AD010 wrote:add this command with file names to your index.ind script
no need really, you can extract all arc files at once with my script
and get the same results as the ind script except files will have names.
AD010 wrote:add this command with file names to your index.ind script
Acewell wrote:AD010 wrote:add this command with file names to your index.ind script
no need really, you can extract all arc files at once with my script
and get the same results as the ind script except files will have names.
aluigi wrote:AD010 wrote:Do you have Incredible Hulk (2008) - version with Red Hulk character (GameStop exclusive), please rip / dump from DVD to your HDD and give me link to download (MEGA, Dropbox, Google Drive, Mediafire etc), i search it 10 years
This type of requests is NOT ALLOWED on the forum.
No models market and sharing, just research.
Acewell wrote:AD010 wrote:add this command with file names to your index.ind script
no need really, you can extract all arc files at once with my script
and get the same results as the ind script except files will have names.
aluigi wrote:Do you have one of these ARC files for analysis?
AD010 wrote:Please, make your this two scripts for Xbox 360 versions too, i need extract textures and convert to used it
Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
get FOLDER basename
get TABLE_OFFSET long
goto TABLE_OFFSET
endian big
get FILES long
for i = 0 < FILES
get UNK long
get OFFSET long
get SIZE long
get NAME string
get UNK2 long
get UNK3 long
get UNK4 long
string NAME p "%s\%s." FOLDER NAME
log NAME OFFSET SIZE
next i
Acewell wrote:aluigi wrote:Do you have one of these ARC files for analysis?
yeah here is the 3 smallest from PC version
IncredibleHulk_PC_arc.zip
i only still have the model and texture arcs from the X360 version.AD010 wrote:Please, make your this two scripts for Xbox 360 versions too, i need extract textures and convert to used it
here is X360 arc extractor scriptCode: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
get FOLDER basename
get TABLE_OFFSET long
goto TABLE_OFFSET
endian big
get FILES long
for i = 0 < FILES
get UNK long
get OFFSET long
get SIZE long
get NAME string
get UNK2 long
get UNK3 long
get UNK4 long
string NAME p "%s\%s." FOLDER NAME
log NAME OFFSET SIZE
next i
to convert the lfx textures i'll need to make a Noesis python script.
Acewell wrote:aluigi wrote:Do you have one of these ARC files for analysis?
yeah here is the 3 smallest from PC version
IncredibleHulk_PC_arc.zip
i only still have the model and texture arcs from the X360 version.AD010 wrote:Please, make your this two scripts for Xbox 360 versions too, i need extract textures and convert to used it
here is X360 arc extractor scriptCode: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
get FOLDER basename
get TABLE_OFFSET long
goto TABLE_OFFSET
endian big
get FILES long
for i = 0 < FILES
get UNK long
get OFFSET long
get SIZE long
get NAME string
get UNK2 long
get UNK3 long
get UNK4 long
string NAME p "%s\%s." FOLDER NAME
log NAME OFFSET SIZE
next i
to convert the lfx textures i'll need to make a Noesis python script.
Acewell wrote:to convert the lfx textures i'll need to make a Noesis python script.
Acewell wrote:Acewell wrote:to convert the lfx textures i'll need to make a Noesis python script.
there is a variable length header that is throwing off the data start offsets so the script will
not be complete until i figure out how to navigate the header correctly.
so i'll just release what i have so far, it opens about 80% of the lfx textures in
the game which includes the major ones anyway.
tex_IncredibleHulk_X360_lfx.zip
Acewell wrote:Acewell wrote:to convert the lfx textures i'll need to make a Noesis python script.
there is a variable length header that is throwing off the data start offsets so the script will
not be complete until i figure out how to navigate the header correctly.
so i'll just release what i have so far, it opens about 80% of the lfx textures in
the game which includes the major ones anyway.
tex_IncredibleHulk_X360_lfx.zip
AD010 wrote:your scripts dont extract shaders, sounds and cinfigs, only .xml and dds textures, on pc, ps2, wii even their own versions are disabled
aluigi wrote:AD010 wrote:your scripts dont extract shaders, sounds and cinfigs, only .xml and dds textures, on pc, ps2, wii even their own versions are disabled
If the coverage reported by quickbms at the end of the extraction is 95% or higher (it depends by the format), it means the whole content has been extracted