GOTBLZ wrote:Really? What could I be doing wrong then... Like the data looks the same when I re-import it but I cannot get rid of the odd coloured face unless I restore from a backup, some face textures I have noticed are BC3_UNORM at 86kb, while others are BC1_UNORM at 43kb, so maybe I will try a BC1_UNORM one, so I wonder whats up. I don't think it matters if you have anyone with you or not, I tested it on Eos, but in saying that, maybe I will try testing it somewhere else.
Thanks for looking into it, I will try some other things and see, I am playing with a custom character which is preset 6, (knowing my luck, it'd be just the right combination that gives this problem lol)
*Edited:* Thats the exact same looking face as I get, well obviously mine is a little different, but yeah... I wonder what causes it
well after some testing, its definitly not a format problem, because I was able to import a texture with big letters on the face, it showed up for like 2 seconds, before converting to that effect. this also happens with the byte exact original data. I really dont know.
in any case, I added more debug output to the log, so you can see what happens on import, it will look like this:
https://pastebin.com/7Hm3am4Anow on githubgreetz
PS: I know, I need to reduce .sb patching to one time, but I run out of time here and need sleep, maybe next time...