007 Legends
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007 Legends QuickBMS script giving error
Hi I was told to post here to get help for QuickBMS. I'm using the script to extract 007 legends models from id-daemon here: viewtopic.php?t=2861
I followed all the steps and when I run the script I get this error:
Not too sure why this was happening but when I asked someone they said it was most likely a wrong script and to contact Aluigi about it so I'm hoping I can get some fix for this.
I followed all the steps and when I run the script I get this error:
Not too sure why this was happening but when I asked someone they said it was most likely a wrong script and to contact Aluigi about it so I'm hoping I can get some fix for this.
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Re: 007 Legends QuickBMS script giving error
Upload the archive you are trying to extract and I will check what's wrong.
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Re: 007 Legends QuickBMS script giving error
aluigi wrote:Upload the archive you are trying to extract and I will check what's wrong.
Help us in this thread. viewtopic.php?f=9&t=1005&p=47052#p47052
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Re: 007 Legends QuickBMS script giving error
aluigi wrote:Upload the archive you are trying to extract and I will check what's wrong.
Hey thanks for the response, sorry for the noob sounding question but do you want the archive that's giving the error? Or all of them because that's going to take too long to upload. Also it's not just that particular geom archive giving the issue, if I skip it or delete it and run it again it stops at some other random archive and such.
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Re: 007 Legends QuickBMS script giving error
Hi, ignore the last post. Here's one of the .geom files giving me an incomplete input error:
https://drive.google.com/file/d/1AMn9kN ... sp=sharing
Perhaps I'm doing something wrong or not I'm not sure. Help is appreciated.
https://drive.google.com/file/d/1AMn9kN ... sp=sharing
Perhaps I'm doing something wrong or not I'm not sure. Help is appreciated.
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Re: 007 Legends QuickBMS script giving error
What a mess, that's why this section of the forum is NOT for games.
That script has not been written by me (GEOM is not an archive) so I can offer zero support for it.
Now I'm moving this whole topic in the original one of the author of the script.
If a topic already exists it's good to post ever there and not opening new ones.
That script has not been written by me (GEOM is not an archive) so I can offer zero support for it.
Now I'm moving this whole topic in the original one of the author of the script.
If a topic already exists it's good to post ever there and not opening new ones.
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Re: 007 Legends
Sorry, I wasn't aware. So I id-daemon wrote the script? I've already posted once on Xentax on his original post with no response and here too, I don't know where to turn to.
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Re: 007 Legends
Assasinge, the file you are trying to extract is not a model file. Its not supported.
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Re: 007 Legends
Oh. I'm sorry, I followed your guide and thought I am supposed to extract from the decrypted .geom files that came from vgmtoolbox? What file am I supposed to extract then?
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Re: 007 Legends
yes, geom files
but big geom files are probably maps
tool only supports models, these are small
but big geom files are probably maps
tool only supports models, these are small
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Re: 007 Legends
Do you have a rough idea of what size these maps would be in comparison to the models so I can filter them out?
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Re: 007 Legends
Ok I managed to get it working but the .ascii files I got out from .skel files are all empty or invisible, I can draw a skeleton in Noesis but I see nothing there.
I've attached one of the .ascii files I got from the 007_model.exe to take a look at.
I've attached one of the .ascii files I got from the 007_model.exe to take a look at.
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Re: 007 Legends
Yes, this ascii file is a skeleton. You need mesh files to extract a model
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Re: 007 Legends
Alright well, everything I extracted from the quickbms script is in the same directory so I'm not missing anything but when I drag the skel file onto the 007_model.exe it says it's stopped working and the .ascii file it outputs is 0 bytes and corrupted.
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Re: 007 Legends
Something must be wrong. Wrong game verison, wrong platform. It can be anything.
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Re: 007 Legends
Well as far as I can tell these tools only work on Legends for PC, right? And for the game version, what does that exactly mean, does the game have to be legally acquired or something otherwise it won't work? Anyways it was a good try I guess, I only wanted 2 models from the game anyway. Perhaps someone would be willing to do them for me.
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Re: 007 Legends
i can't tell what's wrong without files
its obvious
its obvious
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Re: 007 Legends
Oh crap sorry, I forgot to attach them.
Here's one of the filelist I extracted from: https://drive.google.com/file/d/1KEjx41 ... sp=sharing filelist.000
Here's some of the .skel and .mesh and some .mat files too: https://drive.google.com/file/d/1UTnc2N ... sp=sharing
I extracted from filelist.000, filelist.001 (zip archive) filelist.002, and filelist.003 if this is of any use to you. Thanks, I really appreciate the help, didn't think anyone would care to reply for a 3 year old topic on this game. Hopefully you can at least figure out what the problem cause after all I'm this close, I just need the meshes and I'm good to go.
Thanks again.
Here's one of the filelist I extracted from: https://drive.google.com/file/d/1KEjx41 ... sp=sharing filelist.000
Here's some of the .skel and .mesh and some .mat files too: https://drive.google.com/file/d/1UTnc2N ... sp=sharing
I extracted from filelist.000, filelist.001 (zip archive) filelist.002, and filelist.003 if this is of any use to you. Thanks, I really appreciate the help, didn't think anyone would care to reply for a 3 year old topic on this game. Hopefully you can at least figure out what the problem cause after all I'm this close, I just need the meshes and I'm good to go.
Thanks again.
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Re: 007 Legends
I checked the models, and they work fine.
Problem is, you can't extract them all into one folder. Have to do one at a time, or separate folders.
It will only work if ALL mesh files in a folder correspond to skel file you're dropping onto the tool.
Problem is, you can't extract them all into one folder. Have to do one at a time, or separate folders.
It will only work if ALL mesh files in a folder correspond to skel file you're dropping onto the tool.