The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by Acewell »

AD010 wrote:add this command with file names to your index.ind script

no need really, you can extract all arc files at once with my script
and get the same results as the ind script except files will have names. :)
AD010
Posts: 36
Joined: Sun Dec 30, 2018 8:26 pm

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by AD010 »

Acewell wrote:
AD010 wrote:add this command with file names to your index.ind script

no need really, you can extract all arc files at once with my script
and get the same results as the ind script except files will have names. :)

Thank you, friend, please, convert all files to read format (like txf to dds for textures) : sounds, models, docs etc
AD010
Posts: 36
Joined: Sun Dec 30, 2018 8:26 pm

Re: Incredible Hulk (2008) - version with Red Hulk character (GameStop)

Post by AD010 »

aluigi wrote:
AD010 wrote:Do you have Incredible Hulk (2008) - version with Red Hulk character (GameStop exclusive), please rip / dump from DVD to your HDD and give me link to download (MEGA, Dropbox, Google Drive, Mediafire etc), i search it 10 years

This type of requests is NOT ALLOWED on the forum.
No models market and sharing, just research.

give me link to topic this category on your site, i need it
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by aluigi »

@AD010
There is no category on the forum for these requests.
If I allow one request then 1000 people will start asking for models and ISO... absolutely something that will never happen here.

@Acewell
Do you have one of these ARC files for analysis?
AD010
Posts: 36
Joined: Sun Dec 30, 2018 8:26 pm

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by AD010 »

Acewell wrote:
AD010 wrote:add this command with file names to your index.ind script

no need really, you can extract all arc files at once with my script
and get the same results as the ind script except files will have names. :)

Please, make your this two scripts for Xbox 360 versions too, i need extract textures and convert to used it
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by Acewell »

aluigi wrote:Do you have one of these ARC files for analysis?

yeah here is the 3 smallest from PC version
IncredibleHulk_PC_arc.zip

i only still have the model and texture arcs from the X360 version.

AD010 wrote:Please, make your this two scripts for Xbox 360 versions too, i need extract textures and convert to used it

here is X360 arc extractor script

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
get TABLE_OFFSET long
goto TABLE_OFFSET
endian big
get FILES long
for i = 0 < FILES
    get UNK long
    get OFFSET long
    get SIZE long
    get NAME string
    get UNK2 long
    get UNK3 long
    get UNK4 long
    string NAME p "%s\%s." FOLDER NAME
    log NAME OFFSET SIZE
next i


to convert the lfx textures i'll need to make a Noesis python script.
AD010
Posts: 36
Joined: Sun Dec 30, 2018 8:26 pm

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by AD010 »

Acewell wrote:
aluigi wrote:Do you have one of these ARC files for analysis?

yeah here is the 3 smallest from PC version
IncredibleHulk_PC_arc.zip
i only still have the model and texture arcs from the X360 version.

AD010 wrote:Please, make your this two scripts for Xbox 360 versions too, i need extract textures and convert to used it

here is X360 arc extractor script

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
get TABLE_OFFSET long
goto TABLE_OFFSET
endian big
get FILES long
for i = 0 < FILES
    get UNK long
    get OFFSET long
    get SIZE long
    get NAME string
    get UNK2 long
    get UNK3 long
    get UNK4 long
    string NAME p "%s\%s." FOLDER NAME
    log NAME OFFSET SIZE
next i


to convert the lfx textures i'll need to make a Noesis python script.

Thank you, I'll wait this script. Please make script to back format convertation for PC and 360 versions too (after modding to reimport modified textures on archive)
AD010
Posts: 36
Joined: Sun Dec 30, 2018 8:26 pm

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by AD010 »

can you help me ?
Last edited by AD010 on Wed Jan 23, 2019 6:22 pm, edited 1 time in total.
AD010
Posts: 36
Joined: Sun Dec 30, 2018 8:26 pm

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by AD010 »

Acewell wrote:
aluigi wrote:Do you have one of these ARC files for analysis?

yeah here is the 3 smallest from PC version
IncredibleHulk_PC_arc.zip
i only still have the model and texture arcs from the X360 version.

AD010 wrote:Please, make your this two scripts for Xbox 360 versions too, i need extract textures and convert to used it

here is X360 arc extractor script

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
get TABLE_OFFSET long
goto TABLE_OFFSET
endian big
get FILES long
for i = 0 < FILES
    get UNK long
    get OFFSET long
    get SIZE long
    get NAME string
    get UNK2 long
    get UNK3 long
    get UNK4 long
    string NAME p "%s\%s." FOLDER NAME
    log NAME OFFSET SIZE
next i


to convert the lfx textures i'll need to make a Noesis python script.

can you help me ?
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by Acewell »

Acewell wrote:to convert the lfx textures i'll need to make a Noesis python script.

there is a variable length header that is throwing off the data start offsets so the script will
not be complete until i figure out how to navigate the header correctly.
so i'll just release what i have so far, it opens about 80% of the lfx textures in
the game which includes the major ones anyway. :)
tex_IncredibleHulk_X360_lfx.zip
AD010
Posts: 36
Joined: Sun Dec 30, 2018 8:26 pm

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by AD010 »

Acewell wrote:
Acewell wrote:to convert the lfx textures i'll need to make a Noesis python script.

there is a variable length header that is throwing off the data start offsets so the script will
not be complete until i figure out how to navigate the header correctly.
so i'll just release what i have so far, it opens about 80% of the lfx textures in
the game which includes the major ones anyway. :)
tex_IncredibleHulk_X360_lfx.zip

Do you have any progress ?
AD010
Posts: 36
Joined: Sun Dec 30, 2018 8:26 pm

Incredible Hulk - Red Hulk Character

Post by AD010 »

i found in .arc archives (textures, models etc) - Red Hulk Character (GameStop exclusive), how to unlock it ? Edit encrypted index.ind and save file ?
AD010
Posts: 36
Joined: Sun Dec 30, 2018 8:26 pm

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by AD010 »

i found in .arc archives (textures, models etc) - Red Hulk Character (GameStop exclusive), how to unlock it ? Edit encrypted index.ind and save file ?
AD010
Posts: 36
Joined: Sun Dec 30, 2018 8:26 pm

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by AD010 »

Acewell wrote:
Acewell wrote:to convert the lfx textures i'll need to make a Noesis python script.

there is a variable length header that is throwing off the data start offsets so the script will
not be complete until i figure out how to navigate the header correctly.
so i'll just release what i have so far, it opens about 80% of the lfx textures in
the game which includes the major ones anyway. :)
tex_IncredibleHulk_X360_lfx.zip

hi, can you have progress whis this hulk archives and files ?
AD010
Posts: 36
Joined: Sun Dec 30, 2018 8:26 pm

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by AD010 »

your scripts dont extract shaders, sounds and cinfigs, only .xml and dds textures, on pc, ps2, wii even their own versions are disabled
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by aluigi »

AD010 wrote:your scripts dont extract shaders, sounds and cinfigs, only .xml and dds textures, on pc, ps2, wii even their own versions are disabled

If the coverage reported by quickbms at the end of the extraction is 95% or higher (it depends by the format), it means the whole content has been extracted
AD010
Posts: 36
Joined: Sun Dec 30, 2018 8:26 pm

Re: The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Post by AD010 »

aluigi wrote:
AD010 wrote:your scripts dont extract shaders, sounds and cinfigs, only .xml and dds textures, on pc, ps2, wii even their own versions are disabled

If the coverage reported by quickbms at the end of the extraction is 95% or higher (it depends by the format), it means the whole content has been extracted

for another games be written special archives extractors (for example Scarface, TT Games, Capcom Games. MW 2005 etc) with real inside directories (art, gui, textures, models, videos, sounds, shaders, configs ...). Dragon Unpacker and RavioliGameTools don't support Incredible Hulk but extract sounds and textures without names and directories. Need this to adaptive Xbox 360 version resources for PC version (asi plugins or port to another engine, like Unreal)