bms script for sdfdata file extension [south park fractured but whole]
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Re: bms script for sdfdata file extension [south park fractured but whole]
Font is probably in that code, before text. I guess its in same style as bbcode (Color, font and adjustment of text-bold italic etc).
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Re: bms script for sdfdata file extension [south park fractured but whole]
Regarding reimporting, have you tried using quickbms with reimport.bat to reinjected the edited files back into the original sdfdata archive?
Just remember to keep only the edited files in the folder and deleting all the other non-modified files... the usual recommendations of the reimport feature (section 3 of http://aluigi.org/papers/quickbms.txt)
P.S.: as said in my last post, the current script works also if you only have sdf.sdftoc and one or two sdfdata, no need to have all of them.
Just remember to keep only the edited files in the folder and deleting all the other non-modified files... the usual recommendations of the reimport feature (section 3 of http://aluigi.org/papers/quickbms.txt)
P.S.: as said in my last post, the current script works also if you only have sdf.sdftoc and one or two sdfdata, no need to have all of them.
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Re: bms script for sdfdata file extension [south park fractured but whole]
Great script thanks. Can i reimport it back with same script too? If so, how, because i keep getting errors.
Btw the fonts are in sdf-A-0200 (Brazil-German).
Btw the fonts are in sdf-A-0200 (Brazil-German).
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Re: bms script for sdfdata file extension [south park fractured but whole]
As far as I know the script should work in reimport mode.
All the details are in section 3 of http://aluigi.org/papers/quickbms.txt
All the details are in section 3 of http://aluigi.org/papers/quickbms.txt
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Re: bms script for sdfdata file extension [south park fractured but whole]
another problem: when you translate a string if you import it back in the game translated version should be shorter otherwise text doesnt seen in the game.
example: This feature requires online.
translated: bla bla bla bla bla..... (longer) bla
ingame result: bla bla bla.. (rest of the text doesnt seem in the game.)
and BTW to make it work in the game you need to edit lockpackbin files too but its too hard to edit them in notepad++ or any note editor.
strings are too complicated
example: This feature requires online.
translated: bla bla bla bla bla..... (longer) bla
ingame result: bla bla bla.. (rest of the text doesnt seem in the game.)
and BTW to make it work in the game you need to edit lockpackbin files too but its too hard to edit them in notepad++ or any note editor.
strings are too complicated
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Re: bms script for sdfdata file extension [south park fractured but whole]
Is there no way to reimport bigger files?
Korean font is bigger than original font.
Korean font is bigger than original font.
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Re: bms script for sdfdata file extension [south park fractured but whole]
blabla88 wrote:Great script thanks. Can i reimport it back with same script too? If so, how, because i keep getting errors.
Btw the fonts are in sdf-A-0200 (Brazil-German).
can you edit the fonts? can you add another font? btw i cant find the font files in german and brazil folders. whrr are them exactly?
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Re: bms script for sdfdata file extension [south park fractured but whole]
wlscks7 wrote:Is there no way to reimport bigger files?
Korean font is bigger than original font.
where are the font files, can you tell me the location too? thanks! and try to reimport only edited files and when it ask you type "force" and press enter in qbms.
BTW; does anyone figure it out what are those barks.LOCPACK and LOCPACKBIN files? they are too complicated too seen in notepad
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Re: bms script for sdfdata file extension [south park fractured but whole]
kornix3 wrote:wlscks7 wrote:Is there no way to reimport bigger files?
Korean font is bigger than original font.
where are the font files, can you tell me the location too? thanks! and try to reimport only edited files and when it ask you type "force" and press enter in qbms.
BTW; does anyone figure it out what are those barks.LOCPACK and LOCPACKBIN files? they are too complicated too seen in notepad
camel\baked\fonts
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Re: bms script for sdfdata file extension [south park fractured but whole]
there is anthother font\ folder but I think this is not important and don't know which sdf file is come from
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Re: bms script for sdfdata file extension [south park fractured but whole]
blabla88 wrote:kornix3 wrote:wlscks7 wrote:Is there no way to reimport bigger files?
Korean font is bigger than original font.
where are the font files, can you tell me the location too? thanks! and try to reimport only edited files and when it ask you type "force" and press enter in qbms.
BTW; does anyone figure it out what are those barks.LOCPACK and LOCPACKBIN files? they are too complicated too seen in notepad
camel\baked\fonts
ohh right! thanks for that! and do you know which sdfdata contains only font folder? and these fonts only contains latin letters, so where are the german,russian fonts etc?
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Re: bms script for sdfdata file extension [south park fractured but whole]
kornix3 wrote:wlscks7 wrote:Is there no way to reimport bigger files?
Korean font is bigger than original font.
where are the font files, can you tell me the location too? thanks! and try to reimport only edited files and when it ask you type "force" and press enter in qbms.
BTW; does anyone figure it out what are those barks.LOCPACK and LOCPACKBIN files? they are too complicated too seen in notepad
I tried "force" but when I run it just crashed.
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Re: bms script for sdfdata file extension [south park fractured but whole]
wlscks7 wrote:kornix3 wrote:wlscks7 wrote:Is there no way to reimport bigger files?
Korean font is bigger than original font.
where are the font files, can you tell me the location too? thanks! and try to reimport only edited files and when it ask you type "force" and press enter in qbms.
BTW; does anyone figure it out what are those barks.LOCPACK and LOCPACKBIN files? they are too complicated too seen in notepad
I tried "force" but when I run it just crashed.
its not crashing for me. maybe you need to edit .fontmetrics files too?
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Re: bms script for sdfdata file extension [south park fractured but whole]
kornix3 wrote:blabla88 wrote:kornix3 wrote:
where are the font files, can you tell me the location too? thanks! and try to reimport only edited files and when it ask you type "force" and press enter in qbms.
BTW; does anyone figure it out what are those barks.LOCPACK and LOCPACKBIN files? they are too complicated too seen in notepad
camel\baked\fonts
ohh right! thanks for that! and do you know which sdfdata contains only font folder? and these fonts only contains latin letters, so where are the german,russian fonts etc?
Probably in other 2 sdfdata, mentioned before. Honestly, the whole archive seems like one big mess. Look at english_neutral and english_female. Subtitles are in spanish and most files don't have any text in them. Either Rouge_sdf kinda *SPAM* it up or there was some serious incompetency.
About those barks files. https://imgur.com/a/WuqJK Same thing. No idea Maybe offzip or packzip would help there.
Last edited by blabla88 on Sat Oct 21, 2017 6:53 pm, edited 1 time in total.
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Re: bms script for sdfdata file extension [south park fractured but whole]
in camel\baked\fonts
ttf and otf files from sdf-A-0200
fontmetrics files from sdf-A-0001
ttf and otf files from sdf-A-0200
fontmetrics files from sdf-A-0001
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Re: bms script for sdfdata file extension [south park fractured but whole]
we need to edit locpackbin files too for translate the game but currently its impossible in notepad editor. look at this view;
https://i.imgur.com/fjHLASd.png
and if new string is longer than original is not seen on the game.
btw in the fonts folder there are no any russian, german etc fonts? i think they are in somewher else with some different name. because i cant find the russian font style in these folders.
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Re: bms script for sdfdata file extension [south park fractured but whole]
kornix3 wrote:wlscks7 wrote:kornix3 wrote:
where are the font files, can you tell me the location too? thanks! and try to reimport only edited files and when it ask you type "force" and press enter in qbms.
BTW; does anyone figure it out what are those barks.LOCPACK and LOCPACKBIN files? they are too complicated too seen in notepad
I tried "force" but when I run it just crashed.
its not crashing for me. maybe you need to edit .fontmetrics files too?
I mean game has crashed.
or did you mean succeed reimport bigger files and running game?
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Re: bms script for sdfdata file extension [south park fractured but whole]
wlscks7 wrote:kornix3 wrote:wlscks7 wrote:
I tried "force" but when I run it just crashed.
its not crashing for me. maybe you need to edit .fontmetrics files too?
I mean game has crashed.
or did you mean succeed reimport bigger files and running game?
yes for example to understand the localization will work, i copied french files into english folders and reimported them it asked me they are bigger i forced them and i opened game and in the game succesfully even in english language selected, game become french.
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Re: bms script for sdfdata file extension [south park fractured but whole]
Can you remove all folders and files except the one you edit, to reimport faster?
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Re: bms script for sdfdata file extension [south park fractured but whole]
blabla88 wrote:Can you remove all folders and files except the one you edit, to reimport faster?
You MUST, haven't you read the text file I linked???