Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Lazy_Cat_2k3
Posts: 31
Joined: Sat Aug 22, 2020 12:43 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Lazy_Cat_2k3 »

You made a big mistake here.

Firstly, rename "0-LocalizationPackage_English.Localization_Package.txt.out" to "0-LocalizationPackage_English.Localization_Package". Then repack this package into 7823.data by using DATA_tool.
In this case, it's

Code: Select all

Ubisoft_DATA_Tool.exe 12 -i 7823.data 7823
fpc
Posts: 12
Joined: Tue Nov 10, 2020 1:59 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by fpc »

Lazy_Cat_2k3 wrote:You made a big mistake here.

Firstly, rename "0-LocalizationPackage_English.Localization_Package.txt.out" to "0-LocalizationPackage_English.Localization_Package". Then repack this package into 7823.data by using DATA_tool.
In this case, it's

Code: Select all

Ubisoft_DATA_Tool.exe 12 -i 7823.data 7823


Thanks, I got it, you need to have original (7823.data) file and it imports (7823) in it.

But I think Ubisoft_DATA_Tool.exe at least still producing corrupted result, because if you first extract data and then import it back even without any editing, the game will crash on Ryzen logo. Resulting file from exporting-importing also differs from original in size.
Same goes for aclocexport-import tool.

Either this or I am messing up my cli commands again
Wanz
Posts: 27
Joined: Mon Jun 01, 2020 3:51 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Wanz »

Lazy_Cat_2k3 wrote:You made a big mistake here.

Firstly, rename "0-LocalizationPackage_English.Localization_Package.txt.out" to "0-LocalizationPackage_English.Localization_Package". Then repack this package into 7823.data by using DATA_tool.
In this case, it's

Code: Select all

Ubisoft_DATA_Tool.exe 12 -i 7823.data 7823


The game starts crashing when I edit "DataPC_patch_01.forge". Do you know how can I solve that?

I think I'm doing every step correctly, but somehow the game starts crashing when I edit & import the language files. Can anybody help?
fpc
Posts: 12
Joined: Tue Nov 10, 2020 1:59 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by fpc »

Wanz wrote:The game starts crashing when I edit "DataPC_patch_01.forge". Do you know how can I solve that?

I think I'm doing every step correctly, but somehow the game starts crashing when I edit & import the language files. Can anybody help?

Hey, my theory is that tools need to be updated to work with Valhalla because obviously something is not right. Tools understand those files but game clearly has issues with them.
Wanz
Posts: 27
Joined: Mon Jun 01, 2020 3:51 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Wanz »

fpc wrote:
Wanz wrote:The game starts crashing when I edit "DataPC_patch_01.forge". Do you know how can I solve that?

I think I'm doing every step correctly, but somehow the game starts crashing when I edit & import the language files. Can anybody help?

Hey, my theory is that tools need to be updated to work with Valhalla because obviously something is not right. Tools understand those files but game clearly has issues with them.


Yep. Seems like that.
Lazy_Cat_2k3
Posts: 31
Joined: Sat Aug 22, 2020 12:43 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Lazy_Cat_2k3 »

Wanz wrote:The game starts crashing when I edit "DataPC_patch_01.forge". Do you know how can I solve that?

I think I'm doing every step correctly, but somehow the game starts crashing when I edit & import the language files. Can anybody help?

Don't edit ".Localization_Package" files, just unpack .forge, unpack .data, don't edit anything, repack .data, repack .forge
Then tell me if it works or not.
fpc
Posts: 12
Joined: Tue Nov 10, 2020 1:59 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by fpc »

Lazy_Cat_2k3 wrote:Don't edit ".Localization_Package" files, just unpack .forge, unpack .data, don't edit anything, repack .data, repack .forge
Then tell me if it works or not.

I already tried this, even without any editing (and no aclocexport/import) if you just unpack, repack and reimport, .data file size will be differednt and game will crash on Ryzen logo.
Lazy_Cat_2k3
Posts: 31
Joined: Sat Aug 22, 2020 12:43 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Lazy_Cat_2k3 »

The size must be different because it's oodle compressed with different ratio.
Make sure you used reimport2.bat.
Since I didn't buy this game, I can't debug it.
fpc
Posts: 12
Joined: Tue Nov 10, 2020 1:59 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by fpc »

Lazy_Cat_2k3 wrote:The size must be different because it's oodle compressed with different ratio.
Make sure you used reimport2.bat.
Since I didn't buy this game, I can't debug it.

Yes I did use -r -r.
I dont mind sharing my ubi account with you, but your private messages seem to be disabled, can you enable them or provide any other means to contact you?
Wanz
Posts: 27
Joined: Mon Jun 01, 2020 3:51 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Wanz »

fpc wrote:
Lazy_Cat_2k3 wrote:Don't edit ".Localization_Package" files, just unpack .forge, unpack .data, don't edit anything, repack .data, repack .forge
Then tell me if it works or not.

I already tried this, even without any editing (and no aclocexport/import) if you just unpack, repack and reimport, .data file size will be differednt and game will crash on Ryzen logo.


I can also share my Ubisoft account with you.

I tried everything, .forge&.data tools are working fine about reimporting, but the game starts crashing when I edit patch_01.forge. I hope you can fix it.
Lazy_Cat_2k3
Posts: 31
Joined: Sat Aug 22, 2020 12:43 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Lazy_Cat_2k3 »

Sorry, I don't want to download the full game at this time.

Let try this archive: https://pixeldrain.com/u/zZicX1KP
Wanz
Posts: 27
Joined: Mon Jun 01, 2020 3:51 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Wanz »

Lazy_Cat_2k3 wrote:Sorry, I don't want to download the full game at this time.

Let try this archive: https://pixeldrain.com/u/zZicX1KP


This archive works. Did you fix the tool or do something different?
Lazy_Cat_2k3
Posts: 31
Joined: Sat Aug 22, 2020 12:43 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Lazy_Cat_2k3 »

Ok, let delete 2-3 bytes 0x00 at the bottom of file and try again. It can be a padding problem.
Wanz
Posts: 27
Joined: Mon Jun 01, 2020 3:51 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Wanz »

Lazy_Cat_2k3 wrote:Ok, let delete 2-3 bytes 0x00 at the bottom of file and try again. It can be a padding problem.


So, should I wait since you fix the tool?
Lazy_Cat_2k3
Posts: 31
Joined: Sat Aug 22, 2020 12:43 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Lazy_Cat_2k3 »

Wanz wrote:
Lazy_Cat_2k3 wrote:Ok, let delete 2-3 bytes 0x00 at the bottom of file and try again. It can be a padding problem.


So, should I wait since you fix the tool?

Have you deleted it yet ?
Wanz
Posts: 27
Joined: Mon Jun 01, 2020 3:51 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Wanz »

Lazy_Cat_2k3 wrote:
Wanz wrote:
Lazy_Cat_2k3 wrote:Ok, let delete 2-3 bytes 0x00 at the bottom of file and try again. It can be a padding problem.


So, should I wait since you fix the tool?

Have you deleted it yet ?


Well, I'm not familiar working with tools, can you explain what I'm gonna do exactly?
Wanz
Posts: 27
Joined: Mon Jun 01, 2020 3:51 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Wanz »

Lazy_Cat_2k3 wrote:
Wanz wrote:
Lazy_Cat_2k3 wrote:Ok, let delete 2-3 bytes 0x00 at the bottom of file and try again. It can be a padding problem.


So, should I wait since you fix the tool?

Have you deleted it yet ?


I can't send private messages to you. Can you open it?

I tested the tool that you sent to me, and it didn't work.
Wanz
Posts: 27
Joined: Mon Jun 01, 2020 3:51 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Wanz »

Lazy_Cat_2k3 wrote:Ok, let delete 2-3 bytes 0x00 at the bottom of file and try again. It can be a padding problem.


I checked if using the tool you sent me is working properly, but even without using roobin's tool (I mean importing the original file back, not editing the exported .data) the game started crashing again. But somehow the patch_01.forge file u sent me is working smoothly, without crashing etc.
Connor
Posts: 1
Joined: Wed Nov 11, 2020 5:16 pm

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by Connor »

Hey guys,

I really would like to unlock full english in russian version of Valhalla but I am not good at working with such programs, so if I can help somehow I would gladly do that.
hojony
Posts: 3
Joined: Thu Nov 12, 2020 1:43 am

Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Post by hojony »

Hi,everyone. I get the localization files with the tool,but there are lots of <LF> , causing words missed ,while the english version is Okay. What's wrong happend?