BloodBorne models
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Re: BloodBorne models
i'm using blender source tools
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Re: BloodBorne models
Huh. Same here. Is the .ASCII file supposed to be automatically loaded when you import the SMD file?
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Re: BloodBorne models
no. you need to import both yourself
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Re: BloodBorne models
Aha! I got it now with the XPS tools.. Thanks again for your work on this. I'm loving it. Cataloguing all of the models I can find in the game archive now. I want to sculpt some in clay once I find out which model they are.
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Re: BloodBorne models
Somebody already have the list of models somewhere
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Re: BloodBorne models
I saw one for the characters over at xentax. Did they have a list for the rest? That would be cool. I made progress today and rendered the Yharnam Headstone in Blender. Now I'm off to look for a few in particular.
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Re: BloodBorne models
RelUnrelated wrote:I saw one for the characters over at xentax. Did they have a list for the rest?
i dont know
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Re: BloodBorne models
Hello Everyone! Can someone please send me the files whenever any of you get the chance? Thank you daemon for making this possible. Thanks again!
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Re: BloodBorne models
Can someone please pass me the models i would love you till the end of times.
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Re: BloodBorne models
My computer says that this link is harmful. What's up with that?
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Re: BloodBorne models
Can someone please send me the files? I'd be very grateful!
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Re: BloodBorne models
Ok, so i know that this sounds stupid, but these look like they are in blender. can you just make .blend files instead? the exe file does nothing when i try to open it. tried re downloading several times but does not work. So can you just do another .ZIP or .RAR file or whatever you want with all the .blend files?
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Re: BloodBorne models
Model tool v3 + updated texture tool at the first post
Model tool v3 now extracts original model skeleton. Both in ASCII & SMD, and ASCII has proper bone rotations (updated noesis script to load them included). Unfortunalety not much help from it - additional bones are just submesh bones, nub bones and some more useless stuff. But you dont have to replace skeletons from anim packages anymore, they will work out of the box.
Texture tool now must properly export all textures (including menu)
Model tool v3 now extracts original model skeleton. Both in ASCII & SMD, and ASCII has proper bone rotations (updated noesis script to load them included). Unfortunalety not much help from it - additional bones are just submesh bones, nub bones and some more useless stuff. But you dont have to replace skeletons from anim packages anymore, they will work out of the box.
Texture tool now must properly export all textures (including menu)
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Re: BloodBorne models
Hey I'm kind of necroing this but I do need some support, I'm exporting some models from DS3 with this and it's worked perfectly so far up till the textures don't work, I can't open the .dx10 file and it's only 1kb I assume something went wrong and it can't properly decode it? here's the TPF file if anyone else can figure it out https://mega.nz/#!Wxl3VTJK!eGUW_b9T9Lu7 ... 6UAdT9MT2M
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Re: BloodBorne models
I seem to have answered my own question!
This guy here posted a script for Dark souls Remastered that can Export TPF files and it works perfectly for Dark souls 3!
http://zenhax.com/viewtopic.php?f=9&t=7916#p35266
You need to download his BMS script(It may say it's unsafe but its safe trust me!) and QuickBMS here http://hl.altervista.org/split.php?http ... ickbms.zip
Then open QuickBMS and then his BMS script then open the TPF file, I suggest making a new folder and typing "r" so you don't have the textures being overwritten and you only end up with one of the many textures, after that you'll have DDS files you can open in Photoshop! You might have to rotate by 180 degrees and flip horizontally to fix mapping issues though, I had to.
After all that I got everybody's favorite lil Thrall enemy in blender fully textured!
This guy here posted a script for Dark souls Remastered that can Export TPF files and it works perfectly for Dark souls 3!
http://zenhax.com/viewtopic.php?f=9&t=7916#p35266
You need to download his BMS script(It may say it's unsafe but its safe trust me!) and QuickBMS here http://hl.altervista.org/split.php?http ... ickbms.zip
Then open QuickBMS and then his BMS script then open the TPF file, I suggest making a new folder and typing "r" so you don't have the textures being overwritten and you only end up with one of the many textures, after that you'll have DDS files you can open in Photoshop! You might have to rotate by 180 degrees and flip horizontally to fix mapping issues though, I had to.
After all that I got everybody's favorite lil Thrall enemy in blender fully textured!
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Re: BloodBorne models
Hello all ! Can someone share the game files with me? I would like to use them for a personnal project, thanks !
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Re: BloodBorne models
Can someone share the game files with me, please? Thanks
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Re: BloodBorne models
Can someone please PM the files? thanks
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Re: BloodBorne models
hello, i know that this thread has been inactive for a couple of months, but I was wondering if someone could PM me the files? I've looked everywhere for them and this is the only place I trust.
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Re: BloodBorne models
I would really super appreciate someone passing me the files!! or at least the files for the plain doll