Dying Light PAK
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Re: Dying Light PAK
aluigi wrote:Could someone post one of these rpack archives?
hello,aluigi
http://www.megafileupload.com/fb82/Dying_Light.zip
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Re: Dying Light PAK
alexchap wrote:aluigi wrote:Could someone post one of these rpack archives?
hello,aluigi
http://www.megafileupload.com/fb82/Dying_Light.zip
Why would someone do not answer!!??
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Re: Dying Light PAK
aluigi wrote:Script 0.3:
http://aluigi.org/bms/dying_light.bms
Very Thanks for your help,
exteact .rpack file to Some .dat and tiff file!
Ability to extract this archive script-animated-image and there ..?
sorry my bad english
you best
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Re: Dying Light PAK
Don't know how to help you. The script is "as-is".
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Re: Dying Light PAK
aluigi wrote:Don't know how to help you. The script is "as-is".
dear aluigi,i want to extract and inject texture file in to this archive,
how to extract texture on this archive?
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Re: Dying Light PAK
The script extracts everything is referenced in the archive so the texture or any other file is in your output folder.
Unfortunately that's the max I can help.
Unfortunately that's the max I can help.
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Re: Dying Light PAK
lostprophet wrote:Just use the same programs someone created for Dead Island, they work perfectly for Dying Light too.
DeadIsland BIN Editor (https://www.dropbox.com/s/mxw1vfs6f9zlc ... ndBIN.7z?m)
CRC fix for .pak files (https://www.dropbox.com/s/7py1gwzjct7xhh7/fixzip-r3.zip)
1. Use the bin editor to convert the bin files to txt (drag and drop)
2. Translate
3. Repack (drag and drop the txt files on the bin editor exe, make sure the original .bin file and the .txt file are in the same directory)
4. Rename the DataEn.bin file to DataEn.zip
5. Drag the modified .bin files on the zip file, to repack them (use WinRAR for this)
6. Use the "CRC fix" to "fix" the DataEn.pak file, so the game uses it and doesn't throw an error.
Like this (the original DataEn.pak and DataEn.zip have to be in the same directory!):
Gibbed.DeadIsland.FixZip.exe -v -o "DataEn.pak" "DataEn.zip" "DataEn_modified.pak"
7. Rename "DataEn_modified.pak" to "DataEn.pak"and copy it back to the Dying Light folder, overwriting the original.
I Dont understand to using CRC FIX... can you Teach me???
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Re: Dying Light PAK
aluigi wrote:Could someone post one of these rpack archives?
RP6L rpack-archives from Dying Light 2Mb https://mega.nz/#!P7hjkZZC!H1t5ubvekOTC ... HpUUwi--4c
RP5L rpack-archives from Sniper Ghost Warrior 3Mb https://mega.nz/#!3nZxWL4b!D--n80ECX4QS ... Z6Grg5ZPXY
RP5L rpack-archives from Sniper Ghost Warrior 90Mb https://mega.nz/#!ryoR3JjC!SO_R2V7T5vKA ... 6tzLYtgiWo
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Re: Dying Light PAK
Not sure if people still interested but I managed to export the Rpack rp6l files and now i have a bunch of files I don't know what to do with xD, I don't have the energy to reverse engineer anything for the next weeks. Does anyone have a msh or anm converter or some of the file's structure ?
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Re: Dying Light PAK
I'm still interested it! Me mail assassovich@mail.ru
please give me more info about unpack rpack-archives
please give me more info about unpack rpack-archives
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Re: Dying Light PAK
rpack (RP6L) unpacker - https://gist.github.com/hhrhhr/c270fa8d ... 652164130b
reqs:
Lua >5.3 (http://www.lua.org)
lua-zlib (https://github.com/brimworks/lua-zlib)
usage:
reqs:
Lua >5.3 (http://www.lua.org)
lua-zlib (https://github.com/brimworks/lua-zlib)
usage:
Code: Select all
rp6l.lua <filename.rpack> [output_directory]
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Re: Dying Light PAK
We don't understand what we need to do with this. Сan you pack everything needed into a zip file so we don't have to learn about lua, cmakes, c++ just for the sake of unpacking the files?
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Re: Dying Light PAK
After unpacking, you will receive a set of binaries, to understand the structure of which you still have to study lua, cmakes, c/c++...
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Re: Dying Light PAK
ciao i m looking for a Dying Light pak editor ? could u help me with a link to download ? ciao a tutti
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Re: Dying Light PAK
hhrhhr wrote:rpack (RP6L) unpacker - https://gist.github.com/hhrhhr/c270fa8d ... 652164130b
reqs:
Lua >5.3 (http://www.lua.org)
lua-zlib (https://github.com/brimworks/lua-zlib)
usage:Code: Select all
rp6l.lua <filename.rpack> [output_directory]
hey. any update on the project? is this something you're continuing doing?
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Re: Dying Light PAK
hhrhhr wrote:rpack (RP6L) unpacker - https://gist.github.com/hhrhhr/c270fa8d ... 652164130b
reqs:
Lua >5.3 (http://www.lua.org)
lua-zlib (https://github.com/brimworks/lua-zlib)
usage:Code: Select all
rp6l.lua <filename.rpack> [output_directory]
Thank you so much for this! It worked perfectly on "common_textures_0_pc.rpack" and "common_textures_2_pc.rpack", but I get this error when trying to extract "common_textures_1_pc.rpack", it gets up to #2574:
Code: Select all
2574\3017 sci_fi_gun_attachement_nrm.dds: +32+34
lua: 6
stack traceback:
[C]: in function 'assert'
rp6l.lua:169: in local 'process_texture'
rp6l.lua:219: in main chunk
[C]: in ?
Thanks again!
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Re: Dying Light PAK
Thank you so much for this! It worked perfectly on "common_textures_0_pc.rpack" and "common_textures_2_pc.rpack", but I get this error when trying to extract "common_textures_1_pc.rpack", it gets up to #2574:
Hey! Can you drop the LUA folder? I can't install it on my PC