Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
blenux
Posts: 66 Joined: Wed Nov 15, 2017 1:30 am
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by blenux » Wed May 02, 2018 4:29 am
blenux wrote: Edit : Tested Working - AES: BB3FE1D6E9296C2C0DBC880D07C7BFD6B4A6D8277D486446353B079B790CC434 - from umodel forums. new update on uModel can now open new format of pak file.
Says it right here^ , may need to change it to like this for Quickbms, however they change to a new pak file format and not sure if quickbms can read it.....
Code: Select all
putarray 10 -1 "\xBB\x3F\xE1\xD6\xE9\x29\x6C\x2C\x0D\xBC\x88\x0D\x07\xC7\xBF\xD6\xB4\xA6\xD8\x27\x7D\x48\x64\x46\x35\x3B\x07\x9B\x79\x0C\xC4\x34"
Might need aluigi help on this one...
BebenTheSteben
Posts: 9 Joined: Sat Mar 24, 2018 11:31 am
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by BebenTheSteben » Wed May 02, 2018 8:12 am
never mind the key still works it just doesnt view models or extract them.
blenux
Posts: 66 Joined: Wed Nov 15, 2017 1:30 am
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by blenux » Wed May 02, 2018 12:55 pm
Use the Save selected packages in the latest version, then open it up with uModel 670 and export them that way...
RKY
Posts: 5 Joined: Thu Apr 26, 2018 8:44 pm
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by RKY » Wed May 02, 2018 2:25 pm
Hi, I entered these 2 keys on the version and the last news of Umodel and it does not work always idea ? BB3FE1D6E9296C2C0DBC880D07C7BFD6B4A6D8277D486446353B079B790CC434 0x06FAA3C715608759855F551DBF5F7D8302E90E3671CA1B54BAB55FB3E0890BE5
RKY
Posts: 5 Joined: Thu Apr 26, 2018 8:44 pm
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by RKY » Wed May 02, 2018 3:46 pm
It's good guys I found the new key but when I try to export a mesh it gives me this error :
BebenTheSteben
Posts: 9 Joined: Sat Mar 24, 2018 11:31 am
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by BebenTheSteben » Wed May 02, 2018 5:12 pm
great job i also got this working and backed everthing up!
troycooper
Posts: 5 Joined: Sun Apr 29, 2018 11:04 am
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by troycooper » Wed May 02, 2018 7:57 pm
blenux wrote: Aluigi is this right or because of the new pak file format? (or user error?) - using latest Quickbms and unreal_tournament_4 script.
Just use Umodel:
- Open uModel, select folder called Paks in program files and tick all asset type boxes. Then enter the AES key and you can view, export etc
troycooper
Posts: 5 Joined: Sun Apr 29, 2018 11:04 am
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by troycooper » Thu May 03, 2018 2:33 pm
troycooper wrote: blenux wrote: Aluigi is this right or because of the new pak file format? (or user error?) - using latest Quickbms and unreal_tournament_4 script.
Just use Umodel:
- Open uModel, select folder called Paks in program files and tick all asset type boxes. Then enter the AES key and you can view, export etc
The new key needs 0x at the start to work like this
blenux
Posts: 66 Joined: Wed Nov 15, 2017 1:30 am
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by blenux » Fri May 04, 2018 12:26 am
troycooper wrote: blenux wrote: Aluigi is this right or because of the new pak file format? (or user error?) - using latest Quickbms and unreal_tournament_4 script.
Just use Umodel:
- Open uModel, select folder called Paks in program files and tick all asset type boxes. Then enter the AES key and you can view, export etc
Yeah know how to use uModel....
Troycooper - ok cheers didn't think quickbms needed it...
RKY
Posts: 5 Joined: Thu Apr 26, 2018 8:44 pm
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by RKY » Wed May 09, 2018 1:31 pm
Hey guys, we can not extract the material? because when I try to extract it, it does not work: /
blenux
Posts: 66 Joined: Wed Nov 15, 2017 1:30 am
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by blenux » Thu May 10, 2018 9:43 am
Fortnite Season 4 Current Key -
0x094E272E681207E061897192FEB7DB8C6B6DB228D5B53080645348C18B8FB5D7 How do I put this in has a hex key, I have tried
putarray 10 -1 "\x0\x09\x4E\x27\x2E\x68\x12\x07\xE0\x61\x89\x71\x92\xFE\xB7\xDB\x8C\x6B\x6D\xB2\x28\xD5\xB5\x30\x80\x64\x53\x48\xC1\x8B\x8F\xB5\xD7" and
putarray 10 -1 "\x09\x4E\x27\x2E\x68\x12\x07\xE0\x61\x89\x71\x92\xFE\xB7\xDB\x8C\x6B\x6D\xB2\x28\xD5\xB5\x30\x80\x64\x53\x48\xC1\x8B\x8F\xB5\xD7" but I keep getting this error,
Error: incomplete input file -10: Can't read 8 bytes from offset 00000000001e77d0. Anyway don't worry, it's possible that the BMS script has been written to exit in this way if it's reached the end of the archive so check it or contact its author or verify that all the files have been extracted. Please check the following coverage information to know if it's ok. coverage file -10 100% 1996752 1996752 . offset 00000000001e77d0 Last script line before the error or that produced the error: 110 get CHUNK_END_OFFSET longlong TOC_FILE Press ENTER or close the window to quit
Epic changed the Pak file format to UE4.20 version 5, is this why?
Trystar007
Posts: 9 Joined: Wed Apr 11, 2018 10:52 pm
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by Trystar007 » Fri May 25, 2018 12:07 am
More like a whatever update were on now aes key
aluigi
Site Admin
Posts: 12984 Joined: Wed Jul 30, 2014 9:32 pm
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by aluigi » Sat May 26, 2018 6:18 pm
@blenux
just like the last putarray in the current script:
putarray 10 -1 "0x094E272E681207E061897192FEB7DB8C6B6DB228D5B53080645348C18B8FB5D7"
*edit* ok I replied to an old post
anyway it's a good info for anyone else in the future since the script now supports the umodel's keys format too
blenux
Posts: 66 Joined: Wed Nov 15, 2017 1:30 am
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by blenux » Sun May 27, 2018 1:39 pm
Fortnite 4.2 AES KEY 0x9D8C9A4A4FA082F213EED604B6E756237181685EEDA82216437617D7AA5231AF Credit goes to a member on umodel forums.
blenux
Posts: 66 Joined: Wed Nov 15, 2017 1:30 am
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by blenux » Wed May 30, 2018 9:10 am
New update has of 30/5/2018 - needs new AES key. Current AES Key0x81c42e03b21760a5c457c8db7d52ba066f0633d0891fd9e37cf118f27687924a
Trystar007
Posts: 9 Joined: Wed Apr 11, 2018 10:52 pm
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by Trystar007 » Wed May 30, 2018 3:40 pm
forgive me if I over looked something but has anyone released a method for how to obtain these aes codes because somebody is getting them from a source who knows what there doing. Anyways just would make it easier on you guys giving out the codes if you could tell us how to do it ourselves
bigmike02
Posts: 1 Joined: Thu May 31, 2018 1:51 am
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by bigmike02 » Thu May 31, 2018 1:54 am
I can extract all the files with the most recent AES key. I have 16gb of files extracted, but when I go to open any of them up in ueviewer, it tells me that the files are most likely encrypted. Why is that? Doesn't the unreal tournament script do that automatically? Is there a newer version that I need? Anyway, if anyone has this similar problem or has found a solution, please tell me. Thanks.
ThymeParadox
Posts: 2 Joined: Fri Aug 31, 2018 9:03 pm
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by ThymeParadox » Sun Sep 02, 2018 9:40 pm
0x81c42e03b21760a5c457c8db7d52ba066f0633d0891fd9e37cf118f27687924a Valid Key