Mass Effect Andromeda

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
cyberspeed
Posts: 104
Joined: Wed Mar 23, 2016 5:11 am

Re: Mass Effect Andromeda

Post by cyberspeed »

Well, it seems more than one TOC is getting same error after is dumping some of the bundles from it,
removing it out of the folder structure, solves the issue temporarily, because it then continues BUT
other TOCs show same error, except one so far that has thrown a different error

Code: Select all

Traceback (most recent call last):
  File "C:\Users\User\Desktop\JnWCrTIIrc\FB2Dumper (3).py", line 311, in <module>
    dumpRoot(g_MainDataRoot)
  File "C:\Users\User\Desktop\JnWCrTIIrc\FB2Dumper (3).py", line 287, in dumpRoot
    dump(fname, g_TargetDirectory)
  File "C:\Users\User\Desktop\JnWCrTIIrc\FB2Dumper (3).py", line 179, in dump
    casPayload(entry, targetPath, sourcePath, entry.size)
  File "C:\Users\User\Desktop\JnWCrTIIrc\FB2Dumper (3).py", line 246, in casPayload
    catEntry = cat[bundleEntry.sha1]
KeyError: "\r\xf0>o\xa7-\xff\xf5)\xd5\x18J@_\xfa\xa7\xc1')o"

an after that other TOCs keep showing that same ol error

Code: Select all

Traceback (most recent call last):
  File "C:\Users\User\Desktop\JnWCrTIIrc\FB2Dumper (3).py", line 316, in <module>
    dumpRoot(g_MainDataRoot)
  File "C:\Users\User\Desktop\JnWCrTIIrc\FB2Dumper (3).py", line 292, in dumpRoot
    dump(fname, g_TargetDirectory)
  File "C:\Users\User\Desktop\JnWCrTIIrc\FB2Dumper (3).py", line 206, in dump
    casPayload(entry, targetPath, sourcePath, entry.size)
  File "C:\Users\User\Desktop\JnWCrTIIrc\FB2Dumper (3).py", line 266, in casPayload
    finalSize, magic, payloadLen = unpack(">IHH", cas.read(8))
error: unpack requires a string argument of length 8

now, I may be speculating, and I coud blame the MEADecrypt tool and some TOCs are not decrypted properly?
again, just speculating, not sure how to make them work, but from the looks of it seems that those with knowledge can make it work

its been two full days since I've been trying to dump game data, because of those error interruptions, the process is very slow for some reason, and I am still trying to dump it and as I type, finding all TOCs that throw any type of errors, and obviously the game extracts with incomplete data

anyone ???
PickleNick
Posts: 1
Joined: Mon Jan 29, 2018 2:19 am

Re: Mass Effect Andromeda

Post by PickleNick »

So I have been following this post fairly recently and read through every post and page in this thread and am super sad to see this wonderful tool fall to the wayside because that guy was stealing WV's code.

It's funny b/c after WV said he was done coding that other guy quit making updates to his program, so it does go to show that that guy was stealing WV's code. I'm also sad to see that Spinal hasn't updated anything on it either, but what can you expect, when people never appreciate the work that is done.

I love the tool and all the work that has been done to get this tool to where it is, maybe someone will pick it back up (Hopefully).
Keeland
Posts: 8
Joined: Tue Apr 03, 2018 8:07 am

Re: Mass Effect Andromeda

Post by Keeland »

Please some one help me :) so i wanna be translate the game englis to hungarian. But the game is.....
Keeland
Posts: 8
Joined: Tue Apr 03, 2018 8:07 am

Re: Mass Effect Andromeda

Post by Keeland »

griggs111 wrote:
warrantyvoider wrote:load it to VFS first, am away from my pc right now, dunno, and sry if it fails


Loading to VFS cause the same error.
Also if I'm trying to change the same text step-by-step as you did in the german localization this happens:
(I'm sure that I'm missing something, but I don't know what! :( I'm sorry for being noob in this.)

Image


i have same problem
cyberspeed
Posts: 104
Joined: Wed Mar 23, 2016 5:11 am

Re: Mass Effect Andromeda

Post by cyberspeed »

Try Frosty Editor v1.0.4 is last version.
erik945
Posts: 23
Joined: Sat Nov 18, 2017 7:30 pm

Re: Mass Effect Andromeda

Post by erik945 »

Has anyone been able to obtain correct models of turian heads (m & f)?

The models I extracted, but it is highly distorted, the correct position of the bones is unknown.
RobertBrewer
Posts: 2
Joined: Mon May 21, 2018 11:04 pm

Re: Mass Effect Andromeda

Post by RobertBrewer »

cyberspee wrote:So I have been following this post fairly recently and read through every post about phen375 review and page in this thread and am super sad to see this wonderful tool fall to the wayside because that guy was stealing WV's code.

It's funny b/c after WV said he was done coding that other guy quit making updates to his program, so it does go to show that that guy was stealing WV's code. I'm also sad to see that Spinal hasn't updated anything on it either, but what can you expect, when people never appreciate the work that is done.

I love the tool and all the work that has been done to get this tool to where it is, maybe someone will pick it back up (Hopefully). Try Frosty Editor v1.0.4 is last version.


Frosty Editor is one of the best editors that I've used for creating the mods that change the game. Full asset editing capabilities through a property grid, including new class instantation, sound previewing, texture previewing, bookmarking frequently accessed assets are some of the features of the editor that I love.
Last edited by RobertBrewer on Wed Jul 14, 2021 8:21 pm, edited 1 time in total.
JeffreyJames
Posts: 1
Joined: Sun Aug 26, 2018 7:50 pm

Re: Mass Effect Andromeda

Post by JeffreyJames »

RobertBrewer wrote:
cyberspee wrote:So I have been following this post fairly recently and read through every post and page in this thread and am super sad to see this wonderful tool fall to the wayside because that guy was stealing WV's code.

It's funny b/c after WV said he was done coding that other guy quit making updates to his program, so it does go to show that that guy was stealing WV's code. I'm also sad to see that Spinal hasn't updated anything on it either, but what can you expect, when people never appreciate the work that is done.

I love the tool and all the work that has been done to get this tool to where it is, maybe we can try testogen and the results can be different someone will pick it back up (Hopefully). Try Frosty Editor v1.0.4 is last version.


Frosty Editor is one of the best editors that I've used for creating the mods that change the game. Full asset editing capabilities through a property grid, including new class instantation, sound previewing, texture previewing, bookmarking frequently accessed assets are some of the features of the editor that I love.


Thanks for your feedback it helped me a lot to changed my mind.
Last edited by JeffreyJames on Fri Oct 09, 2020 9:48 am, edited 1 time in total.
kekikcilerakin
Posts: 6
Joined: Fri Oct 19, 2018 10:26 pm

Re: Mass Effect Andromeda

Post by kekikcilerakin »

I couldn't find how to unpack text files for localization. It also seems there's no option to do that in Frosty Editor. Could someone help me with this?
RaymondConkle
Posts: 1
Joined: Thu Dec 13, 2018 1:18 pm

Re: Mass Effect Andromeda

Post by RaymondConkle »

kekikcilerakin wrote:I couldn't find how to unpack text files for localization. It also seems there's no option to use this with Dbal max that in Frosty Editor. Could someone help me with this?


What do you exactly mean by 'unpack text files for localization?'
kloruklass
Posts: 18
Joined: Tue Feb 02, 2021 1:10 am

Re: Mass Effect Andromeda

Post by kloruklass »

How can I extract the entire sound asset from Mass Effect Andromeda?
Does anyone have a script to dump the files from the game?
cyberspeed
Posts: 104
Joined: Wed Mar 23, 2016 5:11 am

Re: Mass Effect Andromeda

Post by cyberspeed »

kloruklass wrote:How can I extract the entire sound asset from Mass Effect Andromeda?
Does anyone have a script to dump the files from the game?

https://github.com/NicknineTheEagle/Frostbite-Scripts
kloruklass
Posts: 18
Joined: Tue Feb 02, 2021 1:10 am

Re: Mass Effect Andromeda

Post by kloruklass »

cyberspeed wrote:
kloruklass wrote:How can I extract the entire sound asset from Mass Effect Andromeda?
Does anyone have a script to dump the files from the game?

https://github.com/NicknineTheEagle/Frostbite-Scripts


Thanks!
RandolphRamsey
Posts: 1
Joined: Tue May 11, 2021 8:57 am

Re: Mass Effect Andromeda

Post by RandolphRamsey »

PickleNQick wrote:So I have been following this post fairly recently and read through every post and page in this thread and am super sad to see this wonderful tool fall to the wayside because that guy was stealing WV's code.

It's funny b/c after WV said he was done coding that other guy quit making updates to his program, so it does go to show that that guy was stealing WV's code. I'm also sad to see that Spinal hasn't updated anything on it either, but what can you expect from phentermine alternatives isnt the same result as phentermine, when people never appreciate the work that is done.

I love the tool and all the work that has been done to get this tool to where it is, maybe someone will pick it back up (Hopefully).

PHP debugging features to work, you must have PHP installed on your computer and you must also have xDebug extension added to your PHP setup.