axellslade wrote:Hey VW, question:
Would it be possible to make the game path you set permanent or use an ini file or something like that, where we can put the path to the .exe so the tool reads it? Not at all a critical thing, but would facilitate using the tool a bit.
Edit: Also, setting up a "mods" folder the same way. With so many mods out on the Nexus, it makes modding life a lil' bit easier.
Edit2: Making the Mod Manager a standalone tool? Dunno. I'm thinking about the people who are not computer savy enough who want to apply mods.
Someone should sign me up for the "make a wish" foundation... first off, I wont make it a standalone tool, it just automates the maintool and the plugins, so this is already a standalone tool, just build-in, I cant take it out without ending up with the same tool
anyway, now the maintool creates a settings file each time you load a FS and saves it. so on next start it will automatically load from the last position.
changes in modmaker:
- well, you have check boxes now
- you can load an entire folder (and all its subfolders) full of meamod files (but you could aswell save them all in one meamod file)
- you can run all or only the checked mods
- delete checked mods
- select all, none, or invert selection
now on githubgreetz WV