[PC] Ori & the Blind Forest

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: [PC] Ori & the Blind Forest

Post by AlphaTwentyThree »

spider91 wrote:Only for fsb's with single file.

... which does pose a problem in fact. Is there a way to rebuild multi-file FSB (FSB5 that is) files into single archives with FMOD designer? Couldn't figure out how. :\
spider91
Posts: 233
Joined: Sun Aug 24, 2014 5:26 pm

Re: [PC] Ori & the Blind Forest

Post by spider91 »

If there is a way to do that i don't know it. I've tried to do that with fsbankexcl.exe, but output only have the first file from original fsb.
brendan19
Posts: 144
Joined: Fri Aug 08, 2014 11:25 am

Re: [PC] Ori & the Blind Forest

Post by brendan19 »

For some reason I can't properly build the FSB banks when I drag and drop them into FMOD Designer.

It used to work fine before but I updated to the latest version and now it doesn't build the soundbank anymore.

I also tried spider91's method using fsbankexcl but that doesn't work for me either.

EDIT: It works now. Not sure what happened there.
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: [PC] Ori & the Blind Forest

Post by sigroon365 »

Does anyone know where are font and font index files?
It is hard for me to find it.
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: [PC] Ori & the Blind Forest

Post by AlphaTwentyThree »

brendan19 wrote:For some reason I can't properly build the FSB banks when I drag and drop them into FMOD Designer.

It used to work fine before but I updated to the latest version and now it doesn't build the soundbank anymore.

I also tried spider91's method using fsbankexcl but that doesn't work for me either.

EDIT: It works now. Not sure what happened there.

What exactly do you mean by build? Re-build into single-file fsb containers?
brendan19
Posts: 144
Joined: Fri Aug 08, 2014 11:25 am

Re: [PC] Ori & the Blind Forest

Post by brendan19 »

Yeah, rebuild Alpha.
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: [PC] Ori & the Blind Forest

Post by AlphaTwentyThree »

brendan19 wrote:Yeah, rebuild Alpha.

Can you try to explain how to do this? If I drag-and-drop an fsb file into the work space I don't see any contents.
brendan19
Posts: 144
Joined: Fri Aug 08, 2014 11:25 am

Re: [PC] Ori & the Blind Forest

Post by brendan19 »

Start a new project in FMOD Designer

There should be a folder called 'Untitled' under the Group tab of the Events window. You can delete the default event inside that folder.

Drag and drop the .resource or .fsb files onto that 'Untitled' folder which will import them

After they've been imported, export it by selecting Project > Build

Check the box in the "Select which wave banks to build" window.
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: [PC] Ori & the Blind Forest

Post by AlphaTwentyThree »

Well... it only builds an fsb with the first file from the source archive. What about the others?
brendan19
Posts: 144
Joined: Fri Aug 08, 2014 11:25 am

Re: [PC] Ori & the Blind Forest

Post by brendan19 »

Are you trying to convert an FSB archive with multiple FSBs inside it using FMOD Designer?
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: [PC] Ori & the Blind Forest

Post by AlphaTwentyThree »

Yes...
shadow_lonely
Posts: 216
Joined: Mon Oct 06, 2014 3:30 am

Re: [PC] Ori & the Blind Forest

Post by shadow_lonely »

sigroon365 wrote:Does anyone know where are font and font index files?
It is hard for me to find it.


font tex file;sharedassets1~msPGothic_0 distance map.tex Add dds header, resoulution 2048x2048
font index file(UTF-16LE);sharedassets1~sharedassets1_4113.-3
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: [PC] Ori & the Blind Forest

Post by AlphaTwentyThree »

shadow_lonely wrote:
sigroon365 wrote:Does anyone know where are font and font index files?
It is hard for me to find it.


font tex file;sharedassets1~msPGothic_0 distance map.tex Add dds header, resoulution 2048x2048
font index file(UTF-16LE);sharedassets1~sharedassets1_4113.-3

Do you happen to know if *.-3 files from the Unity3D engine are always font index files? If so, which extension should they have instead of -3?
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: [PC] Ori & the Blind Forest

Post by sigroon365 »

shadow_lonely wrote:
sigroon365 wrote:Does anyone know where are font and font index files?
It is hard for me to find it.


font tex file;sharedassets1~msPGothic_0 distance map.tex Add dds header, resoulution 2048x2048
font index file(UTF-16LE);sharedassets1~sharedassets1_4113.-3


Now, I knew that and the one who wrote that information at xentax was me..