Mate i made with my friend custom deflate compressor in C++. This is what is takes to make it work on Consoles. Problem is that they modify deflate compression method(dont know why). To fix this you would need to fix your compressor source in c++. Reimport wont work till you fix the compressor. gave you explanation why a few post before
Currently reverse engineering the customized zlib compression used by this game is not in my short and long term projects. Uncompressing seems to work correctly so if the project is just reimporting... patience.
aluigi wrote:Currently reverse engineering the customized zlib compression used by this game is not in my short and long term projects. Uncompressing seems to work correctly so if the project is just reimporting... patience.
Not a problem for me just notify you what is it need to make it work. I can send you the source of compressor if you want Still testing anyway..
I can't verify if this is true but I'm checking if there is a simple way to allow Z_FULL_FLUSH in quickbms to make it working. Maybe I can use that type of sync by specifying a dictionary equal to "Z_FULL_FLUSH", just an idea.
aluigi wrote:I can't verify if this is true but I'm checking if there is a simple way to allow Z_FULL_FLUSH in quickbms to make it working. Maybe I can use that type of sync by specifying a dictionary equal to "Z_FULL_FLUSH", just an idea.
Btw is it possible then to modify the font files? I have checked both topics (here and on the "other" site), but beside a few pictures, didn't find out if it's doable.
My group has managed to repack the text to ps3/xbox, but i can't give the tool... sorry... but our problems is the font files, anyone know how edit them ?
Nameless32 wrote:My group has managed to repack the text to ps3/xbox, but i can't give the tool... sorry... but our problems is the font files, anyone know how edit them ?
It is strange, you cannot share tools but asking for help on fonts. I know how to edit fonts in fact it is very simple. Here is binary template:
It is DXT5 header sizes you can get from template, very simple to do it. Edit only with DDS plugin in Photoshop. No index file decoded i dont need it so i dont care Work with PC and X360/PS3 bimage files. Also merlinsvk made some script for this as well can't remember where but it is somewhere on forum. Use search!