Frostbite dump / model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
coredevel
Posts: 75
Joined: Tue May 30, 2017 1:10 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by coredevel »

id-daemon wrote:what is that another tool?


It's an unfinished tool that can extract chunks based on SHA1 only, so it's useless for clueless newbies who don't understand how Frostbite works. And it works for full or partial installs. If the .cas file exists, it can extract it. But a program with a filtered search interface would work better.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

Thanks for the answer.
As for your fix, it will require more complex changes to my tool, so i can't implement it quickly, it will take time. I have to think about it.
arkham45128
Posts: 1
Joined: Sat Nov 25, 2017 9:17 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by arkham45128 »

Hi everyone!
I have the game and I want to have ALL the Castillian (From Spain) Spanish voices audio files

Can anyone explain to me what do I have to do?
Or can anyone extract'em and put it on MEGA?

Thanks!
boumkwo
Posts: 14
Joined: Wed Nov 09, 2016 1:07 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by boumkwo »

I managed to extract the files using daemon's tool. My question now is how to I convert the .ebx sound files into .mp3 files so i can play them?
GM000
Posts: 1
Joined: Mon Nov 27, 2017 1:26 pm

Do you know of any simple converter

Post by GM000 »

.MeshSet -> .FBX
.Texture -> .dds or .png
.EBX -> .mp3

Or any tutorials on this tool?

I'm working with SWBF2
cyberspeed
Posts: 104
Joined: Wed Mar 23, 2016 5:11 am

Re: Do you know of any simple converter

Post by cyberspeed »

GM000 wrote:.MeshSet -> .FBX
.Texture -> .dds or .png
.EBX -> .mp3

Or any tutorials on this tool?

I'm working with SWBF2

Of course there is.
https://sta.sh/04jxcv9d9o0
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

UFBE 0.2.1 release, moved to the first page: viewtopic.php?p=26120#p26120
Just small fixes:
- case-insensitive search
- cloth and other "special" meshes (which require no chunks) will now have a number in its name, allowing mesh tool to convert it
note: you have to delete "cache.dat" and scan bundles after UFBE update, or make clean run

SWBF2 tool updated (second post in the thread), again a few small changes:
- fixed meshes with lots of faces
- static meshes fixed (need no skeleton anymore, ascii format works)
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

NFS Payback tool added to the first post.
Image

Also I found an error in SWBF2 model tool, please redownload.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

Here are all 57 face-fixing SMDs for SWBF2.

The only thing I can't find is dressellian. Either its not distorted, or using someone else's pose.
Andersenthemuss
Posts: 1
Joined: Fri Dec 08, 2017 2:14 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by Andersenthemuss »

Don't know if i missed something from your threads. I just dumped Battlefront 2 game, and want to decode the ebx files to wav or mp3.
What tools do you use to decode them? Or do you use a tool on CAS/CAT files specificly to dump sounds?
cyberspeed
Posts: 104
Joined: Wed Mar 23, 2016 5:11 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by cyberspeed »

@id-daemon
Which tool is compatible with Mirror's Edge Catalyst for facefix?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

Andersenthemuss wrote:Don't know if i missed something from your threads. I just dumped Battlefront 2 game, and want to decode the ebx files to wav or mp3.
What tools do you use to decode them? Or do you use a tool on CAS/CAT files specificly to dump sounds?

use SWBF2 audio converter python script. i posted it somewhere
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

cyberspeed wrote:@id-daemon
Which tool is compatible with Mirror's Edge Catalyst for facefix?

i did not make face fix tool for Mirror's Edge yet
episoder
Posts: 123
Joined: Fri Oct 27, 2017 7:36 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by episoder »

about swbf2 extraction:

when will UFBE dump the chunks for the resources? ebx and and those headers are nice but worthless wihout chunks. do i have to dump the 70 gig chunk folder for this to find and shove those files in the folders? really?

edit: looking at frosty's broken mesh extraction, can i assume they changed vertex format layouts?

i got the fox out, with broken rigging tho. finn's jacket looks just terribly broken. :lol:
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

you can dump chunk you need by entering its name or part of its name in the filter
you can know chunk name by running mesh tool

auto-dump is planned later
i'm busy with 4 other games now (not frostbite)
episoder
Posts: 123
Joined: Fri Oct 27, 2017 7:36 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by episoder »

id-daemon wrote:you can dump chunk you need by entering its name or part of its name in the filter
you can know chunk name by running mesh tool

auto-dump is planned later
i'm busy with 4 other games now (not frostbite)


thx. got it. works. fox comes rigged. awesome. :D
xredoctober
Posts: 2
Joined: Tue Dec 19, 2017 5:20 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by xredoctober »

Newbie here, so please be easy on me.

I followed daemon's tutorial for getting a .smd which I was successful in doing but the file is 0 Kb in size and nothing shows up when I import it into blender. Help?

EDIT: I apparently did not let UFBE finish and cut it short before it had extracted everything. Now it works.
dongch007
Posts: 1
Joined: Sat Dec 23, 2017 7:45 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by dongch007 »

I try to dump NFS:payback, but the extractor log as this:

Scanning bundles...
175612 EBX, 349548 duplicates
70875 res, 137014 duplicates
130659 chunks, 265806 duplicates, 117921 unique chunks
364408 total.

Scanning CAS database...
0 entries, 556159 precache entries, 0 duplicated entries.

checking chunks...
377146 missing chunks.

Dumping files...
0 file(s) dumped successfully.
70875 file(s) failed because of chunk not found.


What's wrong with my operate?
Thanks!
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

dongch007 wrote:What's wrong with my operate?
Thanks!

choose SWBF2 in game selection
Stefano
Posts: 2
Joined: Tue Dec 26, 2017 3:47 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by Stefano »

Hi, I've a problem with "Fb_SWBF2_mesh.exe", because when I put the .MeshSet file, the .exe file stops to work.
I'm stuck at the part in which I must convert the file into in .smd and .ascii formats, right because of that error (and the model that I put wasn't a facial mesh, but a gun).
Any help about that?