Epic Games Fortnite: Models and Textures .PAK

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Tajgamesw
Posts: 1
Joined: Sun Apr 22, 2018 10:17 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by Tajgamesw »

blenux wrote:Lastest version of umodel can view textures and static meshes, but skeleton meshes come up with the crash due to constant development updates to the games engine, Gildor won't be updating umodel every time it breaks..

if you want to access the skeleton meshes, you will need to get access to older versions of the game (which I have).












can u give me the older version of the game?
blenux
Posts: 66
Joined: Wed Nov 15, 2017 1:30 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by blenux »

https://mega.nz/#F!4YcyVBjC!SJNtyFBIjbxWHoPvHVN0MA

I ment older version of uModel lol
RKY
Posts: 5
Joined: Thu Apr 26, 2018 8:44 pm

Re: Epic Games Fortnite: Models and Textures .PAK

Post by RKY »

Hi, I would like help if possible.

To extract 3D models from PUBG I use UModel, PUbg request a key AES and when I enter it, I can access the game, except that fortnite AES keys do not walk, I enter the most recent that does not work, I have this error message:

Thank you for your help!
blenux
Posts: 66
Joined: Wed Nov 15, 2017 1:30 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by blenux »

RKY wrote:Hi, I would like help if possible.

To extract 3D models from PUBG I use UModel, PUbg request a key AES and when I enter it, I can access the game, except that fortnite AES keys do not walk, I enter the most recent that does not work, I have this error message:

Thank you for your help!


Fortnite is tad different to PUBG,

Fortnite Engine version is Unreal Engine 4.19 and Fortnite's Current AES Key is (Dated: 28/04/2018) ,

Code: Select all

0x06FAA3C715608759855F551DBF5F7D8302E90E3671CA1B54BAB55FB3E0890BE5


Also latest Fortnite update has broken Skeleton/Mesh support in the latest uModel (726) you need to use version 670 to view and extract Skeletons/Mesh, Textures etc.
troycooper
Posts: 5
Joined: Sun Apr 29, 2018 11:04 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by troycooper »

BebenTheSteben wrote:Error: incomplete input file -10:
Can't read 8 bytes from offset 0000000000215180.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.

coverage file -10 100% 2183552 2183552 . offset 0000000000215180

Last script line before the error or that produced the error:
122 get CHUNK_END_OFFSET longlong TOC_FILE

Press ENTER or close the window to quit



what does this mean?

Update i got somthing i dunno


Also getting the same issue. anyone know how to fix it?

Code: Select all

QuickBMS generic files extractor and reimporter 0.8.4 (64bit test)
by Luigi Auriemma
e-mail: me@aluigi.org
web:    aluigi.org
        (Mar  9 2018 - 15:11:41)

                   quickbms.aluigi.org  Homepage
                            zenhax.com  ZenHAX Forum
                               @zenhax  Twitter & Scripts

- GUI mode activated, remember that the tool works also from command-line
  where are available various options like folder scanning, filters and so on

- select the BMS script to use
- select the input archives/files to extract, type * or "" for whole folder and subfolders
- select the output folder where extracting the files
- open input file C:\Users\troyc\Desktop\datam\Fortnitefiles\release 3.6\Paks\pakchunk0-WindowsClient.pak
- open script C:\Users\troyc\Desktop\datam\quickbms\unreal_tournament_4 (2).bms
- set output folder C:\Users\troyc\Desktop\datam\Fortnitefiles\release 3.6\Saved files

  offset           filesize   filename
--------------------------------------
The archive is encrypted, select the number of the key to use or type yours:
0: KIWIKIWIKIWIKIWIKIWIKIWIKIWIKIWI
1: _aS4mfZK8M5s5KWC2Lz2VsFnGKI7azgl
2: bR!@nbR0wnc@rychR!$d@nd@v3d3R3kj!mj0$hk3v!nm!ch@3lm!k3s3@nst3v3t!m
3: casd#55@#$%323!$^#b%05sa5W|hhaf4365s52ss51|55m!|{55s^@@36f233|-|0w@%3g8hssDk35/!Nm|_|%ds23%a32d5&23as3%12p|-|y$t3ds562d23fav3c@dyw38#49
4: C8C4847F3B4FA52D4AAD57A52358CDBC
5: k14z0ZLR8a7jNm49uyBzxXYY9LpTHcehLSNiC3jAkzBsffPuy8YsTa72RLD9KWIn
6: E7@[dZfoYCW;+YWR;0JK^{9tt:yU0_T&
7: E1A1F2E4AA066C54BD5090F463EDDF58D01684243672B3CE809FF47FF473B04A
8: I0vV6wr0TFbg3m23QuSIwnYC1sI0AIDq
9: VWSUATAUAVAW
10: y298qjSb115NqQ3Agad30DWn2QYrTI8CT6aP05l2PBV9Qe92S94PdoVCCy06A38L
11: b9uW0RKNY91be8HN3Lemi68j6Xsi2l7fQJYsp5oR4al4C4c9kY5E0l90411l9P3L
12: 45DD15D6DD2DA50AEB71CE7A5284CF8EA498B2EC3D52B7E336F3EA0071CE44B3
13: MRZpemumg6t2AXExrMQs6TSoZRG+YSABK338oc6F8kTXu4k6QffJgYAzKl65Tk2L
14: press RETURN for no encryption (Lineage 2 Revolution)

- please insert the content for the variable KEY:
  10
KEY: y298qjSb115NqQ3Agad30DWn2QYrTI8CT6aP05l2PBV9Qe92S94PdoVCCy06A38L

Error: incomplete input file -10:
       Can't read 8 bytes from offset 00000000005bc640.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file -10 100%   6014528    6014528    . offset 00000000005bc640

Last script line before the error or that produced the error:
  123 get CHUNK_END_OFFSET longlong TOC_FILE

Press ENTER or close the window to quit


I also tried using the provided AES key on here, didn't think it would work but tried anyway. No luck.
blenux
Posts: 66
Joined: Wed Nov 15, 2017 1:30 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by blenux »

It's because your using the old key - this is Fortnite's Current Key - 0x06FAA3C715608759855F551DBF5F7D8302E90E3671CA1B54BAB55FB3E0890BE5 I posted this just above.
troycooper
Posts: 5
Joined: Sun Apr 29, 2018 11:04 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by troycooper »

blenux wrote:It's because your using the old key - this is Fortnite's Current Key - 0x06FAA3C715608759855F551DBF5F7D8302E90E3671CA1B54BAB55FB3E0890BE5 I posted this just above.

Already tried that, no luck. I thought you need to use that when viewing assets not when unpacking, anyway?
Riice
Posts: 1
Joined: Sun Apr 29, 2018 4:03 pm

Re: Epic Games Fortnite: Models and Textures .PAK

Post by Riice »

I'm getting the same also with the new key
Trystar007
Posts: 9
Joined: Wed Apr 11, 2018 10:52 pm

Re: Epic Games Fortnite: Models and Textures .PAK

Post by Trystar007 »

Why cant one person just post how to find the aes key so every time it changes we do not have to keep asking? I am willing to learn but i mean nobody has shed light on how to do this, if somebody has made a tutorial on how to find the aes key can somebody put the link in a reply because so far i have been searching and only come up short. Thanks.
Trystar007
Posts: 9
Joined: Wed Apr 11, 2018 10:52 pm

Re: Epic Games Fortnite: Models and Textures .PAK

Post by Trystar007 »

also what is the current bmg file for fortnite and how can we find this file as well i did a little digging on my own but once again still have no idea how to locate this file. Thanks again.
BebenTheSteben
Posts: 9
Joined: Sat Mar 24, 2018 11:31 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by BebenTheSteben »

can someone just export all the files and put them here for our uses?
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Epic Games Fortnite: Models and Textures .PAK

Post by Delutto »

Trystar007 wrote:Why cant one person just post how to find the aes key so every time it changes we do not have to keep asking? I am willing to learn but i mean nobody has shed light on how to do this, if somebody has made a tutorial on how to find the aes key can somebody put the link in a reply because so far i have been searching and only come up short. Thanks.
You certainly think this is a easy task, that probably have a magic way to do this without a need to known any advanced knowledge... If so, why in the hell would developers use a protection that anyone can break?!?
Learn about Assembly, about reverse engeneer, about IDA Pro and maybe one day you'll know how do this but first off all, learn how use Google search.
You can try lucky with some of this IDA plugins to search encryptation key...
BebenTheSteben
Posts: 9
Joined: Sat Mar 24, 2018 11:31 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by BebenTheSteben »

im in the recent game files nevermind ive acrived the paks and aes key ill upload them later for your use :)
blenux
Posts: 66
Joined: Wed Nov 15, 2017 1:30 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by blenux »

troycooper wrote:
blenux wrote:It's because your using the old key - this is Fortnite's Current Key - 06FAA3C715608759855F551DBF5F7D8302E90E3671CA1B54BAB55FB3E0890BE5 I posted this just above.

Already tried that, no luck. I thought you need to use that when viewing assets not when unpacking, anyway?


Maybe a error on my part but maybe try without the 0x at the start of it (edit above in the quote), thats just for umodel to know its a hex type AES key, quickbms might be different.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Epic Games Fortnite: Models and Textures .PAK

Post by aluigi »

If that key is meant to be hexadecimal and you want to use my script:

Code: Select all

putarray 10 -1 "\x06\xFA\xA3\xC7\x15\x60\x87\x59\x85\x5F\x55\x1D\xBF\x5F\x7D\x83\x02\xE9\x0E\x36\x71\xCA\x1B\x54\xBA\xB5\x5F\xB3\xE0\x89\x0B\xE5"
troycooper
Posts: 5
Joined: Sun Apr 29, 2018 11:04 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by troycooper »

blenux wrote:
troycooper wrote:
blenux wrote:It's because your using the old key - this is Fortnite's Current Key - 06FAA3C715608759855F551DBF5F7D8302E90E3671CA1B54BAB55FB3E0890BE5 I posted this just above.

Already tried that, no luck. I thought you need to use that when viewing assets not when unpacking, anyway?


Maybe a error on my part but maybe try without the 0x at the start of it (edit above in the quote), thats just for umodel to know its a hex type AES key, quickbms might be different.


Anyone got at v4.0 update?
blenux
Posts: 66
Joined: Wed Nov 15, 2017 1:30 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by blenux »

Edit: Tested Working - AES: BB3FE1D6E9296C2C0DBC880D07C7BFD6B4A6D8277D486446353B079B790CC434 - from umodel forums.

new update on uModel can now open new format of pak file.
blenux
Posts: 66
Joined: Wed Nov 15, 2017 1:30 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by blenux »

Aluigi is this right or because of the new pak file format? (or user error?) - using latest Quickbms and unreal_tournament_4 script.

Image
RKY
Posts: 5
Joined: Thu Apr 26, 2018 8:44 pm

Re: Epic Games Fortnite: Models and Textures .PAK

Post by RKY »

Hey guys what the new Keys plz ?
BebenTheSteben
Posts: 9
Joined: Sat Mar 24, 2018 11:31 am

Re: Epic Games Fortnite: Models and Textures .PAK

Post by BebenTheSteben »

they updated the key lmao i just wanna make fanart and this is what i have to go through.