epyonx3 wrote:This is really cool! Any chance this tool can extract audio from the game as well? Specifically conversational audio?
Why is eveyone always asking for the next thing when i JUST released something?
epyonx3 wrote:This is really cool! Any chance this tool can extract audio from the game as well? Specifically conversational audio?
warrantyvoider wrote:epyonx3 wrote:This is really cool! Any chance this tool can extract audio from the game as well? Specifically conversational audio?
Why is eveyone always asking for the next thing when i JUST released something?
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Error loading plugins: Не удалось загрузить файл или сборку "PluginTalktableWV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" либо одну из их зависимостей. Операция не поддерживается. (Исключение из HRESULT: 0x80131515)
в System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
в System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
в System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
в System.Reflection.Assembly.Load(AssemblyName assemblyRef)
в MEAExplorerWV.Plugins.Init()
warrantyvoider wrote:do you use the exact same format for import? how about paths or how should I check this?
warrantyvoider wrote:right click all dlls and goto properties: check unblock! this is some stupid new win10 feature
warrantyvoider wrote:epyonx3 wrote:This is really cool! Any chance this tool can extract audio from the game as well? Specifically conversational audio?
Why is eveyone always asking for the next thing when i JUST released something?
epyonx3 wrote:warrantyvoider wrote:epyonx3 wrote:This is really cool! Any chance this tool can extract audio from the game as well? Specifically conversational audio?
Why is eveyone always asking for the next thing when i JUST released something?
Didn't mean to to sound like I'm pushing you. No big deal if you can't or if you've got better things to work on.
FeLLiPe wrote:warrantyvoider wrote:do you use the exact same format for import? how about paths or how should I check this?
It's possible I might be using wrong format, I used the one Texture plugin showed in Info box of said texture (BC3_UNORM for main menu logo and BC7_sRGB for the helmet)
Here are both the original and the edited file for the helmet along with meamod file.
https://www.dropbox.com/s/m0e3cmrlzwds238/N7Helmet.zip?dl=0
warrantyvoider wrote:epyonx3 wrote:warrantyvoider wrote:Why is eveyone always asking for the next thing when i JUST released something?
Didn't mean to to sound like I'm pushing you. No big deal if you can't or if you've got better things to work on.
if you spend weeks figuring out texture formats, then wrote plugins, tools and made modding support for textures, what do you think it feels like getting asked as the very fist response "oh you did X! can I do Y now? I wanna do Y now! why cant I do Y now?". or do you think I get paid to waste my freetime on this? just go a few pages back, one thing after another, I already made a plugin interface so anyone who cant wait can code his own tool, like a tool for sounds, but why expecting me to do everything and at once? also you could have answered your question pretty quickly by going back a few pages, do I look like I work on sound currently? after pages and pages of file formats and textures? after this texture plugin, meshes are my next goal, but dont ask me the next half year about it or so, because that will definitly take longer. I mean, i literally just apply my OPEN SOURCE code from DAI, why cant anyone else code your plugin? seems I could aswell just do everything closed source...
warrantyvoider wrote:FeLLiPe wrote:warrantyvoider wrote:do you use the exact same format for import? how about paths or how should I check this?
It's possible I might be using wrong format, I used the one Texture plugin showed in Info box of said texture (BC3_UNORM for main menu logo and BC7_sRGB for the helmet)
Here are both the original and the edited file for the helmet along with meamod file.
https://www.dropbox.com/s/m0e3cmrlzwds238/N7Helmet.zip?dl=0
some file wont tell me the format, you can not look at pixeldata and say "oh thats format X". better tell me bundle and texture path, or screenshot it
FeLLiPe wrote:Is this enough ?
https://www.dropbox.com/s/s4vur4axmiknrt8/BundlePath.jpg?dl=0
https://www.dropbox.com/s/mqcne45v9dmeoyi/TexturePath.jpg?dl=0
warrantyvoider wrote:let me guess, you play as female? what do I have to do to recreate the loading problem, my game loads fine sofar
greetz