

These three pfbs are all you need to get Arklay Sherrif running outside it's PAK at this point.