Zero Time Dilemma (.cfsi)
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Re: Zero Time Dilemma (.cfsi)
ok try the new script 0.1.4, now it seems to work.
The main problem with this format is how the "compressed" numbers are stored, apparently they are ever one byte except where is used 0xf8 and 0xfc (hardcoded because 0xfb instead is a one-byte number) in which case it uses a 16bit value. Weird.
The main problem with this format is how the "compressed" numbers are stored, apparently they are ever one byte except where is used 0xf8 and 0xfc (hardcoded because 0xfb instead is a one-byte number) in which case it uses a 16bit value. Weird.
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Re: Zero Time Dilemma (.cfsi)
aluigi wrote:ok try the new script 0.1.4, now it seems to work.
The main problem with this format is how the "compressed" numbers are stored, apparently they are ever one byte except where is used 0xf8 and 0xfc (hardcoded because 0xfb instead is a one-byte number) in which case it uses a 16bit value. Weird.
I tried, but it seems to not work still
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Re: Zero Time Dilemma (.cfsi)
Siengried wrote:aluigi wrote:ok try the new script 0.1.4, now it seems to work.
The main problem with this format is how the "compressed" numbers are stored, apparently they are ever one byte except where is used 0xf8 and 0xfc (hardcoded because 0xfb instead is a one-byte number) in which case it uses a 16bit value. Weird.
I tried, but it seems to not work still
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Re: Zero Time Dilemma (.cfsi)
Please provide some more information about the error.
For example a screenshot of quickbms when it gives you the error (use ALT+STAMP to capture the quickbms window).
For example a screenshot of quickbms when it gives you the error (use ALT+STAMP to capture the quickbms window).
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Re: Zero Time Dilemma (.cfsi)
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*EXCEPTION HANDLER*
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An error or crash occurred:
*EH* ExceptionCode c000001d illegal instruction
*EH* ExceptionFlags 00000000
*EH* ExceptionAddress 013127A5
00C10000 + 007027a5 quickbms.exe
*EH* NumberParameters 00000000
Last script line before the error or that produced the error:
52 clog NAME OFFSET SIZE XSIZE
Press ENTER or close the window to quit
*EXCEPTION HANDLER*
-------------------
An error or crash occurred:
*EH* ExceptionCode c000001d illegal instruction
*EH* ExceptionFlags 00000000
*EH* ExceptionAddress 013127A5
00C10000 + 007027a5 quickbms.exe
*EH* NumberParameters 00000000
Last script line before the error or that produced the error:
52 clog NAME OFFSET SIZE XSIZE
Press ENTER or close the window to quit
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Re: Zero Time Dilemma (.cfsi)
Are you using quickbms 0.9.1?
Use quickbms 0.9.2 and let me know if you get the same error.
Use quickbms 0.9.2 and let me know if you get the same error.
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Re: Zero Time Dilemma (.cfsi)
It works in extraction. But for reimport?
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Re: Zero Time Dilemma (.cfsi)
The script seems valid for reimporting so I don't see any problem.
Just be sure to use the reimporting feature correctly as explained in section 3 of http://aluigi.org/papers/quickbms.txt
The script is NOT valid for reimport2.bat, only reimport.bat can work with this game.
Just be sure to use the reimporting feature correctly as explained in section 3 of http://aluigi.org/papers/quickbms.txt
The script is NOT valid for reimport2.bat, only reimport.bat can work with this game.
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Re: Zero Time Dilemma (.cfsi)
But i need to create an archive bigger then the original
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Re: Zero Time Dilemma (.cfsi)
up. There is a way to create a bigger archive?
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Re: Zero Time Dilemma (.cfsi)
The tool repack succesfull the archive but it do not expand the file so the game would crash the same if you expand a file(for a translation for example)
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Re: Zero Time Dilemma (.cfsi)
@Siengried
I guess it's time to give up.
Please stop bumping.
I guess it's time to give up.
Please stop bumping.
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Re: Zero Time Dilemma (.cfsi)
it's time to give up? But the tool exist, it miss only a little thing
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Re: Zero Time Dilemma (.cfsi)
UPD: Made a tool for extract/build cfsi (very alpha ver). Rezero PotT and Zero Time Dilemma only tested. Before using look at usage (cfsiTool.exe in cmd).
There is few bugs:
* the tool cannot unpack the archive it was packing, idk why (i'm fix it later) but game works perfectly with it
* some bugs during building 2+ level subfolders
There is few bugs:
* the tool cannot unpack the archive it was packing, idk why (i'm fix it later) but game works perfectly with it
* some bugs during building 2+ level subfolders