I put the files in the same directory with the bat and exe files and then ran the bat file and the CMD window only quickly flashed and nothing happened afterwards.
Edit: Well, I figured it out myself. I changed the .exa parameter in the bat file to .snu and it converted them.
id-daemon wrote:This file is XMA. Must be from XBOX. Don't expect different platforms to be decoded with one tool
Well I downloaded a tool called "ea_multi_xma". I tried the file on it but it didn't work. I then looked up from online and saw that someone had to edit it in order to get it working. Here's the page: https://www.hcs64.com/mboard/forum.php?showthread=40067
I need some help with couple .exa files extracted from Dead Space 2. Ealayer doesn't work on them as it says they aren't in readable format. I used the new ds2_sbk extracted you gave me a while back on the package they were originally in.
id-daemon wrote:I've been researching Dead Space formats recently. So this will be the place where I put my results.
Starting from .sbk format. This is the place where all generic sounds contained: gunshots, interface, costume, etc.
Here's a simple tool written on c# that will extract all sounds from them. Enjoy. Sounds can be converted to mp3 with ealayer3.
This one works with DS1&2.
To extract all sounds from the game you need to follow the steps: step 1 - unpack .dat files step 2 - unpack .str files that have sfx in them step 3 - unpack .sbk files with this tool step 4 - use ealayer3 on them
hi tnx for your good guide do you know anyway to import edited audio file again?