Epic Games Fortnite: Models and Textures .PAK

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
blenux
Posts: 66
Joined: Wed Nov 15, 2017 1:30 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by blenux »

blenux wrote:Edit: Tested Working - AES: BB3FE1D6E9296C2C0DBC880D07C7BFD6B4A6D8277D486446353B079B790CC434 - from umodel forums.

new update on uModel can now open new format of pak file.


Says it right here^, may need to change it to like this for Quickbms, however they change to a new pak file format and not sure if quickbms can read it.....

Code: Select all

putarray 10 -1 "\xBB\x3F\xE1\xD6\xE9\x29\x6C\x2C\x0D\xBC\x88\x0D\x07\xC7\xBF\xD6\xB4\xA6\xD8\x27\x7D\x48\x64\x46\x35\x3B\x07\x9B\x79\x0C\xC4\x34"


Might need aluigi help on this one...
BebenTheSteben
Posts: 9
Joined: Sat Mar 24, 2018 11:31 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by BebenTheSteben »

never mind the key still works it just doesnt view models or extract them.
blenux
Posts: 66
Joined: Wed Nov 15, 2017 1:30 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by blenux »

Use the Save selected packages in the latest version, then open it up with uModel 670 and export them that way...

Image
RKY
Posts: 5
Joined: Thu Apr 26, 2018 8:44 pm

Re: Epic Games Fortnite: Models and Textures .PAK

Post by RKY »

Hi, I entered these 2 keys on the version and the last news of Umodel and it does not work always

idea ?

BB3FE1D6E9296C2C0DBC880D07C7BFD6B4A6D8277D486446353B079B790CC434

0x06FAA3C715608759855F551DBF5F7D8302E90E3671CA1B54BAB55FB3E0890BE5
RKY
Posts: 5
Joined: Thu Apr 26, 2018 8:44 pm

Re: Epic Games Fortnite: Models and Textures .PAK

Post by RKY »

It's good guys I found the new key but when I try to export a mesh it gives me this error :
BebenTheSteben
Posts: 9
Joined: Sat Mar 24, 2018 11:31 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by BebenTheSteben »

great job i also got this working and backed everthing up!
troycooper
Posts: 5
Joined: Sun Apr 29, 2018 11:04 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by troycooper »

blenux wrote:Aluigi is this right or because of the new pak file format? (or user error?) - using latest Quickbms and unreal_tournament_4 script.

Image


Just use Umodel:

- Open uModel, select folder called Paks in program files and tick all asset type boxes. Then enter the AES key and you can view, export etc
troycooper
Posts: 5
Joined: Sun Apr 29, 2018 11:04 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by troycooper »

troycooper wrote:
blenux wrote:Aluigi is this right or because of the new pak file format? (or user error?) - using latest Quickbms and unreal_tournament_4 script.

Image


Just use Umodel:

- Open uModel, select folder called Paks in program files and tick all asset type boxes. Then enter the AES key and you can view, export etc


The new key needs 0x at the start to work like this
blenux
Posts: 66
Joined: Wed Nov 15, 2017 1:30 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by blenux »

troycooper wrote:
blenux wrote:Aluigi is this right or because of the new pak file format? (or user error?) - using latest Quickbms and unreal_tournament_4 script.

Image


Just use Umodel:

- Open uModel, select folder called Paks in program files and tick all asset type boxes. Then enter the AES key and you can view, export etc


Yeah know how to use uModel....

Troycooper - ok cheers didn't think quickbms needed it...
RKY
Posts: 5
Joined: Thu Apr 26, 2018 8:44 pm

Re: Epic Games Fortnite: Models and Textures .PAK

Post by RKY »

Hey guys, we can not extract the material? because when I try to extract it, it does not work: /
blenux
Posts: 66
Joined: Wed Nov 15, 2017 1:30 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by blenux »

Fortnite Season 4 Current Key - 0x094E272E681207E061897192FEB7DB8C6B6DB228D5B53080645348C18B8FB5D7

How do I put this in has a hex key, I have tried

putarray 10 -1 "\x0\x09\x4E\x27\x2E\x68\x12\x07\xE0\x61\x89\x71\x92\xFE\xB7\xDB\x8C\x6B\x6D\xB2\x28\xD5\xB5\x30\x80\x64\x53\x48\xC1\x8B\x8F\xB5\xD7"

and

putarray 10 -1 "\x09\x4E\x27\x2E\x68\x12\x07\xE0\x61\x89\x71\x92\xFE\xB7\xDB\x8C\x6B\x6D\xB2\x28\xD5\xB5\x30\x80\x64\x53\x48\xC1\x8B\x8F\xB5\xD7"

but I keep getting this error,

Error: incomplete input file -10:
Can't read 8 bytes from offset 00000000001e77d0.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.

coverage file -10 100% 1996752 1996752 . offset 00000000001e77d0

Last script line before the error or that produced the error:
110 get CHUNK_END_OFFSET longlong TOC_FILE

Press ENTER or close the window to quit



Epic changed the Pak file format to UE4.20 version 5, is this why?
BebenTheSteben
Posts: 9
Joined: Sat Mar 24, 2018 11:31 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by BebenTheSteben »

no you cant export a uasset file with that version.
BebenTheSteben
Posts: 9
Joined: Sat Mar 24, 2018 11:31 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by BebenTheSteben »

need a 4.2 AES now lmao.
Trystar007
Posts: 9
Joined: Wed Apr 11, 2018 10:52 pm

Re: Epic Games Fortnite: Models and Textures .PAK

Post by Trystar007 »

More like a whatever update were on now aes key
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Epic Games Fortnite: Models and Textures .PAK

Post by aluigi »

@blenux
just like the last putarray in the current script:
putarray 10 -1 "0x094E272E681207E061897192FEB7DB8C6B6DB228D5B53080645348C18B8FB5D7"

*edit* ok I replied to an old post :) anyway it's a good info for anyone else in the future since the script now supports the umodel's keys format too
blenux
Posts: 66
Joined: Wed Nov 15, 2017 1:30 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by blenux »

Fortnite 4.2 AES KEY

0x9D8C9A4A4FA082F213EED604B6E756237181685EEDA82216437617D7AA5231AF

Credit goes to a member on umodel forums.
blenux
Posts: 66
Joined: Wed Nov 15, 2017 1:30 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by blenux »

New update has of 30/5/2018 - needs new AES key.

Current AES Key

0x81c42e03b21760a5c457c8db7d52ba066f0633d0891fd9e37cf118f27687924a
Trystar007
Posts: 9
Joined: Wed Apr 11, 2018 10:52 pm

Re: Epic Games Fortnite: Models and Textures .PAK

Post by Trystar007 »

forgive me if I over looked something but has anyone released a method for how to obtain these aes codes because somebody is getting them from a source who knows what there doing. Anyways just would make it easier on you guys giving out the codes if you could tell us how to do it ourselves
bigmike02
Posts: 1
Joined: Thu May 31, 2018 1:51 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by bigmike02 »

I can extract all the files with the most recent AES key. I have 16gb of files extracted, but when I go to open any of them up in ueviewer, it tells me that the files are most likely encrypted. Why is that? Doesn't the unreal tournament script do that automatically? Is there a newer version that I need? Anyway, if anyone has this similar problem or has found a solution, please tell me. Thanks.
ThymeParadox
Posts: 2
Joined: Fri Aug 31, 2018 9:03 pm

Re: Epic Games Fortnite: Models and Textures .PAK

Post by ThymeParadox »

0x81c42e03b21760a5c457c8db7d52ba066f0633d0891fd9e37cf118f27687924a
Valid Key