Overwatch model converter

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
sheilan
Posts: 2
Joined: Fri Jun 17, 2016 6:01 pm

Re: Overwatch model convertor

Post by sheilan »

Good job mate, those tools are awesome!
Any plans on exporting animations or maps?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

No plans for now. Other people on facepunch are working on maps, maybe they'll be lucky to do them.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Today I was able to find out how to extract animations.

https://youtu.be/koX8695_ry0

https://youtu.be/9CMajorRE7Y
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Experimental version of animation tool released:

viewtopic.php?p=13517#p13517
Gunny
Posts: 1
Joined: Sat Jul 16, 2016 2:45 pm

Re: Overwatch model convertor

Post by Gunny »

Going to use Blender to make these all SFM compatible, with animations and skins hopefully. Might be a while, because I'm lazy, but I'll get it done sometime. I'll be on the safe side, though, and avoid Steam Workshop so I don't get DMCA claimed instantly.
Zenith
Posts: 2
Joined: Fri Aug 05, 2016 9:20 am

Re: Overwatch model convertor

Post by Zenith »

Hi I'm new. I'm very interested in this and was wondering @id-daemon is there source code available on your texture and model tools? Or how would one go about learning how to do the extraction themselves. Is the tool just looking for specific headers and renaming to proper extension or is there something more being done?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Zenith wrote:Is the tool just looking for specific headers and renaming to proper extension or is there something more being done?


A LOT more is being done. Long and detailed research was performed on game data to make it possible. Even textures which are usually just raw data, here they were shuffled. What exactly are you interested in? Overwatch tools, or how to reverse-engineer game data in general?
Zenith
Posts: 2
Joined: Fri Aug 05, 2016 9:20 am

Re: Overwatch model convertor

Post by Zenith »

The present purpose would be Overwatch tools(it's what brought me here) but I'm more interested in how to reverse-engineer it in general in order to understand how it would work for different parts and how you would go about doing it for different games in the future.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Well, must say that Overwatch is not a good example to learn reverse-engineering models. Because its too complex. Better find some simple game and start finding and analyzing basics, like vertices and faces. Hex2Obj tool will be of much help. Then, after you get familiar with it, you can go further to UVs, normals, and other data which can be contained in a model. After that, skeletons and weights (bone influences).
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Next version of experimental animation tool. Now works much faster. Animations will be smoother, because now I did interpolation. Its linear, but still, much better than without it.
Last edited by id-daemon on Thu Aug 11, 2016 4:14 pm, edited 1 time in total.
tathannibal
Posts: 1
Joined: Sun May 22, 2016 11:49 pm

Re: Overwatch model convertor

Post by tathannibal »

Problem to New Tool

id-daemon wrote:Next version of experimental animation tool. Now works much faster. Animations will be smoother, because now I did interpolation. Its linear, but still, much better than without it.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

tathannibal wrote:Problem to New Tool

Everything is working fine. You are doing something wrong. What are you doing?
Rumkin
Posts: 1
Joined: Tue Aug 09, 2016 5:33 pm

Re: Overwatch model convertor

Post by Rumkin »

Awesome tools. Having a few issues with the textures though, can't really seem to "fit" them properly, there are a ton of them, and I can't figure out where half of them should be applied. (junkrat's disc for example)

Also -- what XNA version works with the converted .ascii from overwatch_skeleton.exe? I've tried 11.8 & 11, but both just return "Object reference not set to an instance of an object."
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Rumkin wrote:Also -- what XNA version works with the converted .ascii from overwatch_skeleton.exe?


Don't know. Only using it for export/import.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

New version of animation tool. Long animations, like Genji Unleashing the sword must work now.
Last edited by id-daemon on Fri Aug 19, 2016 3:44 pm, edited 1 time in total.
2j9uh780f
Posts: 1
Joined: Mon Aug 15, 2016 11:16 pm

Re: Overwatch model convertor

Post by 2j9uh780f »

Any possibilities about getting UI texture?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Looks like new version of animation tool is working fine for all models. So I'm moving it to the first page.
Redsworld
Posts: 1
Joined: Sun Aug 21, 2016 7:36 am

Re: Overwatch model convertor

Post by Redsworld »

Please help me. I cant find the folders to extract from and i don't know how to use casc explorer, i keep getting "invalid storage folder selected". Also, yes i googled it.
Cayou
Posts: 2
Joined: Tue Aug 23, 2016 2:21 pm

Re: Overwatch model convertor

Post by Cayou »

Hi, can you guys tell me where is located the 00C folder in Cascview or CascExplorer ? I've already extracted the sounds but I really waaaant the models pls
Cayou
Posts: 2
Joined: Tue Aug 23, 2016 2:21 pm

Re: Overwatch model convertor

Post by Cayou »

Sorry, it's all good I've extracted then converted the 21 character, skins and weapons. Good job, man !
What about Ana ?
And how do you convert the models that arent listed in your text file ? Thanks !