Dead Space 1/2/3 research

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
MaZTeR
Posts: 61
Joined: Sun Jun 05, 2016 1:30 pm

Re: Dead Space 1/2/3 research

Post by MaZTeR »

MaZTeR wrote:
id-daemon wrote:Don't open snu files. Just run that BAT file.

I ran it and it still didn't work. This is the one I made:
http://www.mediafire.com/download/7ulpd ... +-i+32.bat

I put the files in the same directory with the bat and exe files and then ran the bat file and the CMD window only quickly flashed and nothing happened afterwards.

Edit: Well, I figured it out myself. I changed the .exa parameter in the bat file to .snu and it converted them.

But I have another problem. I'm trying to convert this file with the same method but it won't convert it and says that it is not in a readable format.
http://www.mediafire.com/download/ylbya ... 01.exa.snu

Notification so you see my message above
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Dead Space 1/2/3 research

Post by id-daemon »

This file is XMA. Must be from XBOX. Don't expect different platforms to be decoded with one tool
MaZTeR
Posts: 61
Joined: Sun Jun 05, 2016 1:30 pm

Re: Dead Space 1/2/3 research

Post by MaZTeR »

id-daemon wrote:This file is XMA. Must be from XBOX. Don't expect different platforms to be decoded with one tool

Well I downloaded a tool called "ea_multi_xma". I tried the file on it but it didn't work. I then looked up from online and saw that someone had to edit it in order to get it working. Here's the page: https://www.hcs64.com/mboard/forum.php?showthread=40067

Here is the download link: https://www.hcs64.com/files/ea_multi_xma02.zip
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Dead Space 1/2/3 research

Post by id-daemon »

I'm not familiar with XBOX sounds.
MaZTeR
Posts: 61
Joined: Sun Jun 05, 2016 1:30 pm

Re: Dead Space 1/2/3 research

Post by MaZTeR »

id-daemon wrote:I'm not familiar with XBOX sounds.

Oh. well thanks anyways for the previous stuff. I'll it ask from the audio section.
MaZTeR
Posts: 61
Joined: Sun Jun 05, 2016 1:30 pm

Re: Dead Space 1/2/3 research

Post by MaZTeR »

I just got Dead Space 3 and decided to start ripping the sounds but ealayer3 doesn't work on the .exa files. The other rip tools however work.
MaZTeR
Posts: 61
Joined: Sun Jun 05, 2016 1:30 pm

Re: Dead Space 1/2/3 research

Post by MaZTeR »

I need some help with couple .exa files extracted from Dead Space 2. Ealayer doesn't work on them as it says they aren't in readable format. I used the new ds2_sbk extracted you gave me a while back on the package they were originally in.

Here they are:
https://www.dropbox.com/s/cfqelgjn9qooc ... s.rar?dl=0

I believe either one of the hallway files is this Marker sound effect:
https://www.youtube.com/watch?v=Sm4v41p8Oqk

and the arena_exit files are these at 0:07 mark
https://www.youtube.com/watch?v=FPMPT_FGz1g
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Dead Space 1/2/3 research

Post by id-daemon »

These files are looped. So ealayer3 can't detect them automatically. Use -i 12 option to decode them.

Also, all sounds from DS3 are convertible. I don't know what problems you had.
saeid0034
Posts: 40
Joined: Sat Mar 14, 2020 7:17 pm

Re: Dead Space 1/2/3 research

Post by saeid0034 »

id-daemon wrote:I've been researching Dead Space formats recently. So this will be the place where I put my results.

Starting from .sbk format. This is the place where all generic sounds contained: gunshots, interface, costume, etc.

Here's a simple tool written on c# that will extract all sounds from them. Enjoy.
Sounds can be converted to mp3 with ealayer3.

This one works with DS1&2.

To extract all sounds from the game you need to follow the steps:
step 1 - unpack .dat files
step 2 - unpack .str files that have sfx in them
step 3 - unpack .sbk files with this tool
step 4 - use ealayer3 on them


hi tnx for your good guide
do you know anyway to import edited audio file again?