Then how do you explain Chinese font? There's no bimage7 for Chinese glyphs. I'm not sure whether the other languages such as French, Italian, German, Spanish, Polish and Portuguese-Brazil might read bimage7 for font file or not. But I am sure English, Russian, Japanse and Chinese reads Iggy for font file.
OK u are half right. Menu and items etc.. are gfx we cannot find. In game subs are Textures, i have seen this on UE3 engine many times... Problem is how to get edit this scaleform fonts in iggy format AU3 ??
michalss wrote:Found very interesting article about iggy format
I knew it. Look at the page on 12. The important thing is that the tool just generate swf header from the iggy. That's all. Nothing special. You can manually make swf file.
michalss wrote:Found very interesting article about iggy format
I knew it. Look at the page on 12. The important thing is that the tool just generate swf header from the iggy. That's all. Nothing special. You can manually make swf file.
Well for me scaleform is totaly unknow format, can you please help to make swf header ? If i would have a struct i can make a generator/convertor in c++ or .NET or java
sigroon365 wrote:Well for me scaleform is totaly unknow format, can you please help to make swf header ? If i would have a struct i can make a generator/convertor in c++ or .NET or java
sigroon365 wrote:Well for me scaleform is totaly unknow format, can you please help to make swf header ? If i would have a struct i can make a generator/convertor in c++ or .NET or java
michalss wrote:WEll my good friend who made Free Flash Decompiler gonna have a look when he get some time, but no promise at all..
I sent e-mail to RAD company. By the way, one of the member said to me that IGGY is discontinued. They drop it. I hope someone can make a decompiler for iggy.
michalss wrote:WEll my good friend who made Free Flash Decompiler gonna have a look when he get some time, but no promise at all..
I sent e-mail to RAD company. By the way, one of the member said to me that IGGY is discontinued. They drop it. I hope someone can make a decompiler for iggy.
item[0] = "Tonight, Duke Abele and the others will drink my expensive whiskey and scheme. Jindosh will watch me like a cat with a half-chewed mouse. ";
item[0] = "Tonight, Duke Abele and the others will drink my expensive whiskey and scheme. Jindosh will watch me like a cat with a half-chewed mouse. ";
yeah thats it, im almost sure this text is using texture fonts ingame which can be edited..
I will look at it when I finish my current projects. Anyway I know realize that my parser was very xenoverse-iggy specific. Iggy format is bit of a *SPAM* because it has what I call "index" ine one of the sections. It is a thing that tells the parser where to locate objects, and how to replace them with data if needed (for example, file offsets get turned into real memory pointers after file load).
So essentially, beyond the initial header, there isn't a really header for the rest, but this weird index at the end is the closest thing to it. I will have either to rethink the whole program to have a more generic iggy support, or to take some shortcut.