Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
denis_fdrv
Posts: 7
Joined: Sun Nov 29, 2020 12:48 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by denis_fdrv »

artack wrote:
for crash at launch need to replace splashscreen (i dont know why its works :? )


It sort of works, but not every launch. In my case, I have to change the splashscreen from the standard one to the modded one and back after every launch, and sometimes relaunch Ubisoft Connect as well. May work, may not work. The pattern so far: with switched subtitles, if after a successful launch, no files were left unchanged, the next launch will likely be unsuccessful. The splashscreen is easy to replace at least.
denis_fdrv
Posts: 7
Joined: Sun Nov 29, 2020 12:48 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by denis_fdrv »

Oh, artack, I summon thee again in these dire times :). They've patched the game again and broken the previous fix. If you happen to have an updated DataPC_patch_01.forge file for version 1.1.0 or just the data files for UI and subtitles, I'd be eternally grateful.
artack
Posts: 9
Joined: Tue Nov 17, 2020 5:46 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by artack »

denis_fdrv wrote:Oh, artack, I summon thee again in these dire times :). They've patched the game again and broken the previous fix. If you happen to have an updated DataPC_patch_01.forge file for version 1.1.0 or just the data files for UI and subtitles, I'd be eternally grateful.


should be ok.
sachu
Posts: 2
Joined: Thu Dec 17, 2020 12:41 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by sachu »

artack wrote:
denis_fdrv wrote:Oh, artack, I summon thee again in these dire times :). They've patched the game again and broken the previous fix. If you happen to have an updated DataPC_patch_01.forge file for version 1.1.0 or just the data files for UI and subtitles, I'd be eternally grateful.


should be ok.

you got these files from discord group and tested by yourself
denis_fdrv
Posts: 7
Joined: Sun Nov 29, 2020 12:48 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by denis_fdrv »

artack wrote:
denis_fdrv wrote:Oh, artack, I summon thee again in these dire times :). They've patched the game again and broken the previous fix. If you happen to have an updated DataPC_patch_01.forge file for version 1.1.0 or just the data files for UI and subtitles, I'd be eternally grateful.


should be ok.


Thank you! Much appreciated.
blackface
Posts: 3
Joined: Sun Dec 27, 2020 9:00 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by blackface »

I reimport file DataPC_patch_01.forge of Valhalla but crash at loading screen on version 1.1.0

Anyone have any solution ?. Thanks
artack
Posts: 9
Joined: Tue Nov 17, 2020 5:46 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by artack »

blackface wrote:I reimport file DataPC_patch_01.forge of Valhalla but crash at loading screen on version 1.1.0

Anyone have any solution ?. Thanks


change splashscreen
blackface
Posts: 3
Joined: Sun Dec 27, 2020 9:00 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by blackface »

artack wrote:
blackface wrote:I reimport file DataPC_patch_01.forge of Valhalla but crash at loading screen on version 1.1.0

Anyone have any solution ?. Thanks


change splashscreen


Thanks but it doesn't work
blackface
Posts: 3
Joined: Sun Dec 27, 2020 9:00 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by blackface »

It looks like after version 1.1.0, Ubisoft changed mechanism compress file, before, I can use aclocalizationpackagetool to extract ACV language files but from version 1.1.0, I can't, old ACV files still export OK. Although it is still possible export and import *.Localization_Package file with aclocalizationpackagetool, but reimport to *.forge file still causes the error. I think Ubisoft changed something, I guess.

P/S: I export to convert EN to my native language
Nobody
Posts: 47
Joined: Sat May 16, 2015 11:58 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Nobody »

Any progress for v1.0? (valhalla)
HMS
Posts: 1
Joined: Wed Jan 20, 2021 10:33 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by HMS »

Hi, Delutto can you help me? Import in data tool doesn't work properly, it just can import original file, not moded... i don't see difference in hex (Game - Assassin's Creed Rogue)
MrA1617
Posts: 3
Joined: Mon Mar 08, 2021 10:05 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by MrA1617 »

Hello Delutto.

The Roma.forge file from Assassin's Creed: Brotherhood
it cannot be extracted with Forge.tool.

The program stops working.

Will it be fixed?

Thanks.
Last edited by MrA1617 on Sat Jun 12, 2021 5:09 pm, edited 1 time in total.
rezamms
Posts: 25
Joined: Fri Feb 19, 2021 11:05 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by rezamms »

Lazy_Cat_2k3 wrote:I have patched some bytes in oo2core.dll. Now it should work fine with ".data" in Assassin's Creed Valhalla.

Export: -e

Code: Select all

Ubisoft_DATA_Tool.exe 12 -e 1.data 1

Import: -i (Point to original file) (does not work on oodle compression)

Code: Select all

Ubisoft_DATA_Tool.exe 12 -i 1.data 1

For multiple files in folder:

Code: Select all

for %%i in ("F:\Game\ACV\unpackForge\*.data") do Ubisoft_DATA_Tool.exe 12 -e "%%i" "F:\Game\ACV\unpackData"


Import does not work properly
Export works properly and I made changes to the file and imported it with your tools but the new file was exactly the same as the original file and did not change anything
Please fix it
(I'm working on a version of Valhalla)
MrA1617
Posts: 3
Joined: Mon Mar 08, 2021 10:05 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by MrA1617 »

Lazy_Cat_2k3 wrote:Have you deleted it yet ?


Hello Lazy_Cat_2k3.

The Roma.forge file from Assassin's Creed: Brotherhood
it cannot be extracted with Forge.tool.

The program stops working.

Can you fix the problem? The file is here (compressed 538MB): https://drive.google.com/file/d/1zBKJ8WZ_b2jpT2vz6K9i2m5mg4-aR7V-/view?usp=sharing

Thanks.
Last edited by MrA1617 on Sat Jun 12, 2021 5:09 pm, edited 3 times in total.
Blackfyre
Posts: 1
Joined: Sun Mar 21, 2021 3:03 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Blackfyre »

Pls help, I have extracted .forge files of forhonor but they simply wont extract correct from .data to .*
Somebody has a data extracting tool working for the format or tell me what to do with these .dat files?

Thank you.
kabox
Posts: 2
Joined: Tue Sep 29, 2020 8:06 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by kabox »

Lazy_Cat_2k3 wrote:I have patched some bytes in oo2core.dll. Now it should work fine with ".data" in Assassin's Creed Valhalla.

Export: -e

Code: Select all

Ubisoft_DATA_Tool.exe 12 -e 1.data 1

Import: -i (Point to original file) (does not work on oodle compression)

Code: Select all

Ubisoft_DATA_Tool.exe 12 -i 1.data 1

For multiple files in folder:

Code: Select all

for %%i in ("F:\Game\ACV\unpackForge\*.data") do Ubisoft_DATA_Tool.exe 12 -e "%%i" "F:\Game\ACV\unpackData"



May I ask you the tool for extracting files .forge of AC Vahalla ?

Many thanks
MohamedKamal
Posts: 2
Joined: Fri Apr 16, 2021 7:43 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by MohamedKamal »

Delutto wrote:Ubisoft DATA Tool Updated

Code: Select all

Alpha 1 - 12/30/2018
   - BugFix: Open File Dialog without file extension filter.
   - BugFix: Compressed blocks with the same size of decompressed data, making the game think that are a uncompressed blocks.
   - BugFix: Import function getting a wrong input filename, copying the original data instead the exported file.
   
Alpha 0 - 12/29/2018
   - First alpha release.

Import working properly in Assassin's Creed:

Image
MohamedKamal
Posts: 2
Joined: Fri Apr 16, 2021 7:43 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by MohamedKamal »

What is the name of the text file you modified in Assassin's Creed 1 in the data file and the name of the data file and where is the data file located in the forge files
arneas
Posts: 3
Joined: Tue Jun 01, 2021 8:57 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by arneas »

Import does not work properly

after all operations have been performed
It does not include the
0-LocalizationPackage_English_Subtitles.Localization_Package file in
the 33-LocalizationPackage_English_Subtitles.data file.

(I'm working on a version of ACBr)
RacsoBlank
Posts: 9
Joined: Fri Jun 04, 2021 9:04 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by RacsoBlank »

MrA1617 wrote:Hello Delutto.

The Roma.forge file from Assassin's Creed: Brotherhood
it cannot be extracted with Forge.tool.

The program stops working.

Will it be fixed?

Thanks.


I know it's an old forum, but here I made a tutorial on how to import .DATA
https://zenhax.com/viewtopic.php?f=4&t=15369