Madagascar (PC) .RWS extracted
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Re: Madagascar (PC) .RWS extracted
When I play the game on PC it's FAR BETTER than this quality. It's like 44100Hz. Why?
I think they use some kind of filter but the difference is huge though.
I think they use some kind of filter but the difference is huge though.
Last edited by Mygoshi on Fri Jan 14, 2022 11:03 pm, edited 2 times in total.
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Re: Madagascar (PC) .RWS extracted
It's not 44100. It is MONO 22050. Just because there's not enough data bytes to have more. But maybe they are using some kind of filter to make it sound better. Anyway, this is the original sound and it is the same on PS, XBOX and PC.
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Re: Madagascar (PC) .RWS extracted
When I rip mono music with vgmstream, it's always lower quality than game version for some reason.
Last edited by Mygoshi on Fri Jan 14, 2022 11:08 pm, edited 1 time in total.
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Re: Madagascar (PC) .RWS extracted
Mygoshi wrote:When I rip MONO music with vgmstream, it's always lower quality than game version.
But that's impossible. If you rip any track (mono or stereo) in digital form it will be EXACTLY the same as it was in the game. Just because the game makes its audio right from this data, and nothing else.
The difference is only because 22050 is crap, but old games had to use it. And they tried to make it sound better in the game by different methods.
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Re: Madagascar (PC) .RWS extracted
It does that for every game. The quality in the game is good, and when I just PLAY, not CONVERT, just PLAY the data, it's just lower quality. I use Foobar2000, is there some settings that make the player decreases the quality?
Last edited by Mygoshi on Fri Jan 14, 2022 11:09 pm, edited 1 time in total.
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Re: Madagascar (PC) .RWS extracted
Does your sound card or driver has some "game enhanced sound" options? "game mode", or something like this?
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Re: Madagascar (PC) .RWS extracted
Nowadays every player and game has its own idea how audio should sound. PC automatically detects that you're playing a game, and tunes all of its sound enhancers to the roof. Whatever.
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Re: Madagascar (PC) .RWS extracted
listen to this for example. After adding some reverb, exciter, and treble boost:
http://www51.zippyshare.com/v/j6CLNFte/file.html
http://www51.zippyshare.com/v/j6CLNFte/file.html
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Re: Madagascar (PC) .RWS extracted
Can you upload the normal theme?
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Re: Madagascar (PC) .RWS extracted
I took it from PS2 rip
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Re: Madagascar (PC) .RWS extracted
But can you upload it please? Just to see if this is the same quality for me.
Last edited by Mygoshi on Fri Jan 14, 2022 11:09 pm, edited 1 time in total.
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Re: Madagascar (PC) .RWS extracted
Maybe I don't understand. What do you want me to upload?
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Re: Madagascar (PC) .RWS extracted
Just want to see if I have the same quality as your converted file.
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Re: Madagascar (PC) .RWS extracted
ok i took the file from here: http://downloads.khinsider.com/game-sou ... -theme.mp3
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Re: Madagascar (PC) .RWS extracted
Thank you.
Last edited by Mygoshi on Sun Mar 11, 2018 10:54 am, edited 1 time in total.
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Re: Madagascar (PC) .RWS extracted
here, i made a decoder for you. So you can see its the same audio as on PS2
the difference with xbox was in nibble order and history use
the difference with xbox was in nibble order and history use
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Re: Madagascar (PC) .RWS extracted
Wtf? It works without noise. How did you do it? Awesome. Thank you very much.
Last edited by Mygoshi on Sun Mar 11, 2018 10:54 am, edited 1 time in total.
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Re: Madagascar (PC) .RWS extracted
You know, I can code.
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Re: Madagascar (PC) .RWS extracted
Can you make a program like this to extract the .stripped archive with exact names of each file in the archive? They're written, I see, on a Hex Editor? Thanks
Last edited by Mygoshi on Fri Jan 14, 2022 11:10 pm, edited 1 time in total.
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Re: Madagascar (PC) .RWS extracted
Well, now I see what did you mean about difference.
1. Xbox uses xma, its frequency-based codec, so sound has artifacts.
2. PC uses IMA-type ADPCM, that is 1-sample prediction, so sound is a little buzzy or crackling.
3. PS2 used XA-type ADPCM, 2-sample prediction, so sound is smoother.
But this difference is really small.
1. Xbox uses xma, its frequency-based codec, so sound has artifacts.
2. PC uses IMA-type ADPCM, that is 1-sample prediction, so sound is a little buzzy or crackling.
3. PS2 used XA-type ADPCM, 2-sample prediction, so sound is smoother.
But this difference is really small.