artack wrote: for crash at launch need to replace splashscreen (i dont know why its works )
It sort of works, but not every launch. In my case, I have to change the splashscreen from the standard one to the modded one and back after every launch, and sometimes relaunch Ubisoft Connect as well. May work, may not work. The pattern so far: with switched subtitles, if after a successful launch, no files were left unchanged, the next launch will likely be unsuccessful. The splashscreen is easy to replace at least.
Oh, artack, I summon thee again in these dire times . They've patched the game again and broken the previous fix. If you happen to have an updated DataPC_patch_01.forge file for version 1.1.0 or just the data files for UI and subtitles, I'd be eternally grateful.
denis_fdrv wrote:Oh, artack, I summon thee again in these dire times . They've patched the game again and broken the previous fix. If you happen to have an updated DataPC_patch_01.forge file for version 1.1.0 or just the data files for UI and subtitles, I'd be eternally grateful.
denis_fdrv wrote:Oh, artack, I summon thee again in these dire times . They've patched the game again and broken the previous fix. If you happen to have an updated DataPC_patch_01.forge file for version 1.1.0 or just the data files for UI and subtitles, I'd be eternally grateful.
should be ok.
you got these files from discord group and tested by yourself
denis_fdrv wrote:Oh, artack, I summon thee again in these dire times . They've patched the game again and broken the previous fix. If you happen to have an updated DataPC_patch_01.forge file for version 1.1.0 or just the data files for UI and subtitles, I'd be eternally grateful.
It looks like after version 1.1.0, Ubisoft changed mechanism compress file, before, I can use aclocalizationpackagetool to extract ACV language files but from version 1.1.0, I can't, old ACV files still export OK. Although it is still possible export and import *.Localization_Package file with aclocalizationpackagetool, but reimport to *.forge file still causes the error. I think Ubisoft changed something, I guess.
Hi, Delutto can you help me? Import in data tool doesn't work properly, it just can import original file, not moded... i don't see difference in hex (Game - Assassin's Creed Rogue)
for %%i in ("F:\Game\ACV\unpackForge\*.data") do Ubisoft_DATA_Tool.exe 12 -e "%%i" "F:\Game\ACV\unpackData"
Import does not work properly Export works properly and I made changes to the file and imported it with your tools but the new file was exactly the same as the original file and did not change anything Please fix it (I'm working on a version of Valhalla)
Pls help, I have extracted .forge files of forhonor but they simply wont extract correct from .data to .* Somebody has a data extracting tool working for the format or tell me what to do with these .dat files?
Alpha 1 - 12/30/2018 - BugFix: Open File Dialog without file extension filter. - BugFix: Compressed blocks with the same size of decompressed data, making the game think that are a uncompressed blocks. - BugFix: Import function getting a wrong input filename, copying the original data instead the exported file.
What is the name of the text file you modified in Assassin's Creed 1 in the data file and the name of the data file and where is the data file located in the forge files
after all operations have been performed It does not include the 0-LocalizationPackage_English_Subtitles.Localization_Package file in the 33-LocalizationPackage_English_Subtitles.data file.