Open .rlsgl format

Textures, recreate headers, conversions, algorithms and parsing of image files
MITA996
Posts: 104
Joined: Wed May 23, 2018 1:00 pm

Re: Open .rlsgl format

Post by MITA996 »

Hey mate, I've decompressed it, using Fifa file explorer by Jenkey. Try it now:
http://www.mediafire.com/file/vm1mf0vwy ... d.rar/file
beedy
Posts: 81
Joined: Sat Aug 26, 2017 8:09 am

Re: Open .rlsgl format

Post by beedy »

I tried to convert manually in hex-editor. Test if this works.
MITA996
Posts: 104
Joined: Wed May 23, 2018 1:00 pm

Re: Open .rlsgl format

Post by MITA996 »

It workssss, I can't see it in creation master, but i in a game works. You are a genious. How yo do it?
beedy
Posts: 81
Joined: Sat Aug 26, 2017 8:09 am

Re: Open .rlsgl format

Post by beedy »

I copied vertices block and faces data from Fifa 11 file to Fifa 12 file. Then I added new data offsets for each data, vertices and faces number values, data block sizes in Fifa 12 header. It's not simple and it takes time. It takes much more time if I write a tutorial what I did. Maybe I will add tutorial later, but not this time.
MITA996
Posts: 104
Joined: Wed May 23, 2018 1:00 pm

Re: Open .rlsgl format

Post by MITA996 »

You are beyond genious. It is so complicated for me. It is a miracle. I'm searching for someone almost 8 years. You brought my childhood back. Can i ask for my latest request. Can you convert these balls and that will be it. When you have free time, I know it itakes so much time. That is my last request. I will be soooo thankful and I so appreciate what you did for me. You are the best!
http://www.mediafire.com/file/1u1cczbbk ... d.rar/file
beedy
Posts: 81
Joined: Sat Aug 26, 2017 8:09 am

Re: Open .rlsgl format

Post by beedy »

Here you are! First four of them. I will add later the last seven. Test if it works and let me know.

I know your feelings, I didn't knew anything about textures, 3d-models and hex-editing less than 2 years ago. Then I found this forum and now I can modify NHL files and use it in game in Xbox 360. This is all about I dreaming five years ago. I recommend studying about hex-editing, It's the key to everything.
MITA996
Posts: 104
Joined: Wed May 23, 2018 1:00 pm

Re: Open .rlsgl format

Post by MITA996 »

Excellent, everything works perfeeeeeect. I started now learning blender. Thanks man, it is my dream to be programmer :) I owe so much
beedy
Posts: 81
Joined: Sat Aug 26, 2017 8:09 am

Re: Open .rlsgl format

Post by beedy »

You can start learning about 3d-models with hex2obj http://forum.xentax.com/viewtopic.php?f=29&t=10894

You can save rx3 to .obj and open it in blender and assign texture with it.

Here is example how to open rx3 in hex2obj.
https://imgur.com/a/dD1wPOR
MITA996
Posts: 104
Joined: Wed May 23, 2018 1:00 pm

Re: Open .rlsgl format

Post by MITA996 »

beedy wrote:You can start learning about 3d-models with hex2obj http://forum.xentax.com/viewtopic.php?f=29&t=10894

You can save rx3 to .obj and open it in blender and assign texture with it.

Here is example how to open rx3 in hex2obj.
https://imgur.com/a/dD1wPOR

That means that i can convert 3d heads, balls from fifa 19, they are using obj file. Awesomeeee. You are pure genious. Looking forward to see the 7 rest balls :) :) :)
beedy
Posts: 81
Joined: Sat Aug 26, 2017 8:09 am

Re: Open .rlsgl format

Post by beedy »

And here is last 7. Hopefully it works.
MITA996
Posts: 104
Joined: Wed May 23, 2018 1:00 pm

Re: Open .rlsgl format

Post by MITA996 »

beedy wrote:And here is last 7. Hopefully it works.

Tonight I'm leting you know If they work. But i have no doubt. Thanks from my heart!
MITA996
Posts: 104
Joined: Wed May 23, 2018 1:00 pm

Re: Open .rlsgl format

Post by MITA996 »

This 3 balls need fix. If you can it. Pele crush in game, *SPAM* veer like there it is a magnet ball. And 902, the game stuck. If you can it, I will be thankful :)
http://www.mediafire.com/file/wleeyacey ... x.rar/file
beedy
Posts: 81
Joined: Sat Aug 26, 2017 8:09 am

Re: Open .rlsgl format

Post by beedy »

I can't see anything what is wrong with Pele and veer balls, I can also open both in hex2obj. There is a bug in last line in 902 europass 2 and I fixed it. Have you tried to re-import pele and veer in game.

Edit. I rename string name in pele and veer, I'm not sure if it means anything.
MITA996
Posts: 104
Joined: Wed May 23, 2018 1:00 pm

Re: Open .rlsgl format

Post by MITA996 »

Pele ball have again crush, veer have not magnet, but it's so fast. 902 europass works perfectttt
https://i.imgur.com/19zGwhc.jpg
MITA996
Posts: 104
Joined: Wed May 23, 2018 1:00 pm

Re: Open .rlsgl format

Post by MITA996 »

Mate, can you help with obj to rx3?
beedy
Posts: 81
Joined: Sat Aug 26, 2017 8:09 am

Re: Open .rlsgl format

Post by beedy »

Too complicated for me. Should be programmed and i'm not very good at it. Try Fifa 11 cyber faces converter or fifa 14 3d importer/exporter.
MITA996
Posts: 104
Joined: Wed May 23, 2018 1:00 pm

Re: Open .rlsgl format

Post by MITA996 »

okay man, thanks :))))
MITA996
Posts: 104
Joined: Wed May 23, 2018 1:00 pm

Re: Open .rlsgl format

Post by MITA996 »

beedy wrote:Too complicated for me. Should be programmed and i'm not very good at it. Try Fifa 11 cyber faces converter or fifa 14 3d importer/exporter.

Mate, I'm trying to find solution all day long. I converted obj. to fbx, but no way to rx3. Can you just take a look, please
https://www.mediafire.com/file/5vr8coak ... 282%29.rar
beedy
Posts: 81
Joined: Sat Aug 26, 2017 8:09 am

Re: Open .rlsgl format

Post by beedy »

I’m sorry but too hard to me. Somebody may write a program or a script in a day but it takes months for me :D
MITA996
Posts: 104
Joined: Wed May 23, 2018 1:00 pm

Re: Open .rlsgl format

Post by MITA996 »

Never mind bro. I've extracted Nintendo switch and got chunzstd. Do you have a clue how to decompressed it, there is nothing about this compression