The Evil Within(*.streamed,.tangoresource)
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Re: The Evil Within(*.streamed,.tangoresource)
repack working on x360/ps3 with this script ?
please give a link for this script
please give a link for this script
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Re: The Evil Within(*.streamed,.tangoresource)
aluigi wrote:Script updated to version 0.2.2
Mate i made with my friend custom deflate compressor in C++. This is what is takes to make it work on Consoles. Problem is that they modify deflate compression method(dont know why). To fix this you would need to fix your compressor source in c++. Reimport wont work till you fix the compressor. gave you explanation why a few post before
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Re: The Evil Within(*.streamed,.tangoresource)
Currently reverse engineering the customized zlib compression used by this game is not in my short and long term projects.
Uncompressing seems to work correctly so if the project is just reimporting... patience.
Uncompressing seems to work correctly so if the project is just reimporting... patience.
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Re: The Evil Within(*.streamed,.tangoresource)
aluigi wrote:Currently reverse engineering the customized zlib compression used by this game is not in my short and long term projects.
Uncompressing seems to work correctly so if the project is just reimporting... patience.
Not a problem for me just notify you what is it need to make it work. I can send you the source of compressor if you want Still testing anyway..
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Re: The Evil Within(*.streamed,.tangoresource)
Where do I download the script version 0.2.2??? And fixed the import and export??
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Re: The Evil Within(*.streamed,.tangoresource)
@ InKviZ
The script is http://aluigi.org/papers/bms/others/sha ... mordor.bms but the reimporting for PC files is not changed.
@ michalss
Just curious, is that a work-in-progress or something really 100% working?
Feel free to share.
The script is http://aluigi.org/papers/bms/others/sha ... mordor.bms but the reimporting for PC files is not changed.
@ michalss
Just curious, is that a work-in-progress or something really 100% working?
Feel free to share.
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Re: The Evil Within(*.streamed,.tangoresource)
InKviZ wrote:Where do I download the script version 0.2.2??? And fixed the import and export??
This is bad. That will not be able to translate the game.
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Re: The Evil Within(*.streamed,.tangoresource)
error: the requested amount of bytes to allocate is negative <0xf5886f02>
file version: x360
the error occurs while unpacking (script 0.2.2)
file version: x360
the error occurs while unpacking (script 0.2.2)
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Re: The Evil Within(*.streamed,.tangoresource)
tangoresource archive are compressed by original zlib 1.2.3. (rage are same method)
but some options are needed. (Z_FULL_FLUSH)
below is some example source code.
as i post before PC is unpack, repack available.
1. decompress (inflate)
inflateInit2(&strm, -15);
inflate(&strm, Z_FULL_FLUSH);
2. compress (deflate)
deflateInit2(&strm, Z_DEFAULT_COMPRESSION, Z_DEFLATED, -15, 8, Z_DEFAULT_STRATEGY);
deflate (&strm, Z_FULL_FLUSH);
but some options are needed. (Z_FULL_FLUSH)
below is some example source code.
as i post before PC is unpack, repack available.
1. decompress (inflate)
inflateInit2(&strm, -15);
inflate(&strm, Z_FULL_FLUSH);
2. compress (deflate)
deflateInit2(&strm, Z_DEFAULT_COMPRESSION, Z_DEFLATED, -15, 8, Z_DEFAULT_STRATEGY);
deflate (&strm, Z_FULL_FLUSH);
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Re: The Evil Within(*.streamed,.tangoresource)
I can't verify if this is true but I'm checking if there is a simple way to allow Z_FULL_FLUSH in quickbms to make it working.
Maybe I can use that type of sync by specifying a dictionary equal to "Z_FULL_FLUSH", just an idea.
Maybe I can use that type of sync by specifying a dictionary equal to "Z_FULL_FLUSH", just an idea.
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Re: The Evil Within(*.streamed,.tangoresource)
aluigi wrote:I can't verify if this is true but I'm checking if there is a simple way to allow Z_FULL_FLUSH in quickbms to make it working.
Maybe I can use that type of sync by specifying a dictionary equal to "Z_FULL_FLUSH", just an idea.
Hi aluigi,
I sent you a private message.
You please read.
Thanks.
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Re: The Evil Within(*.streamed,.tangoresource)
chopper2882 wrote:tangoresource archive are compressed by original zlib 1.2.3. (rage are same method)
but some options are needed. (Z_FULL_FLUSH)
below is some example source code.
as i post before PC is unpack, repack available.
1. decompress (inflate)
inflateInit2(&strm, -15);
inflate(&strm, Z_FULL_FLUSH);
2. compress (deflate)
deflateInit2(&strm, Z_DEFAULT_COMPRESSION, Z_DEFLATED, -15, 8, Z_DEFAULT_STRATEGY);
deflate (&strm, Z_FULL_FLUSH);
Yes i can confirm this is the case for this game!
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Re: The Evil Within(*.streamed,.tangoresource)
Please update script to ps3 version
Last edited by birseysoylicem on Sun Dec 21, 2014 2:26 pm, edited 1 time in total.
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Re: The Evil Within(*.streamed,.tangoresource)
chopper2882 wrote:here is unpack, repack program. (only for PC not support XBOX360/PS3)
@chopper2882 I sent you a private message.
Would you please look.
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Re: The Evil Within(*.streamed,.tangoresource)
michalss wrote:chopper2882 wrote:tangoresource archive are compressed by original zlib 1.2.3. (rage are same method)
but some options are needed. (Z_FULL_FLUSH)
below is some example source code.
as i post before PC is unpack, repack available.
1. decompress (inflate)
inflateInit2(&strm, -15);
inflate(&strm, Z_FULL_FLUSH);
2. compress (deflate)
deflateInit2(&strm, Z_DEFAULT_COMPRESSION, Z_DEFLATED, -15, 8, Z_DEFAULT_STRATEGY);
deflate (&strm, Z_FULL_FLUSH);
Yes i can confirm this is the case for this game!
Hi michalss,
How are we going back packing
Is there a development ?
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Re: The Evil Within(*.streamed,.tangoresource)
i dropped all work on this game. No any news just found out what is the problem, but that is all.
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Re: The Evil Within(*.streamed,.tangoresource)
Btw is it possible then to modify the font files?
I have checked both topics (here and on the "other" site), but beside a few pictures, didn't find out if it's doable.
I have checked both topics (here and on the "other" site), but beside a few pictures, didn't find out if it's doable.
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Re: The Evil Within(*.streamed,.tangoresource)
My group has managed to repack the text to ps3/xbox, but i can't give the tool... sorry...
but our problems is the font files, anyone know how edit them ?
the bms scripts in this topic not work... i already tried
viewtopic.php?f=9&t=253
thanks
but our problems is the font files, anyone know how edit them ?
the bms scripts in this topic not work... i already tried
viewtopic.php?f=9&t=253
thanks
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- Joined: Sun Aug 10, 2014 12:49 pm
Re: The Evil Within(*.streamed,.tangoresource)
Nameless32 wrote:My group has managed to repack the text to ps3/xbox, but i can't give the tool... sorry...
but our problems is the font files, anyone know how edit them ?
the bms scripts in this topic not work... i already tried
viewtopic.php?f=9&t=253
thanks
It is strange, you cannot share tools but asking for help on fonts. I know how to edit fonts in fact it is very simple. Here is binary template:
It is DXT5 header sizes you can get from template, very simple to do it. Edit only with DDS plugin in Photoshop. No index file decoded i dont need it so i dont care Work with PC and X360/PS3 bimage files. Also merlinsvk made some script for this as well can't remember where but it is somewhere on forum. Use search!
Code: Select all
//--------------------------------------
//--- 010 Editor v5.0.2 Binary Template
//
// File: Evil Within .bimage
// Author: michalss
// Revision: 1.0
// Purpose:
//--------------------------------------
BigEndian();
uint sign;
uint sing_sub;
if (sing_sub == 122505538 ) {
uint zero;
uint width;
uint height;
uint64 count;
ushort zero;
uint unk1;
uint unk2;
uint unk3;
uint64 zero2;
uint width2;
uint height2;
uint rawTexSize;
byte TEX[rawTexSize];
} else {
uint64 zero;
uint width;
uint height;
uint32 count;
ushort zero;
uint unk1;
uint unk2;
uint unk3;
uint unk4;
uint64 zero0;
uint width2;
uint height2;
uint rawTexSize;
byte TEX[rawTexSize];
}
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