Mass Effect Andromeda

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
OClear
Posts: 45
Joined: Tue Feb 16, 2016 6:36 pm

Re: Mass Effect Andromeda

Post by OClear »

coursepitch wrote:i'm probably missing something completely obvious but how do i load the game files into the tool?


Right-click on FS, select load FS, select your game executable file.

I have a question myself. I keep getting this warning because I don't have full game installed:
"initFS not found, this means embargo content can not be decrypted!"

In simple terms, what is "embargo content" and why should I care ?
warrantyvoider
Posts: 236
Joined: Tue Apr 04, 2017 11:44 am

Re: Mass Effect Andromeda

Post by warrantyvoider »

OClear wrote:I have a question myself. I keep getting this warning because I don't have full game installed:
"initFS not found, this means embargo content can not be decrypted!"

In simple terms, what is "embargo content" and why should I care ?


somehow they invented that word for stuff in the VFS that is extra encrypted, by the comment they left in initFSs config file about this, its to prevent players of the trial to access content of the full version or other languages than their own , or so, dunno. so its encrypted content, and if you dont have the initFS file, you can not preview, export or import those content, it will just show up as empty, that would f.e. mean the texttables...


in other news, a friend found a bug when importing, thats definitly my fault (decrypted data had the padding left appended, and compression had a bug with special sizes...), so here the new fixed version, new stuff will come later...
katzsmile
Posts: 6
Joined: Sat Apr 08, 2017 5:37 pm

Re: Mass Effect Andromeda

Post by katzsmile »

WV can you make "saving hex preview to file" into right-click menu in tree view and keep resource name as filename? also can we have mass file extraction with folder structure keep intact? And ebx to xml or text and back please.
warrantyvoider
Posts: 236
Joined: Tue Apr 04, 2017 11:44 am

Re: Mass Effect Andromeda

Post by warrantyvoider »

yes I can, and no I wont. a) this is by far not my main concern right now, maybe if I get around to, yeah, why not b)those simple things should be done with a plugin, I cant code everything at once and c) sure maybe, if I dont loose interest in the next 2 years and ppl starting doing something else than complaining and requesting more... let me get the basics, the filesystem handling done and right, before I spend a second about the content, there is still things to do for general importing and I already code as fast as I can (including testing, researching and comparing with others, this takes time)

EDIT: I just found out I can simply move embargo (encrypted content) to the normal sha1 list of the cat and game loads it fine, so I will rewrite my code to do that instead of trying to reencrypt the data
warrantyvoider
Posts: 236
Joined: Tue Apr 04, 2017 11:44 am

Re: Mass Effect Andromeda

Post by warrantyvoider »

ok, new version...

it includes a sha1 locator, to know which files to backup
Image

you can reach it from anywhere in the main context menu
Image

and you can get the sha1 now by copying it out of the structure view tree, added an option there
Image

now you can export from main context menu too and it will know its name. it also now shows where the object came from
for this the format of the snapshots had to change! please update your snapshots, the old ones wont load!
Image

changes:
-sha1 locator
-export with name, location preview
-import over encrypted content now works by adding it to the normal, unencrypted list, which means you can import data without having initfs, but you still cant export
-toc/sb files DO NOT get update yet, this still has to be done per hand, its what I wanna do next. Luckily the size fields store their integers uncompressed, so no need to recompile the entire thing^^

greetz
sheperdpie
Posts: 9
Joined: Sat Apr 15, 2017 1:19 pm

Re: Mass Effect Andromeda

Post by sheperdpie »

My thanks and admiration guys, a few weeks and you're already making progress...

Will this tool allow to add casual outfits? Say to use the under armor outfit seen in the trailer (when ryder meets sloane) as a standard outfit?
griggs111
Posts: 9
Joined: Wed Apr 12, 2017 8:06 pm

Re: Mass Effect Andromeda

Post by griggs111 »

michalss wrote:
warrantyvoider wrote:
michalss wrote:Thank you a lot WV and Rick it works like charm :)..

np, any screenshots? trying import today too...



Here you go :)

Image


OMG! :O
Can you share with me step-by-step how did you do this?
I would really appreciate it! ;)
paulscottttt
Posts: 4
Joined: Fri Apr 14, 2017 7:42 pm

Re: Mass Effect Andromeda

Post by paulscottttt »

can textures or models be edited and ported back to t he game?
y3804
Posts: 17
Joined: Sat Apr 15, 2017 6:02 pm

Re: Mass Effect Andromeda

Post by y3804 »

paulscottttt wrote:can textures or models be edited and ported back to t he game?


Yes, you can export a res, then import it back
y3804
Posts: 17
Joined: Sat Apr 15, 2017 6:02 pm

Re: Mass Effect Andromeda

Post by y3804 »

I attached AnselSDK64 BCrypt bypass to this post if anyone needs it. Update: April 24th, 2017 : now included in the github distribution https://github.com/zeroKilo/MEAExplorerWV
check newer tutorials on how to install this (simply drag/drop both dlls into your install dir, make sure both are unblocked)
Last edited by y3804 on Tue Apr 25, 2017 12:56 am, edited 1 time in total.
michalss
Posts: 320
Joined: Sun Aug 10, 2014 12:49 pm

Re: Mass Effect Andromeda

Post by michalss »

WV can you please attach source for AnselSDK? I mean latest one .. thx
warrantyvoider
Posts: 236
Joined: Tue Apr 04, 2017 11:44 am

Re: Mass Effect Andromeda

Post by warrantyvoider »

I already did a few pages back, just google minhook64, its not hard to implement
sheperdpie
Posts: 9
Joined: Sat Apr 15, 2017 1:19 pm

Re: Mass Effect Andromeda

Post by sheperdpie »

y3804 wrote:I made a simple tutorial on how to mod + demo of my Out-of-Bounds mod for multiplayer

Watch if you need to learn how to mod!


https://www.youtube.com/watch?v=yb3lyBEle2o

I attached AnselSDK64 BCrypt bypass to this post if anyone needs it


Thanks y, the video was very helpful for me to start understanding.

So say I wish to change a casual outfit (the leather one) with the underarmor I need to
1 find the meshes and textures of the underarmor,
2 Export them and save them in a folder
3 Find the meshes and textures of the leather outfit
4 Import the underarmor meshes and textures.

Am I on the right track?
sheperdpie
Posts: 9
Joined: Sat Apr 15, 2017 1:19 pm

Re: Mass Effect Andromeda

Post by sheperdpie »

y3804 wrote:I made a simple tutorial on how to mod + demo of my Out-of-Bounds mod for multiplayer

Watch if you need to learn how to mod!


https://www.youtube.com/watch?v=yb3lyBEle2o

I attached AnselSDK64 BCrypt bypass to this post if anyone needs it


Brill! Thanks guys, it actually worked at the first try. I'll start the second playtru tonight with the underarmor outfit...
y3804
Posts: 17
Joined: Sat Apr 15, 2017 6:02 pm

Re: Mass Effect Andromeda

Post by y3804 »

sheperdpie wrote:
Brill! Thanks guys, it actually worked at the first try. I'll start the second playtru tonight with the underarmor outfit...


glad you sorted it out :)
michalss
Posts: 320
Joined: Sun Aug 10, 2014 12:49 pm

Re: Mass Effect Andromeda

Post by michalss »

michalss wrote:WV can you please attach source for AnselSDK? I mean latest one .. thx



So that was it you post as first one? But in the source there was nothing in it really. I was asking for latest one..
tommyturd
Posts: 2
Joined: Sun Apr 16, 2017 6:09 am

Re: Mass Effect Andromeda

Post by tommyturd »

sheperdpie wrote:
y3804 wrote:I made a simple tutorial on how to mod + demo of my Out-of-Bounds mod for multiplayer

Watch if you need to learn how to mod!


https://www.youtube.com/watch?v=yb3lyBEle2o

I attached AnselSDK64 BCrypt bypass to this post if anyone needs it


Brill! Thanks guys, it actually worked at the first try. I'll start the second playtru tonight with the underarmor outfit...


If you could post a small guide on how you did that, that would really appreciated! This is what I've been trying to do, but can't quite figure it out.

*Edit*
To clarify, I tried search through the TOC tree for the relevant underamor's/casual clothing options, but not sure which items correspond to which underamor/casual outfit.
Rick
Posts: 8
Joined: Tue Aug 19, 2014 4:25 pm

Re: Mass Effect Andromeda

Post by Rick »

tommyturd wrote:If you could post a small guide on how you did that, that would really appreciated! This is what I've been trying to do, but can't quite figure it out.

*Edit*
To clarify, I tried search through the TOC tree for the relevant underamor's/casual clothing options, but not sure which items correspond to which underamor/casual outfit.
There is no casual outfit for underarmor. You might be able to create one as a new item, but on its own, it does not exist.
sheperdpie
Posts: 9
Joined: Sat Apr 15, 2017 1:19 pm

Re: Mass Effect Andromeda

Post by sheperdpie »

y3804 wrote:
sheperdpie wrote:
Brill! Thanks guys, it actually worked at the first try. I'll start the second playtru tonight with the underarmor outfit...


glad you sorted it out :)



edit: double posting
Last edited by sheperdpie on Sun Apr 16, 2017 8:04 am, edited 1 time in total.
sheperdpie
Posts: 9
Joined: Sat Apr 15, 2017 1:19 pm

Re: Mass Effect Andromeda

Post by sheperdpie »

y3804 wrote:
sheperdpie wrote:
Brill! Thanks guys, it actually worked at the first try. I'll start the second playtru tonight with the underarmor outfit...


glad you sorted it out :)


I was too quick in claiming victory. I managed to change the outfit but now the door of the personal quarters doesnt open and the save with the outfit on doesnt work... But I'll keep at it , I think I'm on the right track...