Unity Assets Explorer [v 1.3]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Haoose
Posts: 68
Joined: Thu Aug 07, 2014 9:43 pm

Re: Unity Assets Explorer [v 1.3]

Post by Haoose »

adabada wrote:Does anyone else has issues opening files bigger than 1GB?

This can be done, but it is slow down program. Maybe think of something. These restrictions Delphi -_-
hackspeedok
Posts: 404
Joined: Mon Oct 06, 2014 6:41 pm

Re: Unity Assets Explorer [v 1.3]

Post by hackspeedok »

I get a trouble with an unitygame: cfm.qq.com
I tried texture converter Tex2DDS in Unity Assets Explorer but can't see the converted textures. But when i try the Disunity, its convert textures to KTX type and i can change anything. The problem is i don't know how to import to assets sad.gif
Can you help me ?
Example: http://rghost.net/7TDzJyCWR (include original .tex and .ktx converted by Disunity)
ner0
Posts: 15
Joined: Sat Jan 16, 2016 9:53 pm

Re: Unity Assets Explorer [v 1.3]

Post by ner0 »

Great tool!
I tried using it on Firewatch but it fails to extract the same file multiple times at multiple positions, issuing the error "Floating point division by zero": viewtopic.php?f=12&t=2116&p=11435#p11435
steve0503
Posts: 1
Joined: Mon Apr 11, 2016 11:01 am

Re: Unity Assets Explorer [v 1.3]

Post by steve0503 »

Is this can export scripts?
This takes too long to extract files...
BrutezBloxikin
Posts: 2
Joined: Sat Apr 23, 2016 7:09 pm

Re: Unity Assets Explorer [v 1.3]

Post by BrutezBloxikin »

Is there a way to extract the mesh files and unconvert them from file extension .43? For instance, I have a file called "o_Cop_hand.43" and I don't know how to convert it to .b3d or .mdl. I'm using Unity Assets Explorer [v 1.5].
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Unity Assets Explorer [v 1.3]

Post by Acewell »

try finale00's .43 script for noesis :D
http://himeworks.com/redirect.php?type= ... Unity3D_43
BrutezBloxikin
Posts: 2
Joined: Sat Apr 23, 2016 7:09 pm

Re: Unity Assets Explorer [v 1.3]

Post by BrutezBloxikin »

Uhh, how do I use the script plugin?

Nevermind, I think I got it, thanks!
Last edited by BrutezBloxikin on Sat Jun 18, 2016 3:32 pm, edited 1 time in total.
Viscerus
Posts: 2
Joined: Thu Apr 28, 2016 5:04 pm

Re: Unity Assets Explorer [v 1.3]

Post by Viscerus »

Hi I just tried Unity Assets Explorer v1.5. Thanks for the application! I am using it to try out some modding on Subnautica.

I am able to extract .tex files and autoconvert to .DDS.

The issue I am having is that I cannot open any of the extracted .DDS files (in Photoshop with the Nvidia .DDS plugin). It reports an incompatible file format.
I am guessing maybe Subnautica's latest build is using a Unity version beyond that which is currently compatible with UAE? Just guessing really.

Can anyone help me solve this?
Viscerus
Posts: 2
Joined: Thu Apr 28, 2016 5:04 pm

Re: Unity Assets Explorer [v 1.3]

Post by Viscerus »

Okay I am able to open the .dds files now from my extracted Subnautica directory (was a bad plugin installation in photoshop).

Now I have found a new problem, and I *think it is related to the DDS conversion done in UAE.

When I open any extracted and converted .DDS file in Photoshop they open as what can be described best as a big blue grid image. They also sometimes completely freeze up my computer if I click on them in the open file dialog.

I have tried this on 2 different PCs with same issue occurring both times. Has anyone else seen this or know a solution? Is there another tool which can do a .tex to .dds conversion?
demon
Posts: 1
Joined: Sun May 01, 2016 8:48 am

Re: Unity Assets Explorer [v 1.3]

Post by demon »

Hi Haoose :)

I only registered because of you and your brilliant work for which I really need your help. Link_of_Hyrule already mentioned it on page 2 that some texture resource types can not be extracted at all. I know you said unity 5 support is still in development and I've gone from version 1.3 of the UAE up to the latest 1.5 testing you provided but can't get a successful export at all. Any information or ETA about being able to extract those?

Would _highly_ apprecate seeing those now unsupported types to be supported :)
webful
Posts: 1
Joined: Thu Oct 27, 2016 6:46 am

Re: Unity Assets Explorer [v 1.3]

Post by webful »

Hello.
What about IOS build ?
I need change some textures files from a IOS build.
But seems to be a problems when I extract files.


Best regards.
Mighty Otaku
Posts: 1
Joined: Wed Dec 14, 2016 1:05 am

Re: Unity Assets Explorer [v 1.3]

Post by Mighty Otaku »

I got .155 files, what do i suppose to do next?
oddMLan
Posts: 13
Joined: Mon Jan 19, 2015 12:29 am

Re: Unity Assets Explorer [v 1.3]

Post by oddMLan »

This tool is great, but there should be an option to batch open/convert TEX files to DDS. I'm having a hard time opening every TEX file every time!
AMG
Posts: 71
Joined: Sun Aug 10, 2014 1:13 pm

Re: Unity Assets Explorer [v 1.3]

Post by AMG »

oddMLan wrote:I'm having a hard time opening every TEX file every time!

Just wondering, how are you managing to convert those .tex files?
ffleader1
Posts: 5
Joined: Tue Jan 24, 2017 3:15 pm

Re: Unity Assets Explorer [v 1.3]

Post by ffleader1 »

Hi. I am currently having problem with extracting a file. I got this weird error:
Image
I was exactly a resource.asset file along with resource.asset.resS.
Disunity does not work because of java.IOException: Map failed
AssetsBundleExtractor_2.1_64bit does not support exacting .resS files
Please help
Zhenyok
Posts: 1
Joined: Thu Apr 13, 2017 5:18 pm

Re: Unity Assets Explorer [v 1.3]

Post by Zhenyok »

Привет! В программе (1.5 test), обнаружился баг. Делаю небольшой мод, всё было хорошо, пока не дошёл до текстурки в формате RGB565. Делаю извлечение текстурки, и сразу, ничего в ней не меняя импорт. А получаю ошибку - Wrong size dds!
Вот файл:
https://www.dropbox.com/sh/ji08vusp2hhn ... 8vfoa?dl=0
текстурка называется radar_plate04.tex
Посмотри на досуге.
binlv1
Posts: 54
Joined: Sat Apr 15, 2017 9:00 am

Re: Unity Assets Explorer [v 1.3]

Post by binlv1 »

How to extract the font file to edit the language, I need to translate language?
computerguy19
Posts: 1
Joined: Mon Jun 19, 2017 2:58 am

Re: Unity Assets Explorer [v 1.3]

Post by computerguy19 »

whenever i try to extract sound i always get "Stream read error" pls help
Voider
Posts: 1
Joined: Mon Jul 03, 2017 4:29 am

Re: Unity Assets Explorer [v 1.3]

Post by Voider »

Haoose wrote:Unity Assets Explorer
Version 1.3 (08.08.2014)
Image
Authors: AlphaTwentyThree, Haoose, OLEGator84

Unity Assets Explorer is used to view the contents of Assets-files (Unity 3D engine)
Allows you to: Extract all files, extract one file (from context menu), convert tex-files into a picture format DDS (on extraction), import the changed DDS-images to the archive.

Latest version: https://www.dropbox.com/s/2qorsfd50ixvn ... plorer.exe
UnityAssetsExplorer 1.3 test (08.08.2014).rar

Enjoy =)

How to work with the program:
1. Open Assets-file in program. To do this, click "Open assets-file" and select file.
2. Program will read the file and a list of files in the window.
3. To extract all the files you can use button "Extract All". Would extract the files in the program folder (the folder with the name of opened assets-file)
4. To extract a single file, select it in the list, click the right mouse button and choose "Extract This File".
5. To convert tex-files to DDS-files (when extracting), you must checked "convert TEX to DDS". (Works with extraction of all files, and extract a single file)
6. To import into the archive changed DDS-image:
a) Extract image from the archive (with converting it into the DDS-format).
b) Edit it in a photo editor. Make sure that saved it in the right format (the same as the original), and that the file size is the size of the original file.
c) Put the modified image to the same location where the original image was extracted.
d) Find in window of program tex-file, click the right mouse button and select "Import This File from DDS". Image imported into assets-file in place of the original picture.
e) To save the new assets-file, click "Save as Assets-file"


Добрый День, Haoose, хотел спросить: а работает ли программа с файлами .mat?
MrPixel92
Posts: 2
Joined: Fri Nov 24, 2017 3:33 pm

Re: Unity Assets Explorer [v 1.3]

Post by MrPixel92 »

Haoose wrote:Unity Assets Explorer

How to work with the program:
1. Open Assets-file in program. To do this, click "Open assets-file" and select file.
2. Program will read the file and a list of files in the window.
3. To extract all the files you can use button "Extract All". Would extract the files in the program folder (the folder with the name of opened assets-file)
4. To extract a single file, select it in the list, click the right mouse button and choose "Extract This File".
5. To convert tex-files to DDS-files (when extracting), you must checked "convert TEX to DDS". (Works with extraction of all files, and extract a single file)
6. To import into the archive changed DDS-image:
a) Extract image from the archive (with converting it into the DDS-format).
b) Edit it in a photo editor. Make sure that saved it in the right format (the same as the original), and that the file size is the size of the original file.
c) Put the modified image to the same location where the original image was extracted.
d) Find in window of program tex-file, click the right mouse button and select "Import This File from DDS". Image imported into assets-file in place of the original picture.
e) To save the new assets-file, click "Save as Assets-file"


Не работает. Говорит что TProgressBar Property out of range. Объясните пожалуйста, как это исправить и что это вообще значит?