Mass Effect Andromeda

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
warrantyvoider
Posts: 236
Joined: Tue Apr 04, 2017 11:44 am

Re: Mass Effect Andromeda

Post by warrantyvoider »

epyonx3 wrote:This is really cool! Any chance this tool can extract audio from the game as well? Specifically conversational audio?

Why is eveyone always asking for the next thing when i JUST released something?
y3804
Posts: 17
Joined: Sat Apr 15, 2017 6:02 pm

Re: Mass Effect Andromeda

Post by y3804 »

warrantyvoider wrote:
epyonx3 wrote:This is really cool! Any chance this tool can extract audio from the game as well? Specifically conversational audio?

Why is eveyone always asking for the next thing when i JUST released something?


rip
HiveMind
Posts: 6
Joined: Thu Apr 20, 2017 1:53 pm

Re: Mass Effect Andromeda

Post by HiveMind »

I know this will sound very stupid but how do i use plugins? I tought i have to RMB -> Plugins, but when i press nothing happens

Image
warrantyvoider
Posts: 236
Joined: Tue Apr 04, 2017 11:44 am

Re: Mass Effect Andromeda

Post by warrantyvoider »

the context menu is for editing single things, I havent added support of that into the texture plugin, simply open it from menu
FeLLiPe
Posts: 7
Joined: Thu May 04, 2017 10:44 am

Re: Mass Effect Andromeda

Post by FeLLiPe »

So I'm an absolute noob at this, but I wanted to give the texture import a try. I extracted the texture of the classic N7 helmet, removed the N7 logo and then imported it back in. The preview in the texture plugin showed the new updated texture, but when I went into the game and equipped said helmet, everything started failing to load. In the loadout menu on Tempest, my guns failed to show, only their names, same for armor parts.

I made my own main menu logo to make sure it's not something I'm doing wrong when importing and that one worked without a hitch.
warrantyvoider
Posts: 236
Joined: Tue Apr 04, 2017 11:44 am

Re: Mass Effect Andromeda

Post by warrantyvoider »

do you use the exact same format for import? how about paths or how should I check this?
HiveMind
Posts: 6
Joined: Thu Apr 20, 2017 1:53 pm

Re: Mass Effect Andromeda

Post by HiveMind »

Turns out plugins just doesn't load at all. Here is what i have found in log file

Code: Select all

Error loading plugins: Не удалось загрузить файл или сборку "PluginTalktableWV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" либо одну из их зависимостей. Операция не поддерживается. (Исключение из HRESULT: 0x80131515)
   в System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
   в System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
   в System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
   в System.Reflection.Assembly.Load(AssemblyName assemblyRef)
   в MEAExplorerWV.Plugins.Init()

It says 'unable to load file PluginTalktableWV'

I suspect i have to install something. Some new Framework or VS redist?
warrantyvoider
Posts: 236
Joined: Tue Apr 04, 2017 11:44 am

Re: Mass Effect Andromeda

Post by warrantyvoider »

right click all dlls and goto properties: check unblock! this is some stupid new win10 feature
FeLLiPe
Posts: 7
Joined: Thu May 04, 2017 10:44 am

Re: Mass Effect Andromeda

Post by FeLLiPe »

warrantyvoider wrote:do you use the exact same format for import? how about paths or how should I check this?



It's possible I might be using wrong format, I used the one Texture plugin showed in Info box of said texture (BC3_UNORM for main menu logo and BC7_sRGB for the helmet)

Here are both the original and the edited file for the helmet along with meamod file.
https://www.dropbox.com/s/m0e3cmrlzwds238/N7Helmet.zip?dl=0
HiveMind
Posts: 6
Joined: Thu Apr 20, 2017 1:53 pm

Re: Mass Effect Andromeda

Post by HiveMind »

That worked, thank you WV!
warrantyvoider wrote:right click all dlls and goto properties: check unblock! this is some stupid new win10 feature

Im using Win7 yet i still had this button. This might be part of some of the new update.
epyonx3
Posts: 3
Joined: Thu May 04, 2017 2:53 am

Re: Mass Effect Andromeda

Post by epyonx3 »

warrantyvoider wrote:
epyonx3 wrote:This is really cool! Any chance this tool can extract audio from the game as well? Specifically conversational audio?

Why is eveyone always asking for the next thing when i JUST released something?


Didn't mean to to sound like I'm pushing you. No big deal if you can't or if you've got better things to work on.
warrantyvoider
Posts: 236
Joined: Tue Apr 04, 2017 11:44 am

Re: Mass Effect Andromeda

Post by warrantyvoider »

epyonx3 wrote:
warrantyvoider wrote:
epyonx3 wrote:This is really cool! Any chance this tool can extract audio from the game as well? Specifically conversational audio?

Why is eveyone always asking for the next thing when i JUST released something?


Didn't mean to to sound like I'm pushing you. No big deal if you can't or if you've got better things to work on.

if you spend weeks figuring out texture formats, then wrote plugins, tools and made modding support for textures, what do you think it feels like getting asked as the very fist response "oh you did X! can I do Y now? I wanna do Y now! why cant I do Y now?". or do you think I get paid to waste my freetime on this? just go a few pages back, one thing after another, I already made a plugin interface so anyone who cant wait can code his own tool, like a tool for sounds, but why expecting me to do everything and at once? also you could have answered your question pretty quickly by going back a few pages, do I look like I work on sound currently? after pages and pages of file formats and textures? after this texture plugin, meshes are my next goal, but dont ask me the next half year about it or so, because that will definitly take longer. I mean, i literally just apply my OPEN SOURCE code from DAI, why cant anyone else code your plugin? seems I could aswell just do everything closed source...
warrantyvoider
Posts: 236
Joined: Tue Apr 04, 2017 11:44 am

Re: Mass Effect Andromeda

Post by warrantyvoider »

FeLLiPe wrote:
warrantyvoider wrote:do you use the exact same format for import? how about paths or how should I check this?



It's possible I might be using wrong format, I used the one Texture plugin showed in Info box of said texture (BC3_UNORM for main menu logo and BC7_sRGB for the helmet)

Here are both the original and the edited file for the helmet along with meamod file.
https://www.dropbox.com/s/m0e3cmrlzwds238/N7Helmet.zip?dl=0


some file wont tell me the format, you can not look at pixeldata and say "oh thats format X". better tell me bundle and texture path, or screenshot it
epyonx3
Posts: 3
Joined: Thu May 04, 2017 2:53 am

Re: Mass Effect Andromeda

Post by epyonx3 »

warrantyvoider wrote:
epyonx3 wrote:
warrantyvoider wrote:Why is eveyone always asking for the next thing when i JUST released something?


Didn't mean to to sound like I'm pushing you. No big deal if you can't or if you've got better things to work on.

if you spend weeks figuring out texture formats, then wrote plugins, tools and made modding support for textures, what do you think it feels like getting asked as the very fist response "oh you did X! can I do Y now? I wanna do Y now! why cant I do Y now?". or do you think I get paid to waste my freetime on this? just go a few pages back, one thing after another, I already made a plugin interface so anyone who cant wait can code his own tool, like a tool for sounds, but why expecting me to do everything and at once? also you could have answered your question pretty quickly by going back a few pages, do I look like I work on sound currently? after pages and pages of file formats and textures? after this texture plugin, meshes are my next goal, but dont ask me the next half year about it or so, because that will definitly take longer. I mean, i literally just apply my OPEN SOURCE code from DAI, why cant anyone else code your plugin? seems I could aswell just do everything closed source...

I get it. Forget I asked...
FeLLiPe
Posts: 7
Joined: Thu May 04, 2017 10:44 am

Re: Mass Effect Andromeda

Post by FeLLiPe »

warrantyvoider wrote:
FeLLiPe wrote:
warrantyvoider wrote:do you use the exact same format for import? how about paths or how should I check this?



It's possible I might be using wrong format, I used the one Texture plugin showed in Info box of said texture (BC3_UNORM for main menu logo and BC7_sRGB for the helmet)

Here are both the original and the edited file for the helmet along with meamod file.
https://www.dropbox.com/s/m0e3cmrlzwds238/N7Helmet.zip?dl=0


some file wont tell me the format, you can not look at pixeldata and say "oh thats format X". better tell me bundle and texture path, or screenshot it


Is this enough ?
https://www.dropbox.com/s/s4vur4axmiknrt8/BundlePath.jpg?dl=0
https://www.dropbox.com/s/mqcne45v9dmeoyi/TexturePath.jpg?dl=0
warrantyvoider
Posts: 236
Joined: Tue Apr 04, 2017 11:44 am

Re: Mass Effect Andromeda

Post by warrantyvoider »



the first picture is only showing the texture path or internal path, however you wanna call it. the second screenshot is what I need to know, the upper tree are the bundles and the lower the textures, and I needed the path in both those trees, but I guess I can search for your selected texture's name. im at work, so I can only test this when getting home. will add a function so you just have to right click a node and can then copy its "path" to clipboard
warrantyvoider
Posts: 236
Joined: Tue Apr 04, 2017 11:44 am

Re: Mass Effect Andromeda

Post by warrantyvoider »

let me guess, you play as female? what do I have to do to recreate the loading problem, my game loads fine sofar

greetz
OClear
Posts: 45
Joined: Tue Feb 16, 2016 6:36 pm

Re: Mass Effect Andromeda

Post by OClear »

I think the majority of people here are just gamers or artists, and don't know a thing about programming in C# or NET assembly. Me myself, I barely undersand programs written in C# NET assembly, so creating a plugin would be something new and challenging.
FeLLiPe
Posts: 7
Joined: Thu May 04, 2017 10:44 am

Re: Mass Effect Andromeda

Post by FeLLiPe »

warrantyvoider wrote:let me guess, you play as female? what do I have to do to recreate the loading problem, my game loads fine sofar

greetz


Yeah I play as female, the problem is, the game loads and runs fine if you don't have the N7 helmet currently equipped. But the moment you start browsing through research and development or loadout menu and select that helmet, everything breaks and stops loading. Even things that were showing before.
warrantyvoider
Posts: 236
Joined: Tue Apr 04, 2017 11:44 am

Re: Mass Effect Andromeda

Post by warrantyvoider »

can you try to simply import the original exported dds back in? without editing the data? I wanna see if its an import problem or a format problem