BloodBorne models

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: BloodBorne models

Post by id-daemon »

i'm using blender source tools
RelUnrelated
Posts: 4
Joined: Sat Mar 24, 2018 4:27 pm

Re: BloodBorne models

Post by RelUnrelated »

Huh. Same here. Is the .ASCII file supposed to be automatically loaded when you import the SMD file?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: BloodBorne models

Post by id-daemon »

no. you need to import both yourself
RelUnrelated
Posts: 4
Joined: Sat Mar 24, 2018 4:27 pm

Re: BloodBorne models

Post by RelUnrelated »

Aha! I got it now with the XPS tools.. Thanks again for your work on this. I'm loving it. Cataloguing all of the models I can find in the game archive now. I want to sculpt some in clay once I find out which model they are.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: BloodBorne models

Post by id-daemon »

Somebody already have the list of models somewhere
RelUnrelated
Posts: 4
Joined: Sat Mar 24, 2018 4:27 pm

Re: BloodBorne models

Post by RelUnrelated »

I saw one for the characters over at xentax. Did they have a list for the rest? That would be cool. I made progress today and rendered the Yharnam Headstone in Blender. Now I'm off to look for a few in particular.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: BloodBorne models

Post by id-daemon »

RelUnrelated wrote:I saw one for the characters over at xentax. Did they have a list for the rest?

i dont know
Warlord Sieck
Posts: 12
Joined: Sat Apr 07, 2018 1:59 am

Re: BloodBorne models

Post by Warlord Sieck »

Hello Everyone! Can someone please send me the files whenever any of you get the chance? Thank you daemon for making this possible. Thanks again!
definitelynotabot
Posts: 1
Joined: Fri May 04, 2018 5:05 am

Re: BloodBorne models

Post by definitelynotabot »

Can someone please pass me the models :D i would love you till the end of times.
AltoRoark
Posts: 2
Joined: Sun May 06, 2018 6:47 pm

Re: BloodBorne models

Post by AltoRoark »

My computer says that this link is harmful. What's up with that?
AltoRoark
Posts: 2
Joined: Sun May 06, 2018 6:47 pm

Re: BloodBorne models

Post by AltoRoark »

Can someone please send me the files? I'd be very grateful!
everyonehatesandre
Posts: 1
Joined: Mon Jun 04, 2018 10:12 pm

Re: BloodBorne models

Post by everyonehatesandre »

Ok, so i know that this sounds stupid, but these look like they are in blender. can you just make .blend files instead? the exe file does nothing when i try to open it. tried re downloading several times but does not work. So can you just do another .ZIP or .RAR file or whatever you want with all the .blend files?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: BloodBorne models

Post by id-daemon »

Model tool v3 + updated texture tool at the first post

Model tool v3 now extracts original model skeleton. Both in ASCII & SMD, and ASCII has proper bone rotations (updated noesis script to load them included). Unfortunalety not much help from it - additional bones are just submesh bones, nub bones and some more useless stuff. But you dont have to replace skeletons from anim packages anymore, they will work out of the box.

Texture tool now must properly export all textures (including menu)
TrixxedHeartu
Posts: 2
Joined: Thu Jul 19, 2018 4:19 am

Re: BloodBorne models

Post by TrixxedHeartu »

Hey I'm kind of necroing this but I do need some support, I'm exporting some models from DS3 with this and it's worked perfectly so far up till the textures don't work, I can't open the .dx10 file and it's only 1kb I assume something went wrong and it can't properly decode it? here's the TPF file if anyone else can figure it out https://mega.nz/#!Wxl3VTJK!eGUW_b9T9Lu7 ... 6UAdT9MT2M
TrixxedHeartu
Posts: 2
Joined: Thu Jul 19, 2018 4:19 am

Re: BloodBorne models

Post by TrixxedHeartu »

I seem to have answered my own question!

This guy here posted a script for Dark souls Remastered that can Export TPF files and it works perfectly for Dark souls 3!
http://zenhax.com/viewtopic.php?f=9&t=7916#p35266

You need to download his BMS script(It may say it's unsafe but its safe trust me!) and QuickBMS here http://hl.altervista.org/split.php?http ... ickbms.zip

Then open QuickBMS and then his BMS script then open the TPF file, I suggest making a new folder and typing "r" so you don't have the textures being overwritten and you only end up with one of the many textures, after that you'll have DDS files you can open in Photoshop! You might have to rotate by 180 degrees and flip horizontally to fix mapping issues though, I had to.


After all that I got everybody's favorite lil Thrall enemy in blender fully textured!
Image
antwan
Posts: 1
Joined: Thu Jun 13, 2019 9:12 am

Re: BloodBorne models

Post by antwan »

Hello all ! Can someone share the game files with me? I would like to use them for a personnal project, thanks !
grain00
Posts: 2
Joined: Mon Sep 02, 2019 11:37 am

Re: BloodBorne models

Post by grain00 »

Can someone share the game files with me, please? Thanks
grain00
Posts: 2
Joined: Mon Sep 02, 2019 11:37 am

Re: BloodBorne models

Post by grain00 »

Can someone please PM the files? thanks
viedemarli
Posts: 1
Joined: Sun Jul 19, 2020 5:43 am

Re: BloodBorne models

Post by viedemarli »

hello, i know that this thread has been inactive for a couple of months, but I was wondering if someone could PM me the files? I've looked everywhere for them and this is the only place I trust.
citricRoyalty
Posts: 1
Joined: Sun Aug 23, 2020 3:35 am

Re: BloodBorne models

Post by citricRoyalty »

I would really super appreciate someone passing me the files!! or at least the files for the plain doll :)