fifa ea game fsh file [SHPI, G359, SKIN, hifa]
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
How to same pvr mod to original ? Bro?
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
Your edited my fsh is work , but how same pvr mod to pvr original
Please help bro
Please help bro
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
i don't speak gibberish. sorry sissy.
/thread2
/thread2
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
You ready aplication whats up bro
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
This is what we did:
After saving modded pvr,we replaced original 1 with the edited lowj.pvr(now folder only contains original fsh and edited pvr)
we run repack script but 0 file reimported!
After saving modded pvr,we replaced original 1 with the edited lowj.pvr(now folder only contains original fsh and edited pvr)
we run repack script but 0 file reimported!
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
any errors printed in the console? use this if you don't see it. i can't make it red blinking signs sorry. lol
if it doesn't write any file at all, i'm sure you missing the concept of it. you just execute the script. no bms reimport. and you gotta select the fsh as the input file.
Code: Select all
log memory_file 0 0
get fsize asize 0
log memory_file 0 fsize 0
set rmpd 0
set skpd 0
get oname filename 0
get fsig long memory_file
if fsig != 1229998163
print "\nERROR %oname% is not a fsh file"
print "\nUsage: input the fsh file you wanna repack"
exit
else
get osize long memory_file
get files long memory_file
get gsig long memory_file
for file = 0 < files
getdstring iname 4 memory_file
get offset long memory_file
savepos fpoint memory_file
goto offset memory_file
get nn byte memory_file
get size_payload threebyte memory_file
goto 0xc memory_file seek_cur
string iname + .pvr
open fdse iname 1 exists
if exists = 0
print "\nERROR %iname% not present in input folder - skipped"
math skpd + 1
else
get psig long 1
if psig != 55727696
print "\nERROR %iname% is not a valid pvr file - skipped"
math skpd + 1
else
goto 0x2c 1 seek_cur
get size_meta long 1
goto size_meta 1 seek_cur
savepos ipoint 1
get isize asize 1
xmath fit "isize - ipoint"
math size_payload - 0x10
if fit <= size_payload
math fit >> 2
for transfer = 1 to fit
get data long 1
put data long memory_file
next transfer
math rmpd + 1
else
print "\nERROR %iname% too large. %fit% > %size_payload%"
math skpd + 1
endif
endif
endif
goto fpoint memory_file
next file
print "\n%skpd% file(s) skipped - eventually check for ERRORs"
if rmpd > 0
string oname -= 4
string oname += _repack.fsh
print "\n%rmpd% file(s) imported"
print "\n"
log oname 0 fsize memory_file
else
print "\n0 files imported - check for ERRORs"
endif
endif
if it doesn't write any file at all, i'm sure you missing the concept of it. you just execute the script. no bms reimport. and you gotta select the fsh as the input file.
Last edited by episoder on Fri Nov 10, 2017 6:34 pm, edited 1 time in total.
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
Please note that it's not possible to "reimport" something which is not dumped from a file like a MEMORY_FILE input (for example a file built or edited in such MEMORY_FILE).
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
aluigi wrote:Please note that it's not possible to "reimport" something which is not dumped from a file like a MEMORY_FILE input (for example a file built or edited in such MEMORY_FILE).
does that mean if i'd just log the raw payloads when extracting, it would reimport backwards? in a loop too?
means that'd need a second and third script to header and strip the raw dump to/from pvr. right?
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
For example this is ok for reimporting: log "out.dat" 0 SIZE
While this is not valid and completely ignored during the reimport process: log "out.dat" 0 SIZE MEMORY_FILE
That's because the reimport mode is nothing else than a reverse operation that works when you have a file input and a direct file output.
I quickly checked your script and it looks like you just edit one field in the input file through the "put" command, right?
There is not a dump/extraction process, it's an editing.
Honestly I don't know what to suggest except writing another script/tool.
While this is not valid and completely ignored during the reimport process: log "out.dat" 0 SIZE MEMORY_FILE
That's because the reimport mode is nothing else than a reverse operation that works when you have a file input and a direct file output.
I quickly checked your script and it looks like you just edit one field in the input file through the "put" command, right?
There is not a dump/extraction process, it's an editing.
Honestly I don't know what to suggest except writing another script/tool.
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
yep. i think i got this. reimports only direct logs as a form of copy with offset and size. ofc can't be done if the offset and size are computed or logged from a memory buffer. can't write backwards into a memory buffer. it won't reconstruct the file.
and, no, i'm not writing into the input file anymore. in the first version i did that, but hardrock complained about the -w option .bat not working. not sure what the issue was. doen't matter tho.
it seems all working now.
and, no, i'm not writing into the input file anymore. in the first version i did that, but hardrock complained about the -w option .bat not working. not sure what the issue was. doen't matter tho.
it seems all working now.
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
XD u both confused my humble little 2 no knowledge bout scripts!
(in a Smeagol voice): Pls episoder,master of script elements, wizard of binaries, pls explain to me the ez steps to repack these damned maleficient pvr's into beautiful fsh's!
Ex: 1. open xprogram
2. Select......
3. Press...
Etc....
Sry, im a gfx designer, aluigi already knows that i have very limitted knowledge bout scipts xD
(in a Smeagol voice): Pls episoder,master of script elements, wizard of binaries, pls explain to me the ez steps to repack these damned maleficient pvr's into beautiful fsh's!
Ex: 1. open xprogram
2. Select......
3. Press...
Etc....
Sry, im a gfx designer, aluigi already knows that i have very limitted knowledge bout scipts xD
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
since you got all in one folder just open quickbms. select the fsh_repack.bms (the last one i posted on this page). select the fsh file you wanna repack (the script will copy this file and load and import the modifed pvr data into this copied file). select the output folder.
if no _repack.fsh is written read the ERROR messages in the console. fix eventual errors, then try again. there's not a lot you could do wrong. you just gotta have same size pvr files with etc compression and mipmaps.
i mean it's not rocket science.
if no _repack.fsh is written read the ERROR messages in the console. fix eventual errors, then try again. there's not a lot you could do wrong. you just gotta have same size pvr files with etc compression and mipmaps.
i mean it's not rocket science.
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
Anyway...thank you; episoder 4 ur Valuable help!
I had just 2 fresh install latest Qbms! It works now!
I can reimport! But still didnt test if it doesnt crash ingame! XD
And thanks Aluigi, cant say it enough bro!
I had just 2 fresh install latest Qbms! It works now!
I can reimport! But still didnt test if it doesnt crash ingame! XD
And thanks Aluigi, cant say it enough bro!
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
Tread closed tanks to all master
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
Sorry master help me one question this file
https://mega.nz/#!e4YD3YrJ!i5CG6iG2rvp1 ... PXPAqmR0hc
https://mega.nz/#!e4YD3YrJ!i5CG6iG2rvp1 ... PXPAqmR0hc
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
can you stop this master thing? that is stupid. a brown nose will get you nowhere. stay away from me.
and what about this file? it's obviously a completely different file type. it's lzma compressed. that is stated in the header. i don't fux with compression tokens tho. find somebody else.
and what about this file? it's obviously a completely different file type. it's lzma compressed. that is stated in the header. i don't fux with compression tokens tho. find somebody else.
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
X/
Man he is clearly trying to be polite,he is just bad at english just like me!
He just thinks "master" is same as "sir" !
Chill bruh !
Man he is clearly trying to be polite,he is just bad at english just like me!
He just thinks "master" is same as "sir" !
Chill bruh !
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
Yes true wolftatoo ,,, how are you doing ?
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
Hello brother episoder you is very smart ,please help to me this unpacked rx3 https://mega.nz/#!3lhGVKaY!3m0kIg6XkTnM ... yMWDPmNrBQ
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Re: fifa ea game fsh file [SHPI, G359, SKIN, hifa]
daffa17 wrote:Hello brother episoder you is very smart ,please help to me this unpacked rx3 https://mega.nz/#!3lhGVKaY!3m0kIg6XkTnM ... yMWDPmNrBQ
there's a bms script for rx3 files somewhere here in the forum. a thread you posted on. why ask again?
and the files have some 'obvious' compression. i'm not familiar with compression tokens. i'd rather not try to guess this. so...