" I suggest to delete the files that have not been modified so that the reimporting process will be faster and safer. In the folder leave only the files you modified."
Otherwise, i managed to import it back with change, by removing only other files in "english" folder.
I didn't asked correctly. Can i remove folders, thus deleting path to files, or do i need to keep that path (camel\localization\packages\english)
original font files already contains letters but if you use them while editing LOCPACK files in game cant see the font. i think we need to change something in locpack files to make fonts work!
Didn't worked. Seems like you need to keep all other folders. Btw it reimported back 17 files, even when i left only one. I will check the modified data, if i actually edit it
blabla88 wrote:Question about that menu translation. Did you edited only menus lockpack or menus lockpack and menus lockpackbin?
You need to edit both lockpackbin and lockpack. If you messed up something while doing these game will use the "dummystingsworstcase" default english files..
example; if you type; "Edit." in locpack and if you type "Editt" (double-t) in lockpackbin, this will be cause error and game will use dummystringsworstcase files.
Last edited by kornix3 on Sat Oct 21, 2017 8:00 pm, edited 1 time in total.
I am trying to figure it out how game can show longer lengths in other languages.
for example in german language that "you must be online" string is too long but it's showing succesfully in game. im trying to check out how its going on
i think barks files have connection about string lengths.
Im giving up. Can't even change main menu text. I'l wait until smarter people show up. Thank you ubisoft, for these complications.
I export files from "200" sfd file, change both menus lockpack and menus lockpackbin, repack them back, rewrite original files but still nothing. Here they are
Look for "https://zenhax.com test 1"
Last edited by blabla88 on Sat Oct 21, 2017 8:27 pm, edited 2 times in total.