You have done everything correctly... it's just that the script edits the original file without showing any output or message (you extracted no files so 0 files is correct). The proof is at offset 0x9471c, the original file has 0xa8 0x71 0x4a while after the script it's 0x5c 0x7d 0x75
aluigi wrote:You have done everything correctly... it's just that the script edits the original file without showing any output or message (you extracted no files so 0 files is correct). The proof is at offset 0x9471c, the original file has 0xa8 0x71 0x4a while after the script it's 0x5c 0x7d 0x75
Is there a reason I do not get the .dds files when using "ttarchext.exe -m 64 X:\PATH\your_file.ttarch2 X:\output_folder" Yes I want to extract files from Batman: The Enemy Within. All I get using the above command is the "d3dtx" files.
If I remember correctly (I'm not a modder and not in the community), the "recent" games no longer use the standard dds files, they use a sort of headerless dds. Don't take it as a final answer, wait the answer of other users.
aluigi wrote:If I remember correctly (I'm not a modder and not in the community), the "recent" games no longer use the standard dds files, they use a sort of headerless dds. Don't take it as a final answer, wait the answer of other users.
Alright thank you! Will wait for some more replies here.
Does this new key for WD Demo works for the Full Version? If yes, can you please indicate how I can use it? Normally I use the ttarch extractor/builder with the code keys integrated directly in the code (I just have to choose 1, 2, 3, 4, etc... depending on which game I'd like to modify). In case of this long key, how can I use it?
Does this new key for WD Demo works for the Full Version? If yes, can you please indicate how I can use it? Normally I use the ttarch extractor/builder with the code keys integrated directly in the code (I just have to choose 1, 2, 3, 4, etc... depending on which game I'd like to modify). In case of this long key, how can I use it?