Assassin's Creed II text files

How to translate the files of a game
GHOST DEAD
Posts: 218
Joined: Wed Jul 19, 2017 5:04 am

Re: Assassin's Creed II text files

Post by GHOST DEAD »

yeah, you right. but Read This Thins To Know what i want to tell you

About Font
We Can Inject TTF Fonts in FEU Files, I'm not saying bullshit... Try and Tell Me What You Got. ok?
And We can Change size of text and subtitles Size and menu Style in Feu Files...

and any file has a backup header (Those offset are located in header) that's what i want to say to you, and i called Backup Header... Becuse Has a same Byte in Size... but different in some byte

and about XML... Any massage and Text Box and other text has a hash-code or address and this hash code's or address are located in XML files and if you change and add your own Tag, game Will Show Your Text In XML Tag's (Like Hooking)
Like Other Engines, UbiSoft Using Same Data File In Their Game...
Text File is just a type of hooking...

Go and See FarCry Or Unreal Engine Games in UbiSoft Game...
Assassins Creed is not Different Then Other UbiSoft Game Data...

Try All Of This and then Tell to Me. Ok?
Im not a lier... Test and Tell me
Soda1459
Posts: 34
Joined: Sat Jul 29, 2017 1:00 pm

Re: Assassin's Creed II text files

Post by Soda1459 »

Is there a tool to extract text from the series ?
GHOST DEAD
Posts: 218
Joined: Wed Jul 19, 2017 5:04 am

Re: Assassin's Creed II text files

Post by GHOST DEAD »

Soda1459 wrote:Is there a tool to extract text from the series ?


Hook From Clip-Board
edson
Posts: 2
Joined: Wed Jun 13, 2018 7:30 pm

Re: Assassin's Creed II text files

Post by edson »

Great! I'm gonna give it a try.
Soda1459
Posts: 34
Joined: Sat Jul 29, 2017 1:00 pm

Re: Assassin's Creed II text files

Post by Soda1459 »

Is there tools for AC text files being developped ?
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: Assassin's Creed II text files

Post by Shokoniraya »

GHOST DEAD wrote:yeah, you right. but Read This Thins To Know what i want to tell you

About Font
We Can Inject TTF Fonts in FEU Files, I'm not saying bullshit... Try and Tell Me What You Got. ok?
And We can Change size of text and subtitles Size and menu Style in Feu Files...

and any file has a backup header (Those offset are located in header) that's what i want to say to you, and i called Backup Header... Becuse Has a same Byte in Size... but different in some byte

and about XML... Any massage and Text Box and other text has a hash-code or address and this hash code's or address are located in XML files and if you change and add your own Tag, game Will Show Your Text In XML Tag's (Like Hooking)
Like Other Engines, UbiSoft Using Same Data File In Their Game...
Text File is just a type of hooking...

Go and See FarCry Or Unreal Engine Games in UbiSoft Game...
Assassins Creed is not Different Then Other UbiSoft Game Data...

Try All Of This and then Tell to Me. Ok?
Im not a lier... Test and Tell me



i saw offset, what about Size, game will crash! every time!
how did you do that? can you help me about Secondary Size in same raw file?
clarkx211205
Posts: 46
Joined: Fri Sep 13, 2019 3:43 pm

Re: Assassin's Creed II text files

Post by clarkx211205 »

As change text Assassin`s Creed 1 download/file.php?id=7351. I want it translate