Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Miri
Posts: 3
Joined: Sat Apr 06, 2019 7:46 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Miri »

Ubisoft_DATA_Tool_By_Delutto import problem

Hello, I am exporting ".data" file.While I change the text file and import it the program imports it in previous format.
Miri
Posts: 3
Joined: Sat Apr 06, 2019 7:46 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Miri »

Ubisoft_DATA_Tool_By_Delutto import problem

Hello, I am exporting ".data" file.While I change the text file and import it the program imports it in previous format.


Please Help meeeeeeeeeeeee :cry: :cry: :cry: :cry:
GHOST DEAD
Posts: 218
Joined: Wed Jul 19, 2017 5:04 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by GHOST DEAD »

Miri wrote:Ubisoft_DATA_Tool_By_Delutto import problem

Hello, I am exporting ".data" file.While I change the text file and import it the program imports it in previous format.

Please Help meeeeeeeeeeeee :cry: :cry: :cry: :cry:


Which game? And did you try command line?
Miri
Posts: 3
Joined: Sat Apr 06, 2019 7:46 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Miri »

AC 1 command line not fully understand
zotya0330
Posts: 11
Joined: Sun Dec 30, 2018 10:59 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by zotya0330 »

Forge extract and import work fine with ACUnity!
Data tool extract work fine,import semms to be fine, but not good, because dataimporter not import the modified file, importer just pack back the original file. Tested, ACUnity 1520.dat, 1528.dat!
Vugar
Posts: 7
Joined: Sun May 19, 2019 12:36 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Vugar »

Hi buddy, when I import the file with the program You prepared,program is importing original file


Please Help mee

Program:Ubisoft DATA editor
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Delutto »

Delutto wrote:
soroush_a wrote:hi
I'm testing this app on Prince of Persia 2008.
Export the files from a *.forge package its ok & Import original *.data file to the *.forge package its ok. & game Palying good.
BUT size of Exported File less than as original package & files.
also im Create *.data files & Import to *.forge package but game crashing :|
Thanks for the feedback. I already fixed this problem and many others bugs, but not released the updated version yet.

I'll be honest, my interest to keep developing this tool is almost zero, the comunity feedback is desappointing, everyone wants help, but nobody wants to help.
I asked for help with testing the tools, something extremely simple, requiring no technical skills, just having some of the games and mainly the desire to collaborate, but everyone tried to use the tools for their selfish purposes instead of collaborating with the tests.
Most of the bugs found in the current version are foolish mistakes made by me porting the functions from one tool to another, which shows how exhausting it was to work on it alone.
So, at some point I'll release a updated version with this fixes, and this will probably be the last version of the tool, no more fixes and no more features.

For those interested on models and this kind of stuff from the last AC games, theres a guy on Xentax making a great work developing a tool to work with this games: https://forum.xentax.com/viewtopic.php?f=10&t=19324
Anyway, thanks.
vinhmk02
Posts: 27
Joined: Sat Jul 11, 2015 8:04 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by vinhmk02 »

I have tested Assassin's Creed 3 remastered. Tool extract works fine, game run smoothy, here are the file I have extracted:
Forge file : DataPC_DX11.forge
Data file : 79-LocalizationPackage_English_Subtitles
80-LocalizationPackage_French_Subtitles
87-LocalizationPackage_English
88-LocalizationPackage_French
Resource file: 0-LocalizationPackage_English_Subtitles.Localization_Package
0-LocalizationPackage_French_Subtitles.Localization_Package
0-LocalizationPackage_English.Localization_Package
0-LocalizationPackage_French.Localization_Package
Vugar
Posts: 7
Joined: Sun May 19, 2019 12:36 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Vugar »

Hi buddy, when I import the file with the program You prepared,program is importing original file


Please Help mee :cry: :cry: :cry:

Program:Ubisoft DATA editor
JesWhite
Posts: 47
Joined: Sun Jun 02, 2019 10:40 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by JesWhite »

vinhmk02 wrote:I have tested Assassin's Creed 3 remastered. Tool extract works fine, game run smoothy, here are the file I have extracted:
Forge file : DataPC_DX11.forge
Data file : 79-LocalizationPackage_English_Subtitles
80-LocalizationPackage_French_Subtitles
87-LocalizationPackage_English
88-LocalizationPackage_French
Resource file: 0-LocalizationPackage_English_Subtitles.Localization_Package
0-LocalizationPackage_French_Subtitles.Localization_Package
0-LocalizationPackage_English.Localization_Package
0-LocalizationPackage_French.Localization_Package

do you know how can we open this localization files? or any tool for convert to txt or another? forgelib_release?
GHOST DEAD
Posts: 218
Joined: Wed Jul 19, 2017 5:04 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by GHOST DEAD »

JesWhite wrote:do you know how can we open this localization files? or any tool for convert to txt or another? forgelib_release?


i really want to make it, but all of my needs is a right algorithm, i can't understand c# much to rewrite forglib codes and translate to lua

two years i've looking for someone who knows c# and atleast translate to a algorithm
i can write a lua tool, but need someone that translate C# to algorithm
but many people just disrespect if i ask them
so, is there anyone to help about this?
clarkx211205
Posts: 46
Joined: Fri Sep 13, 2019 3:43 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by clarkx211205 »

who knows where files localication Assassin`s Creed 1, as they are called, drop it files
Maya

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Maya »

how can export and import assassins creed odyssy text file
clarkx211205
Posts: 46
Joined: Fri Sep 13, 2019 3:43 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by clarkx211205 »

how to open a file MAGMA_Localization
ito hirobumi
Posts: 7
Joined: Wed Apr 10, 2019 12:50 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by ito hirobumi »

Hello, I have a problem with "DATA tool", it does not open, just a message saying that a file is missing, please help me!!!!!!!!!!!!!
zaza
Posts: 1
Joined: Tue Nov 05, 2019 5:37 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by zaza »

hi #delutto i dont know if your still reading or answering this ill hope so … im having a problem with some altering of ingame animations in assasssinscreed 2 , when i for example change the run animation of ezio with that of a guard in the gamefix data map , rebuild the data and repack them in the forge , the game simply wont run ..?? , i dont know why it shouldnt work its not a huge change to make the animation just diffrent. also , when it creates new forge or data files there are files which named for example ( datapc.forge.new or gamefix.data.new ) , Do i need to rename them back to Original file for ex . Delete NEW press enter which alters them to the Original file extension , it asks if i want to change it which MAy cause the file not to work anymore but ill just pres yes. so i did that . dont know if thats the way of working ??

greetz
emre_007
Posts: 9
Joined: Sat May 04, 2019 7:14 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by emre_007 »

Come easy, Delutto. I have done AC Black Flag on my switch device without any trouble with your tools. I had a problem with the AC Rogue .data file. I am sending sample files. Please update Ubisoft Data Tool. I can do the translation work of this on my switch device. Thanks in advance.

Sample Files
https://drive.google.com/file/d/1cmMp2L ... ensFp/view
Last edited by emre_007 on Sun Jan 26, 2020 5:19 pm, edited 1 time in total.
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by MuslimCyberGames »

JesWhite wrote:
vinhmk02 wrote:I have tested Assassin's Creed 3 remastered. Tool extract works fine, game run smoothy, here are the file I have extracted:
Forge file : DataPC_DX11.forge
Data file : 79-LocalizationPackage_English_Subtitles
80-LocalizationPackage_French_Subtitles
87-LocalizationPackage_English
88-LocalizationPackage_French
Resource file: 0-LocalizationPackage_English_Subtitles.Localization_Package
0-LocalizationPackage_French_Subtitles.Localization_Package
0-LocalizationPackage_English.Localization_Package
0-LocalizationPackage_French.Localization_Package

do you know how can we open this localization files? or any tool for convert to txt or another? forgelib_release?


I can open the Localization Files... And I translated some AC Series?

Here. This my translation for AC: Revelations.

Image

Image

Image

Image
extrme_sports
Posts: 40
Joined: Thu Jan 31, 2019 10:36 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by extrme_sports »

This tool cannot open Assassin's Creed Freedom Cry DataPC_10_dlc.forge file in the localization data files. The tool's files are missing in exporting process.
It's the same thing apply for Assassin's Creed 3 Liberation HD Remastered.
Last question: How can i open .magma_localization localization files for the assassin's creed 1 directors cut edition?
AlarodJD
Posts: 70
Joined: Thu Mar 21, 2019 1:02 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by AlarodJD »

does this work with xbox 360 games