Frostbite dump / model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
cyberspeed
Posts: 104
Joined: Wed Mar 23, 2016 5:11 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by cyberspeed »

id-daemon wrote:I have plans for making a new frostbite extractor

Any chance to include in the list the new game NeedForSpeed Payback ?
Besides car models has some nice character models too, and maybe a new EBX to TXT converter if possible, they hold other critical information as you know?
Or your new frostbite extractor that you work on, will include it automatically?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

cyberspeed wrote:Or your new frostbite extractor that you work on, will include it automatically?


Its possible. But I'm not yet working on it. Was busy with wolfenstein.
episoder
Posts: 123
Joined: Fri Oct 27, 2017 7:36 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by episoder »

plans to work on SWBF2 again? the trial is on. the data costs just 4 buckets.

when the cas is cracked, i think we may need additional face vurs. or a description how to find the frames. i got no data right now tho. gotta wait.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

Here it is, the first version of UFBE.

Image

I'll write some help for it soon, or maybe someone even make a tutorial.
Mostly its self-explanatory, but for now, most important notes:

1. this first version is only for SWBF2 full game, and not patch, so select DATA folder
2. no progress bar sorry
3. type something in edit box and press "FilteR" button to select what to dump
3. if you leave "filter" edit box empty, it will dump WHOLE game
4. you need to click "scan bundles" & "scan CAS/CAT" before dumping, but you only need to do this ONCE, after that, bundles & cas info will be hashed
coredevel
Posts: 75
Joined: Tue May 30, 2017 1:10 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by coredevel »

error.PNG


Can your program ignore and skip over missing files (.cas) ? I only have a partial game installed for debugging purposes. Your program crashes if a single file is missing.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

Ok I will add this in next versions
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

UFBE 0.2 released!

Changes:
- Support for: Battlefield 1, SWBF1, SWBF2 (alpha, beta and full game)
- chunks will have long lowercase names, so all previous tools will work
- fixed crash if some CAS files are missing
- added resource types for BF1

You need to delete all files from tool folder, otherwise it will crash.
Last edited by id-daemon on Fri Nov 24, 2017 6:23 pm, edited 1 time in total.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

A quick fix (post above updated)

- chunks will have long lowercase names
- added resource types for BF1

Now I checked that all my previous mesh tools, texture tool, audio conversion script - all work OK.
coredevel
Posts: 75
Joined: Tue May 30, 2017 1:10 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by coredevel »

Thanks for the update, it doesn't crash anymore. I can get a filtered listing, but it won't let me extract the file.

Code: Select all

Scanning CAS database...
292762 entries, 29060 precache entries, 893705 duplicated entries.

Scanning bundles...
108697 EBX, 742621 duplicates
32260 res, 91899 duplicates
154315 chunks, 228040 duplicates, 151801 unique chunks
292758 total.

checking chunks...
0 missing chunks.

Dumping files...
0 file(s) dumped seccessfully.
1 file(s) failed because of chunk not found.


But, I know the chunk for this particular file exists, because I have already extracted it before with another tool.
I'm just using it to test your program. I also tried another known file, and got the same results.

I then tried a larger filtered search, and still nothing got extracted.

Code: Select all

Dumping files...
0 file(s) dumped seccessfully.
75 file(s) failed because of chunk not found.
Last edited by coredevel on Sat Nov 25, 2017 1:22 pm, edited 1 time in total.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

coredevel wrote:but it won't let me extract the file.


yes this is because the tool is not supposed to work with partial archives

coredevel wrote:But, I know the chunk for this particular file exists, because I have already extracted it before with another tool.


what is that another tool?
coredevel
Posts: 75
Joined: Tue May 30, 2017 1:10 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by coredevel »

id-daemon wrote:yes this is because the tool is not supposed to work with partial archives


Ok, then I can't use your tool. Thanks anyway.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

coredevel wrote:
id-daemon wrote:yes this is because the tool is not supposed to work with partial archives


Ok, then I can't use your tool. Thanks anyway.

it means you're probably using some paid tools made by people who never share their work. Ok thats your choice.
coredevel
Posts: 75
Joined: Tue May 30, 2017 1:10 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by coredevel »

What was the point of fixing the partial cas crash if you never intended to extract them anyway? Just to string me along? I look for alternative tools now.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by AnonBaiter »

So I see someone whining about wanting to extract incomplete assets through id-daemon's "extraction tool".
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

coredevel wrote:What was the point of fixing the partial cas crash if you never intended to extract them anyway?


Who said i never intended to extract them?

p.s.You still didn't answer my question, this is suspicious.
coredevel
Posts: 75
Joined: Tue May 30, 2017 1:10 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by coredevel »

AnonBaiter wrote:So I see someone whining about wanting to extract incomplete assets through id-daemon's "extraction tool".


I see someone who doesn't understand the meaning of the word "extraction". A extract tool that doesn't extract is not useful. I simply asked for a fix, now I'm the one who's being baited. F**k off.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by AnonBaiter »

coredevel wrote:I see someone who doesn't understand the meaning of the word "extraction".
Okay then, how about you teach me the true meaning of "extraction"?
coredevel wrote:A extract tool that doesn't extract is not useful.
Wait a minute, why did you think that having a partial copy of the game for "testing purposes" was a good idea?
coredevel wrote:I simply asked for a fix
And you concluded that his tool is useless simply because the answer you wanted to hear isn't there.
coredevel wrote:now I'm the one who's being baited. F**k off.
I just wanted to know what is going on here.
coredevel
Posts: 75
Joined: Tue May 30, 2017 1:10 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by coredevel »

AnonBaiter wrote:Okay then, if you think I don't know jackshit about "extraction" how about you teach me the true meaning of it?
Besides, why did you think that having a partial copy of the game for "testing purposes" was a good idea?


Why are you even participating in this thread? You come out of nowhere just to throw jabs at people? What is that called? A suckerpuncher? AnonBaiter, I'm going to be nice and ask you to delete your sniper comments and stay out of our conversation.
coredevel
Posts: 75
Joined: Tue May 30, 2017 1:10 am

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by coredevel »

id-daemon wrote:
coredevel wrote:What was the point of fixing the partial cas crash if you never intended to extract them anyway?


Who said i never intended to extract them?
p.s.You still didn't answer my question, this is suspicious.


Just forget it then, I'm not here to play Russian mind games with you. I told you in the beginning I had a partial install. If your tool can't extract, then you're not willing to help.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Frostbite "distorted heads", model tools (Battlefield, Battlefront, Mirror's edge, etc...)

Post by id-daemon »

coredevel wrote:If your tool can't extract, then you're not willing to help.

ok if you're not willing to get help, i can't help