Dying Light PAK

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Bmo1
Posts: 2
Joined: Thu Feb 19, 2015 6:15 am

Re: Dying Light PAK

Post by Bmo1 »

Uh.. maybe?
alexchap
Posts: 9
Joined: Mon May 23, 2016 1:09 am

Re: Dying Light PAK

Post by alexchap »

aluigi wrote:Could someone post one of these rpack archives?

hello,aluigi
http://www.megafileupload.com/fb82/Dying_Light.zip
alexchap
Posts: 9
Joined: Mon May 23, 2016 1:09 am

Re: Dying Light PAK

Post by alexchap »

alexchap wrote:
aluigi wrote:Could someone post one of these rpack archives?

hello,aluigi
http://www.megafileupload.com/fb82/Dying_Light.zip


Why would someone do not answer!!??
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Dying Light PAK

Post by aluigi »

alexchap
Posts: 9
Joined: Mon May 23, 2016 1:09 am

Re: Dying Light PAK

Post by alexchap »


Very Thanks for your help,
exteact .rpack file to Some .dat and tiff file!

Ability to extract this archive script-animated-image and there ..?
sorry my bad english
you best
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Dying Light PAK

Post by aluigi »

Don't know how to help you. The script is "as-is".
alexchap
Posts: 9
Joined: Mon May 23, 2016 1:09 am

Re: Dying Light PAK

Post by alexchap »

aluigi wrote:Don't know how to help you. The script is "as-is".

dear aluigi,i want to extract and inject texture file in to this archive,
how to extract texture on this archive?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Dying Light PAK

Post by aluigi »

The script extracts everything is referenced in the archive so the texture or any other file is in your output folder.
Unfortunately that's the max I can help.
alexchap
Posts: 9
Joined: Mon May 23, 2016 1:09 am

Re: Dying Light PAK

Post by alexchap »

thanks,
muslimcyberbjb
Posts: 20
Joined: Sat Jul 16, 2016 2:41 pm

Re: Dying Light PAK

Post by muslimcyberbjb »

lostprophet wrote:Just use the same programs someone created for Dead Island, they work perfectly for Dying Light too.

DeadIsland BIN Editor (https://www.dropbox.com/s/mxw1vfs6f9zlc ... ndBIN.7z?m)
CRC fix for .pak files (https://www.dropbox.com/s/7py1gwzjct7xhh7/fixzip-r3.zip)

1. Use the bin editor to convert the bin files to txt (drag and drop)
2. Translate
3. Repack (drag and drop the txt files on the bin editor exe, make sure the original .bin file and the .txt file are in the same directory)
4. Rename the DataEn.bin file to DataEn.zip
5. Drag the modified .bin files on the zip file, to repack them (use WinRAR for this)
6. Use the "CRC fix" to "fix" the DataEn.pak file, so the game uses it and doesn't throw an error.
Like this (the original DataEn.pak and DataEn.zip have to be in the same directory!):
Gibbed.DeadIsland.FixZip.exe -v -o "DataEn.pak" "DataEn.zip" "DataEn_modified.pak"
7. Rename "DataEn_modified.pak" to "DataEn.pak"and copy it back to the Dying Light folder, overwriting the original.




I Dont understand to using CRC FIX... can you Teach me???
ass
Posts: 3
Joined: Sun Mar 11, 2018 1:14 am

Re: Dying Light PAK

Post by ass »

aluigi wrote:Could someone post one of these rpack archives?


RP6L rpack-archives from Dying Light 2Mb https://mega.nz/#!P7hjkZZC!H1t5ubvekOTC ... HpUUwi--4c
RP5L rpack-archives from Sniper Ghost Warrior 3Mb https://mega.nz/#!3nZxWL4b!D--n80ECX4QS ... Z6Grg5ZPXY
RP5L rpack-archives from Sniper Ghost Warrior 90Mb https://mega.nz/#!ryoR3JjC!SO_R2V7T5vKA ... 6tzLYtgiWo
:roll:
BlenMiner
Posts: 1
Joined: Fri Jan 11, 2019 9:13 pm

Re: Dying Light PAK

Post by BlenMiner »

Not sure if people still interested but I managed to export the Rpack rp6l files and now i have a bunch of files I don't know what to do with xD, I don't have the energy to reverse engineer anything for the next weeks. Does anyone have a msh or anm converter or some of the file's structure ?
ass
Posts: 3
Joined: Sun Mar 11, 2018 1:14 am

Re: Dying Light PAK

Post by ass »

I'm still interested it! Me mail assassovich@mail.ru
please give me more info about unpack rpack-archives
hhrhhr
Posts: 36
Joined: Sun Jan 18, 2015 11:22 pm

Re: Dying Light PAK

Post by hhrhhr »

rpack (RP6L) unpacker - https://gist.github.com/hhrhhr/c270fa8d ... 652164130b

reqs:
Lua >5.3 (http://www.lua.org)
lua-zlib (https://github.com/brimworks/lua-zlib)

usage:

Code: Select all

rp6l.lua <filename.rpack> [output_directory]
sekurko
Posts: 1
Joined: Wed Jan 20, 2021 12:31 pm

Re: Dying Light PAK

Post by sekurko »

We don't understand what we need to do with this. Сan you pack everything needed into a zip file so we don't have to learn about lua, cmakes, c++ just for the sake of unpacking the files? ;)
hhrhhr
Posts: 36
Joined: Sun Jan 18, 2015 11:22 pm

Re: Dying Light PAK

Post by hhrhhr »

After unpacking, you will receive a set of binaries, to understand the structure of which you still have to study lua, cmakes, c/c++...
exwa12
Posts: 1
Joined: Fri Mar 12, 2021 4:27 am

Re: Dying Light PAK

Post by exwa12 »

ciao i m looking for a Dying Light pak editor ? could u help me with a link to download ? ciao a tutti
ricmetal
Posts: 4
Joined: Sun Apr 21, 2019 2:33 pm

Re: Dying Light PAK

Post by ricmetal »

hhrhhr wrote:rpack (RP6L) unpacker - https://gist.github.com/hhrhhr/c270fa8d ... 652164130b

reqs:
Lua >5.3 (http://www.lua.org)
lua-zlib (https://github.com/brimworks/lua-zlib)

usage:

Code: Select all

rp6l.lua <filename.rpack> [output_directory]



hey. any update on the project? is this something you're continuing doing?
oduska
Posts: 2
Joined: Sun Jun 05, 2016 4:36 pm

Re: Dying Light PAK

Post by oduska »

hhrhhr wrote:rpack (RP6L) unpacker - https://gist.github.com/hhrhhr/c270fa8d ... 652164130b

reqs:
Lua >5.3 (http://www.lua.org)
lua-zlib (https://github.com/brimworks/lua-zlib)

usage:

Code: Select all

rp6l.lua <filename.rpack> [output_directory]


Thank you so much for this! It worked perfectly on "common_textures_0_pc.rpack" and "common_textures_2_pc.rpack", but I get this error when trying to extract "common_textures_1_pc.rpack", it gets up to #2574:

Code: Select all

2574\3017       sci_fi_gun_attachement_nrm.dds: +32+34
lua: 6
stack traceback:
        [C]: in function 'assert'
        rp6l.lua:169: in local 'process_texture'
        rp6l.lua:219: in main chunk
        [C]: in ?


Thanks again!
pekachel
Posts: 1
Joined: Sat Sep 25, 2021 7:29 am

Re: Dying Light PAK

Post by pekachel »

Thank you so much for this! It worked perfectly on "common_textures_0_pc.rpack" and "common_textures_2_pc.rpack", but I get this error when trying to extract "common_textures_1_pc.rpack", it gets up to #2574:


Hey! Can you drop the LUA folder? I can't install it on my PC