Zero Escape: The Nonary Games .bin

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Siengried
Posts: 29
Joined: Sun Nov 25, 2018 11:18 pm

Re: Zero Escape: The Nonary Games .bin

Post by Siengried »

There is a tool that excract/import? Cause the reimport 2 doesn't work if a file is just bigger...
Siengried
Posts: 29
Joined: Sun Nov 25, 2018 11:18 pm

Re: Zero Escape: The Nonary Games .bin

Post by Siengried »

Can someone help me? Image
Siengried
Posts: 29
Joined: Sun Nov 25, 2018 11:18 pm

Re: Zero Escape: The Nonary Games .bin

Post by Siengried »

up
Siengried
Posts: 29
Joined: Sun Nov 25, 2018 11:18 pm

Re: Zero Escape: The Nonary Games .bin

Post by Siengried »

up
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Zero Escape: The Nonary Games .bin

Post by aluigi »

Read section 3 of http://aluigi.org/papers/quickbms.txt for learning how to correctly use the reimport mode.
z22901206
Posts: 7
Joined: Thu Apr 25, 2019 2:52 pm

Re: Zero Escape: The Nonary Games .bin

Post by z22901206 »

Hello everyone.
After unpacking the .bin, I find some of the .dat files have the PACK header, and obviously the sub filename.
So anyone knows how to unpack these .dat ?
haibaer
Posts: 20
Joined: Wed Apr 17, 2019 4:03 pm

Re: Zero Escape: The Nonary Games .bin

Post by haibaer »

aluigi wrote:Read section 3 of http://aluigi.org/papers/quickbms.txt for learning how to correctly use the reimport mode.

The reimport2 works but has some problem. The file is reimported correctly but the size and offset of the file remain unmodified. We ended up modifying the size and offset manually when using reimport2.
I don't know if it is bug or something. Anyway, you can use reimport2 and then modify the size and offset by yourself(once its done ,you can use the normal reimport).
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Zero Escape: The Nonary Games .bin

Post by aluigi »

@haibaer
The reason is that the script copies the decrypted data in memory and uses it for reading the various fields (OFFSET, SIZE and so on), therefore when it edits them in reimport2 mode they are not saved to disk.
I have no other ways for doing that supporting the encryption.
ingx24
Posts: 1
Joined: Sat Sep 28, 2019 1:38 am

Re: Zero Escape: The Nonary Games .bin

Post by ingx24 »

Hello,

I'm trying to access the text dump for this game so that I can easily copy and paste things from it for a project I'm working on. I ran QuickBMS and extracted all the files, but aside from a bunch of images, videos, and audio files, everything seems to be in weird formats like SIR, GXT, etc. that contain a bunch of garbled nonsense when opened in Notepad++. There are some .txt files, but all of them seem to contain uncompiled code. Is the text dump somewhere in here? Is it encrypted in one of these garbled nonsense files or something, and if so, how can I decrypt it?

Sorry if these seem like really dumb questions; I'm really new to this.