aluigi wrote:If I remember correctly (I'm not a modder and not in the community), the "recent" games no longer use the standard dds files, they use a sort of headerless dds. Don't take it as a final answer, wait the answer of other users.
Hi aluigi
I used this tool to open the files, but didn't not open the ttarch2 file. Is there a tool that opens this file? Please, can you help me?
No, its different from New Frontier. I meant the key is not changed from demo.
The Walking Dead: The Final Season key is 96CA999F8DDA9A87D7CDD9986295AAB8D59596E5A4B99BD0C9559F8590CDCD9FC8B39993C6C49DA0A5A4CFCDA39DBBDDACA78B94D4A66F
For some reason the compiled .ttarch2 file for The Final Season is bigger than the original, unedited ttarch2 file. The compiled file is 39.2 MB while the original ttarch2 file is 8.84 MB and the game doesn't work after I import the compiled file into the game directory. All I changed was one .landb file. Please help.
aluigi wrote:ttarchext doesn't use compression when rebuilding the archive.
When I put the file (WD4_pc_WalkingDead401_data.ttarch2) back into the game's Archives directory and try to play, it doesn't work. The game just keeps loading when trying to start the episode. All I edited was one of the .landb files.
Thank you for this, it certainly made things easier, but the files don't work because they still have the "_myname" at the end. When I tried removing it, they didn't work at all.