RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
DJ Normality
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Joined: Tue Jul 24, 2018 8:52 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by DJ Normality »

N/A
Last edited by DJ Normality on Thu Jan 24, 2019 11:39 am, edited 1 time in total.
aluigi
Site Admin
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by aluigi »

DJ Normality wrote:Exterior of the police station :D :D :D


It's just like talking to the wind...

@Delutto
Could you please tell me if the last 3 posts made by DJ Normality are "on topic"?
I mean are these 3 set of images useful to the topic or not?
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by DJ Normality »

aluigi wrote:
DJ Normality wrote:Exterior of the police station :D :D :D


It's just like talking to the wind...

@Delutto
Could you please tell me if the last 3 posts made by DJ Normality are "on topic"?
I mean are these 3 set of images useful to the topic or not?


You got something against me or something ? I cant post a picture ? Dude get off my posts then. Don't see how posting a picture is a inconvenience to anyone. So you dont like it then why don't you not reply. You need me to buy some more keys to Model Researcher ? Is it a money issue. I'm confused. Need a gofundme page for funding a better server let me know ill set you up one.
aluigi
Site Admin
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by aluigi »

DJ Normality wrote:You got something against me or something ? I cant post a picture ? Dude get off my posts then. Don't see how posting a picture is a inconvenience to anyone. So you dont like it then why don't you not reply. You need me to buy some more keys to Model Researcher ? Is it a money issue. I'm confused. Need a gofundme page for funding a better server let me know ill set you up one.

Because I received complaints about you and because your huge images act only as a showcase or even off-topic (like with AC).
The whole topic is about reverse engineering the format, only your posts are images of 3d models, and it happens often with your posts.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by DJ Normality »

Ok, isnt that exactly what I did.. And its more proof of the algorithm's than a showcase. I could care less how you feel about it. And complaints.. From???
aluigi
Site Admin
Posts: 12984
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by aluigi »

DJ Normality wrote:Ok, isnt that exactly what I did.. And its more proof of the algorithm's than a showcase. I could care less how you feel about it. And complaints.. From???

Complaints from other users.

Anyway, you gave me an idea for the forum:
  • You need to post your progress. Great.
  • Maybe other users want to do the same. Perfect.
So I decided to create a new section of the forum completely dedicated to people posting their works and progresses with models ripping, mods and graphics:
viewforum.php?f=23

A sort of devianart-like section.

It's an experimental section so it's necessary time to know if it will be a success or an epic fail.
Enjoy it and I hope other users will find it useful.

Just a little rule: no stuff to download, just images.
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Delutto »

aluigi wrote:@Delutto
Could you please tell me if the last 3 posts made by DJ Normality are "on topic"?
I mean are these 3 set of images useful to the topic or not?
They are not useful.
DJ Normality wrote:You got something against me or something ? I cant post a picture ? Dude get off my posts then. Don't see how posting a picture is a inconvenience to anyone. So you dont like it then why don't you not reply. You need me to buy some more keys to Model Researcher ? Is it a money issue. I'm confused. Need a gofundme page for funding a better server let me know ill set you up one.
So, I understand your excitement about being able to export a 3D models of the game and your desire to show what you've already been able to do, but you need to understand that this is a forum dedicated to technical stuff, people access the forum searching for tools, scripts, and techniques to extract and / or import game resources, they want to know HOW TO DO IT, so if you post a image of your progress and not explain how do it, it's a totally useless post.
And again, avoid off topics, here you are talking about RE2 in a Assassin's Creed game subject... WTF?!?
These technical matters are complicated, so the discussion need to be objective, this thread for example, have 2 pages, 27 posts and 10 of this posts are useless for the subject of the topic, this entire second page have no relevance to the topic subject: PAK file from the RE2 game.
You see? Let's keep the discussions organized, otherwise it will become a mess and useful information will be lost between so many off topics posts.
DJ Normality
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Joined: Tue Jul 24, 2018 8:52 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by DJ Normality »

I understand.
Ekey
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Joined: Sat Aug 09, 2014 2:34 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Ekey »

Updated hook for release version

PS: Not tested on Win10
PS2: See below
Last edited by Ekey on Fri Jan 25, 2019 10:44 pm, edited 2 times in total.
rico555
Posts: 11
Joined: Fri Aug 11, 2017 9:19 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by rico555 »

Ekey wrote:Updated hook for release version


I copy 2 dll into the game folder, but the game didn't start. Windows 10 x64
devilsnake88
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Joined: Thu Feb 26, 2015 9:20 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by devilsnake88 »

rico555 wrote:
Ekey wrote:Updated hook for release version


I copy 2 dll into the game folder, but the game didn't start. Windows 10 x64

Same
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Ekey »

I can't test it on Win 10, sorry
DJ Normality
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Joined: Tue Jul 24, 2018 8:52 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by DJ Normality »

I was actually able to extract it with the Demo script. Is there a difference in the files it pulls out ? Also I found the train and was able to the get the offsets to the UV's so now I just need to get the textures and this is it.
https://www.youtube.com/watch?v=akrMClR ... e=youtu.be

Image
Image
And sorry for the pictures but if i resized them it was all blurry and you couldn't read it so it would of been pointless.
Darko
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Joined: Fri Jun 03, 2016 5:24 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Darko »

There's already a maxscript to extract models:

http://forum.xentax.com/viewtopic.php?f=10&t=19304
DJ Normality
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Joined: Tue Jul 24, 2018 8:52 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by DJ Normality »

Oh wow.. this whole time lol. Well.. thank you I now see the scripts and the importer.
higus
Posts: 3
Joined: Fri Jan 25, 2019 7:13 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by higus »

rico555 wrote:
Ekey wrote:Updated hook for release version


I copy 2 dll into the game folder, but the game didn't start. Windows 10 x64

You just gotta wait a couple of minutes, eventually the game will start, and the .log file will be full.

Ekey wrote:Updated hook for release version

PS: Not tested on Win10

Confirmed working on Windows 10, however my 8mb log file is not proving to work as a file list, even though it does have filenames in them. Could someone upload a working file list for the full version like was done with the demo?
Ekey
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Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Ekey »

higus wrote:Confirmed working on Windows 10, however my 8mb log file is not proving to work as a file list, even though it does have filenames in them.

Yeah, log file is super huge, 2h playing > 16gb :D

higus wrote:Could someone upload a working file list for the full version like was done with the demo?

Yep
Ekey
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Joined: Sat Aug 09, 2014 2:34 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by Ekey »

Here updated the hook. Removed uppercase lines and now the log file will be much smaller.

PS: Didn't test on Win10 :)
PS: Just a look a next page
Last edited by Ekey on Sat Jan 26, 2019 10:36 pm, edited 2 times in total.
george_sears
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Joined: Fri Jul 28, 2017 11:03 pm

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by george_sears »

Thanks for the list!
How long it might take to get full file list?
Right now i can't find Ada w/o her coat, and in hashed files i stumble upon some high detailed faces

For example -
000000000000c150.mes - jacketless Claire
000000000000c153.mes - classic jeans shorts Claire
000000000000c155.mes - same but with tactical harness??

000000000000c27c.mes- Chef Irons body?

Textures are unobtainable atm as far as i understand, looking for more complete list)
DJ Normality
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Joined: Tue Jul 24, 2018 8:52 am

Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak

Post by DJ Normality »

No everything is discovered. Textures and models are ex-tractable.