Sonicomi(*.npk)
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Re: Sonicomi(*.npk)
I rechecked my script and the code of arc_unpacker and it seems all ok, so I have removed my script.
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- Joined: Fri Dec 19, 2014 5:08 pm
Re: Sonicomi(*.npk)
The reason I am pursuant for a .bms script is so that I can perform repacking, something that arc_unpacker has said in their readme it does not support.
But it seems repacking the sound.npk using this .bms script causes discrepancies too, and makes some sounds not play in the game.
Wishful thinking, I guess...
But it seems repacking the sound.npk using this .bms script causes discrepancies too, and makes some sounds not play in the game.
Wishful thinking, I guess...
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Re: Sonicomi(*.npk)
Ekey wrote:Game Extractor supported over 1000 formats. Do you want doing this huge conversion work?
I will, step by step
They are very old games but it's worth to keep everything in bms language.
Just a plain conversion on the fly with time as priority so without doing any additional test or better reverse engineering.
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Re: Sonicomi(*.npk)
Some plugins of Game Extractor are really bad and this is not the first time.
Many fields are not read at all, some compressions are ignored or wrong and so on (an example is the MotoGP plugin compared with my original motogp script).
It looks like various plugins have not been tested or the reverse engineering work has been made only partially.
I have the sensation that I'm just wasting my time doing this porting...
Many fields are not read at all, some compressions are ignored or wrong and so on (an example is the MotoGP plugin compared with my original motogp script).
It looks like various plugins have not been tested or the reverse engineering work has been made only partially.
I have the sensation that I'm just wasting my time doing this porting...