sigroon365 wrote:michalss wrote:I will look at it when I finish my current projects.
It seems that it takes long time..
will see...
sigroon365 wrote:michalss wrote:I will look at it when I finish my current projects.
It seems that it takes long time..
michalss wrote:My friend from FFDec allready working on it..
https://www.free-decompiler.com/flash/i ... t-pls-help
michalss wrote:OK u are half right.
michalss wrote:hmm interesting.. well then we need to wait for fonts then to be hones i never try it yet..
sigroon365 wrote:michalss wrote:hmm interesting.. well then we need to wait for fonts then to be hones i never try it yet..
How do you think that we can overcome this problem?
It seems that the RAD company discontinue IGGY because they are going to develop IGGY verson 2.
By the way, can we make the game reading dummy font instead of IGGY?
michalss wrote:sigroon365 wrote:michalss wrote:hmm interesting.. well then we need to wait for fonts then to be hones i never try it yet..
How do you think that we can overcome this problem?
It seems that the RAD company discontinue IGGY because they are going to develop IGGY verson 2.
By the way, can we make the game reading dummy font instead of IGGY?
Well no idea how to, but my friend already looking at iggy fonts. Today i will know more later today, will see, he told me that he found a few clues in the format, but not guarantees, we have to wait...
michalss wrote:fonts are not only problem, i wrote tools last night and there is maximum size of archive allowed, if you add all necessary file on the end of the archive, game wont start, so i made a few tests and try to add only a few files and that is work, so there is somewhere set maximum of archive size... Means only possible way would be to try make a patch system or try to repack whole archive to make sure it fits into maximum size...
Fonts - found out that diff lang containing diff font sets, english is the worst as you can think...
sigroon365 wrote:michalss wrote:fonts are not only problem, i wrote tools last night and there is maximum size of archive allowed, if you add all necessary file on the end of the archive, game wont start, so i made a few tests and try to add only a few files and that is work, so there is somewhere set maximum of archive size... Means only possible way would be to try make a patch system or try to repack whole archive to make sure it fits into maximum size...
Fonts - found out that diff lang containing diff font sets, english is the worst as you can think...
Don't worry about repacking. I can make it.
michalss wrote:Here you go, first test.....
michalss wrote:no still working on it it is just example for 1 char. BTW still missing lots of texts!!!! There is lot of texts in decl but not all, still missing some npc texts, simple not all text in index1 file only.. Fonts will be sorted soon but can you please find all texts ?
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# Dishonored 2
# script for QuickBMS http://quickbms.aluigi.org
endian big
get EXT extension
if EXT == "index" || EXT == "resources" || EXT == "sharedrsc"
open FDDE "index"
open FDDE "resources" 1
open FDSE "shared_2_3.sharedrsc" 2
get DUMMY byte # 0x05 for index and 0x04 for resources
idstring "SER"
get SIZE long
getdstring ZERO 0x18
get FILES long
for i = 0 < FILES
get IDX long
endian little
for x = 0 < 3
get NAMESZ long
getdstring NAME NAMESZ
next x
endian big
get OFFSET longlong
get SIZE long
get ZSIZE long
get ZERO long
get FLAGS long
get ZERO short
if FLAGS > 0
if ZSIZE == SIZE
log NAME OFFSET SIZE 2
endif
else
if ZSIZE == SIZE
log NAME OFFSET SIZE 1
else
clog NAME OFFSET ZSIZE SIZE 1
endif
endif
next i
else
comtype zlib_noerror
get SIZE asize
get NAME basename
string NAME + "_unpack."
string NAME + EXT
clog NAME 0 SIZE SIZE
endif
Code: Select all
clog NAME OFFSET ZSIZE SIZE 2