peacheslamb wrote:Using warrantyvoider's tools? Or is there some other way to extract the music?Trip wrote:yes audio in general, sfx and dialogue
The music and sound info is stored in ebx, it's a serialized object, the SoundWaveAsset class has fields for Chunks, which stores chunkid and name. Those chunkid points to the actual data. There are also information for RuntimeVariation and Segments, points to the sample offset into chunks.
The chunk file can be decoded into mp3 using ealayer3 tool
https://bitbucket.org/Zenchreal/ealayer3/downloads/
I managed to rip the main theme as it only have one RuntimeVariation.
https://mega.nz/#!9MsnCZxJ!fOLJJgXx8VSZ ... QzyDcWsNhk