God of War script for unpacking .pak file
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Re: God of War script for unpacking .pak file
^ I don't think he has the ISO though.
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Re: God of War script for unpacking .pak file
Okay, just to see if I actually had a grasp of these God of War 2 archives...
So aluigi, I just had to check up the European version of that game and to be quite honest these PART1.PAK and PART2.PAK archives(a.k.a. 2 PAK archives) are the same as the American version of that game. Only the PART_NUM field is different in GODOFWAR.TOC from that version(see attachment below).
So aluigi, I just had to check up the European version of that game and to be quite honest these PART1.PAK and PART2.PAK archives(a.k.a. 2 PAK archives) are the same as the American version of that game. Only the PART_NUM field is different in GODOFWAR.TOC from that version(see attachment below).
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Re: God of War script for unpacking .pak file
So, in short, does the script work or not?
It's old stuff and I would avoid to return on it.
It's old stuff and I would avoid to return on it.
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Re: God of War script for unpacking .pak file
Just debunking your GOW2 5-pak theory.
About your question, it`s safe to say "no". Although...
About your question, it`s safe to say "no". Although...
Code: Select all
math OFFSET * 0x800
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Re: God of War script for unpacking .pak file
Okay, let me see if I grasped this one yet...
So, you have this file info out of GODOFWAR.TOC(using a modified version of your script of course; the script does not try to load the .PAK files this time):
So, you're seeing that the .VPK file has an offset of 0x1faf43, which multiplied by 0x800 the result is 0xfd7a1800. Finally, it weighs at 0x494800 in size. And this is from PART1.PAK.
However, for PART2.PAK it seems it is needed to find the offset for this file.
With that offset, it doesn't seem like a big deal, right? Well, turns out the ZEUS10.WAD offset actually resides in the offset 0x45fa6800, right down to the same size and within the same archive(PART2.PAK).
Both screenshots with proof of these files are in the attachment.
So, you have this file info out of GODOFWAR.TOC(using a modified version of your script of course; the script does not try to load the .PAK files this time):
Code: Select all
. 0000000000000226
. 0000000000004d5c getdstr NAME "BG22004A.VPK" 24
42 47 32 32 30 30 34 41 2e 56 50 4b 00 00 00 00 BG22004A.VPK....
00 00 00 00 00 00 00 00 ........
. 0000000000004d74 get SIZE 0x0000000000494800 4
. 0000000000004d78 get PART_NUM 0x0000000000000002 4
. 0000000000004d7c get OFFSET_IDX 0x00000000000002b4 4
. 0000000000010014 get OFFSET 0x00000000001faf43 4
2
. 00000000 putarr OFFSET 0x00000000fd7a1800 0:550
.
However, for PART2.PAK it seems it is needed to find the offset for this file.
Code: Select all
. 00000000000006ce
. 000000000000f4fc getdstr NAME "ZEUS10.WAD" 24
5a 45 55 53 31 30 2e 57 41 44 00 00 00 00 00 00 ZEUS10.WAD......
00 00 00 00 00 00 00 00 ........
. 000000000000f514 get SIZE 0x00000000002b8540 4
. 000000000000f518 get PART_NUM 0x0000000000000001 4
. 000000000000f51c get OFFSET_IDX 0x0000000000000a34 4
. 0000000000011e14 get OFFSET 0x0000000000a155cd 4
1
. 00000000 putarr OFFSET 0x000000050aae6800 0:1742
.
Both screenshots with proof of these files are in the attachment.
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Re: God of War script for unpacking .pak file
So you have PART_NUM 2 but the file is in PART1.PAK, and then you have PART_NUM 1 and the file is in PART2.PAK.
Is that correct?
If that's true how can you trust the information written in the TOC if the PART_NUM field is random?
Is that correct?
If that's true how can you trust the information written in the TOC if the PART_NUM field is random?
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Re: God of War script for unpacking .pak file
Because the PART_NUM value differs for no reason. See here:aluigi wrote:So you have PART_NUM 2 but the file is in PART1.PAK, and then you have PART_NUM 1 and the file is in PART2.PAK.
Is that correct?
If that's true how can you trust the information written in the TOC if the PART_NUM field is random?
Code: Select all
. 0000000000000000 get FILES 0x00000000000006d0 4
. 0000000000000004 getdstr NAME "01GAA.VA1" 24
30 31 47 41 41 2e 56 41 31 00 00 00 00 00 00 00 01GAA.VA1.......
00 00 00 00 00 00 00 00 ........
. 000000000000001c get SIZE 0x0000000000012620 4
. 0000000000000020 get PART_NUM 0x0000000000000001 4
. 0000000000000024 get OFFSET_IDX 0x0000000000000000 4
. 000000000000f544 get OFFSET 0x00000000000fccb9 4
1
. 00000000 putarr OFFSET 0x000000007e65c800 0:0
.
. 0000000000000001
. 0000000000000028 getdstr NAME "01GAA.VA2" 24
30 31 47 41 41 2e 56 41 32 00 00 00 00 00 00 00 01GAA.VA2.......
00 00 00 00 00 00 00 00 ........
. 0000000000000040 get SIZE 0x0000000000016500 4
. 0000000000000044 get PART_NUM 0x0000000000000001 4
. 0000000000000048 get OFFSET_IDX 0x0000000000000001 4
. 000000000000f548 get OFFSET 0x00000000000fccde 4
1
. 00000000 putarr OFFSET 0x000000007e66f000 0:1
.
. 0000000000000002
. 000000000000004c getdstr NAME "01GAA.VA3" 24
30 31 47 41 41 2e 56 41 33 00 00 00 00 00 00 00 01GAA.VA3.......
00 00 00 00 00 00 00 00 ........
. 0000000000000064 get SIZE 0x0000000000012620 4
. 0000000000000068 get PART_NUM 0x0000000000000001 4
. 000000000000006c get OFFSET_IDX 0x0000000000000002 4
. 000000000000f54c get OFFSET 0x00000000000fcd0b 4
1
. 00000000 putarr OFFSET 0x000000007e685800 0:2
.
. 0000000000000003
. 0000000000000070 getdstr NAME "01GAA.VA4" 24
30 31 47 41 41 2e 56 41 34 00 00 00 00 00 00 00 01GAA.VA4.......
00 00 00 00 00 00 00 00 ........
. 0000000000000088 get SIZE 0x0000000000016460 4
. 000000000000008c get PART_NUM 0x0000000000000001 4
. 0000000000000090 get OFFSET_IDX 0x0000000000000003 4
. 000000000000f550 get OFFSET 0x00000000000fcd30 4
1
. 00000000 putarr OFFSET 0x000000007e698000 0:3
.
. 0000000000000004
. 0000000000000094 getdstr NAME "01GAA.VA5" 24
30 31 47 41 41 2e 56 41 35 00 00 00 00 00 00 00 01GAA.VA5.......
00 00 00 00 00 00 00 00 ........
. 00000000000000ac get SIZE 0x0000000000015f70 4
. 00000000000000b0 get PART_NUM 0x0000000000000001 4
. 00000000000000b4 get OFFSET_IDX 0x0000000000000004 4
. 000000000000f554 get OFFSET 0x00000000000fcd5d 4
1
. 00000000 putarr OFFSET 0x000000007e6ae800 0:4
.
. 0000000000000005
. 00000000000000b8 getdstr NAME "01GAA.VAG" 24
30 31 47 41 41 2e 56 41 47 00 00 00 00 00 00 00 01GAA.VAG.......
00 00 00 00 00 00 00 00 ........
. 00000000000000d0 get SIZE 0x000000000002bc00 4
. 00000000000000d4 get PART_NUM 0x0000000000000001 4
. 00000000000000d8 get OFFSET_IDX 0x0000000000000005 4
. 000000000000f558 get OFFSET 0x00000000000fcc61 4
1
. 00000000 putarr OFFSET 0x000000007e630800 0:5
.
. 0000000000000006
. 00000000000000dc getdstr NAME "02GAB.VA1" 24
30 32 47 41 42 2e 56 41 31 00 00 00 00 00 00 00 02GAB.VA1.......
00 00 00 00 00 00 00 00 ........
. 00000000000000f4 get SIZE 0x0000000000012530 4
. 00000000000000f8 get PART_NUM 0x0000000000000001 4
. 00000000000000fc get OFFSET_IDX 0x0000000000000006 4
. 000000000000f55c get OFFSET 0x0000000000157a74 4
1
. 00000000 putarr OFFSET 0x00000000abd3a000 0:6
.
. 0000000000000007
. 0000000000000100 getdstr NAME "02GAB.VA2" 24
30 32 47 41 42 2e 56 41 32 00 00 00 00 00 00 00 02GAB.VA2.......
00 00 00 00 00 00 00 00 ........
. 0000000000000118 get SIZE 0x0000000000014df0 4
. 000000000000011c get PART_NUM 0x0000000000000001 4
. 0000000000000120 get OFFSET_IDX 0x0000000000000007 4
. 000000000000f560 get OFFSET 0x0000000000157a99 4
1
. 00000000 putarr OFFSET 0x00000000abd4c800 0:7
.
. 0000000000000008
. 0000000000000124 getdstr NAME "02GAB.VA3" 24
30 32 47 41 42 2e 56 41 33 00 00 00 00 00 00 00 02GAB.VA3.......
00 00 00 00 00 00 00 00 ........
. 000000000000013c get SIZE 0x0000000000012850 4
. 0000000000000140 get PART_NUM 0x0000000000000001 4
. 0000000000000144 get OFFSET_IDX 0x0000000000000008 4
. 000000000000f564 get OFFSET 0x0000000000157ac3 4
1
. 00000000 putarr OFFSET 0x00000000abd61800 0:8
.
. 0000000000000009
. 0000000000000148 getdstr NAME "02GAB.VA4" 24
30 32 47 41 42 2e 56 41 34 00 00 00 00 00 00 00 02GAB.VA4.......
00 00 00 00 00 00 00 00 ........
. 0000000000000160 get SIZE 0x0000000000013bb0 4
. 0000000000000164 get PART_NUM 0x0000000000000001 4
. 0000000000000168 get OFFSET_IDX 0x0000000000000009 4
. 000000000000f568 get OFFSET 0x0000000000157ae9 4
1
. 00000000 putarr OFFSET 0x00000000abd74800 0:9
.
. 000000000000000a
. 000000000000016c getdstr NAME "02GAB.VA5" 24
30 32 47 41 42 2e 56 41 35 00 00 00 00 00 00 00 02GAB.VA5.......
00 00 00 00 00 00 00 00 ........
. 0000000000000184 get SIZE 0x0000000000015710 4
. 0000000000000188 get PART_NUM 0x0000000000000001 4
. 000000000000018c get OFFSET_IDX 0x000000000000000a 4
. 000000000000f56c get OFFSET 0x0000000000157b11 4
1
. 00000000 putarr OFFSET 0x00000000abd88800 0:10
.
. 000000000000000b
. 0000000000000190 getdstr NAME "02GAB.VAG" 24
30 32 47 41 42 2e 56 41 47 00 00 00 00 00 00 00 02GAB.VAG.......
00 00 00 00 00 00 00 00 ........
. 00000000000001a8 get SIZE 0x0000000000028d70 4
. 00000000000001ac get PART_NUM 0x0000000000000001 4
. 00000000000001b0 get OFFSET_IDX 0x000000000000000b 4
. 000000000000f570 get OFFSET 0x0000000000157a22 4
1
. 00000000 putarr OFFSET 0x00000000abd11000 0:11
.
. 000000000000000c
. 00000000000001b4 getdstr NAME "05D01S1.VA1" 24
30 35 44 30 31 53 31 2e 56 41 31 00 00 00 00 00 05D01S1.VA1.....
00 00 00 00 00 00 00 00 ........
. 00000000000001cc get SIZE 0x0000000000005120 4
. 00000000000001d0 get PART_NUM 0x0000000000000002 4
. 00000000000001d4 get OFFSET_IDX 0x000000000000000c 4
. 000000000000f574 get OFFSET 0x0000000000056e14 4
2
. 00000000 putarr OFFSET 0x000000002b70a000 0:12
.
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Re: God of War script for unpacking .pak file
So there is no way to get the data if you can't trust a field which is essential for the extracting process.
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Re: God of War script for unpacking .pak file
There is... so long as you do something like this:aluigi wrote:So there is no way to get the data if you can't trust a field which is essential for the extracting process.
Code: Select all
math PART_NUM == ACTUAL_PART_NUM
I've also thought of other options for handling that field, however I didn't put much confidence into it. I doubt that this one will help either.
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Re: God of War script for unpacking .pak file
Not a solution because I remember that the files were not usually stored sequentially.
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Re: God of War script for unpacking .pak file
Hi, I'm an Iranian, and I do not know much about English.
I have a request. Please help me please
I asked so much in Iran that nobody knew, I want to export the models and animations of the God of War game 1 inside the Part1.Pak file.
I could open the Part1.Pak file using a script, and now I'm going to some form.
pss, psw, vpk, vag, wad
I could exhaust my videos and music but I could not open wad files. I want to expand models and animations as well as textures.
Please help me make you my last hope
Thank you very much for your work
Any question?
On this side, this person has been able to pull out the model, using the tool he explained. Now, my question is, what is this tool? And how is it implemented?
https://github.com/mogaika/god_of_war_browser
What is god_of_war_browser and how is it implemented?
I have a request. Please help me please
I asked so much in Iran that nobody knew, I want to export the models and animations of the God of War game 1 inside the Part1.Pak file.
I could open the Part1.Pak file using a script, and now I'm going to some form.
pss, psw, vpk, vag, wad
I could exhaust my videos and music but I could not open wad files. I want to expand models and animations as well as textures.
Please help me make you my last hope
Thank you very much for your work
Any question?
On this side, this person has been able to pull out the model, using the tool he explained. Now, my question is, what is this tool? And how is it implemented?
https://github.com/mogaika/god_of_war_browser
What is god_of_war_browser and how is it implemented?
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Re: God of War script for unpacking .pak file
Hi hawre, this tool was created to help investigate the files in the Gow, and mainly to allow the romhackers translate the game to another language. I used this tool to translate Gow into my language, this tool open and handles the WAD files, is as all-in-one tool to the Gow. If you need help with WAD archives and if you plan to do a translation, send a private message for me, I can help.
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Re: God of War script for unpacking .pak file
Hawre wrote:Hi, I'm an Iranian, and I do not know much about English.
I have a request. Please help me please
I asked so much in Iran that nobody knew, I want to export the models and animations of the God of War game 1 inside the Part1.Pak file.
I could open the Part1.Pak file using a script, and now I'm going to some form.
pss, psw, vpk, vag, wad
I could exhaust my videos and music but I could not open wad files. I want to expand models and animations as well as textures.
Please help me make you my last hope
Thank you very much for your work
Any question?
On this side, this person has been able to pull out the model, using the tool he explained. Now, my question is, what is this tool? And how is it implemented?
https://github.com/mogaika/god_of_war_browser
What is god_of_war_browser and how is it implemented?
I know a little persian and Afghanian (becuase i worked in a iranian Sofware Company about 6 Years Ago)
،سلام به شما، من ایرانی میدانم،
چه نسخهای را می گویید؟ شاید بتوانم به شما کمک کنم
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Re: God of War script for unpacking .pak file
Hello
My friends recorded a video that I described all the stuff in this video
I ask you to look at this video and tell me what to do with the animations and the models?
Download : http://www.mediafire.com/file/l93ijr4i8 ... 1.mp4/file
My friends recorded a video that I described all the stuff in this video
I ask you to look at this video and tell me what to do with the animations and the models?
Download : http://www.mediafire.com/file/l93ijr4i8 ... 1.mp4/file
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- Joined: Wed May 23, 2018 6:21 pm
Re: God of War script for unpacking .pak file
Hi guys god_of_war_browser The new version has come out very interestingly this time it can open and play animations.
Only I got into trouble again. Its construction does not respond to emails.
How can I save your animation if you can?
And another question how to convert SND files to Wav format?
Why does it get broken and the mesh crashes when I drive into Maya or Unity?
https://www.mediafire.com/view/ovdzmksm ... 1.jpg/file
https://github.com/mogaika/god_of_war_b ... -567789408
Only I got into trouble again. Its construction does not respond to emails.
How can I save your animation if you can?
And another question how to convert SND files to Wav format?
Why does it get broken and the mesh crashes when I drive into Maya or Unity?
https://www.mediafire.com/view/ovdzmksm ... 1.jpg/file
https://github.com/mogaika/god_of_war_b ... -567789408