Overwatch model converter

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Doprond wrote:Greetings,i tried to use some of your tools but they are seems does not work.So,after i placed Overwatch_texture.exe (your texture tool) into the "04D" and "04" folders,the programm going to crash (administartor or not administator rules - doesn't not matter).
Also,i can't find the Tracer model ( 000002B1).I extracted full beta copy (which i downloaded from torrents) through CascExplorer,but can't find these files and etc. maybe i'm doing something wrong? can you help me?
Also [2]...how can i extract the voices/sfx? do you plan to make tool or some like that?
Thanks in advance!


All sound files can be extracted with CascExplorer. Look in folders: 03F, 0B2, 0BB

Don't put texture tool into the "04D" and "04" folders. Put it NEXT to these folders, so it can access BOTH of them.

If you can't find model 000002B1, it means you're using wrong CascExplorer. Download the one I gave a link here.
Doprond
Posts: 67
Joined: Tue Mar 15, 2016 3:38 pm

Re: Overwatch model convertor

Post by Doprond »

id-daemon wrote:
Doprond wrote:Greetings,i tried to use some of your tools but they are seems does not work.So,after i placed Overwatch_texture.exe (your texture tool) into the "04D" and "04" folders,the programm going to crash (administartor or not administator rules - doesn't not matter).
Also,i can't find the Tracer model ( 000002B1).I extracted full beta copy (which i downloaded from torrents) through CascExplorer,but can't find these files and etc. maybe i'm doing something wrong? can you help me?
Also [2]...how can i extract the voices/sfx? do you plan to make tool or some like that?
Thanks in advance!


If you can't find model 000002B1, it means you're using wrong CascExplorer. Download the one I gave a link here.

Thanks a lot,now i finally find this file,but how i can the extract the file himself (000002B1 without any extension)? which tool i need to use?
Last edited by Doprond on Thu Jun 02, 2016 3:53 pm, edited 1 time in total.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

if you need bones - use V3 tool, if not - use V2 or V3
Doprond
Posts: 67
Joined: Tue Mar 15, 2016 3:38 pm

Re: Overwatch model convertor

Post by Doprond »

I tried v2 tool,but get multiple obj's which can't be opened in 3ds Max (Error! - Invalid vertex index)
any ideas how to fix that?
Last edited by Doprond on Thu Jun 02, 2016 4:49 pm, edited 1 time in total.
joeyq1
Posts: 9
Joined: Thu Jun 02, 2016 4:36 pm

Re: Overwatch model convertor

Post by joeyq1 »

TaylorMouse wrote:Been following this for a while, and you may or may not know I like model viewers :p

It currently supports Heroes of the Storm, Starcraft2, Diablo III, World Of Warcraft WMO & M2

Download it from here: http://www.sc2mapster.com/assets/sc1-raynor-vulture/files/102-3d-model-viewer-2-1/

I've been working on an Overwatch implementation, and yes 1 file -> 1 obj file
it is still Wip but I'm getting there

Image
Image


T.


Hi TaylorMouse, your modelviewer that's up for grab/download is probably an older version than you show on this thread, because I can't open an overwatch model with it (archive shows latest version of 2015-12-14). Could you please post a newer version or the one you have now for viewing overwatch model files?
robbiek1000
Posts: 2
Joined: Thu Jun 02, 2016 8:16 pm

Re: Overwatch model convertor

Post by robbiek1000 »

Hey id-daemon,

First I just want to start out by saying great job. This stuff is so cool!

I have a few questions about your texture app. (I'm already assuming the issues are user incompetence. I've never done this kinda thing before.)

I've extracted all the files from both 004 and 04D. I've ran the overwatch_texture.exe, and it created a new folder with all the .dds files. So far so good, I think. However, there are a lot of textures that, when loaded into photoshop, give me a "could not complete your request because of a disk error" message in photoshop.

Like most people, I'm after the character models. I'm actually a professional character modeler and I really want to study their textures. When opening the textures for the characters I noticed its always the same maps that give me the errors for each character.(Based on this image from joeyq1. http://i.imgur.com/CW7KCMw.jpg) Hair Shinyness (#4), Hair highlights (#7), sometimes the SSS (#14). I've tried using a .dds converter thinking that might be the issue, but the one I tried failed to convert those files too. (Its ironic that the thing I want to study the most about the Overwatch textures is the hair and those are the textures that are giving me the most shit.)

What the hell am I doing wrong?

Thanks!
joeyq1
Posts: 9
Joined: Thu Jun 02, 2016 4:36 pm

Re: Overwatch model convertor

Post by joeyq1 »

robbiek1000 wrote:Hey id-daemon,

First I just want to start out by saying great job. This stuff is so cool!

I have a few questions about your texture app. (I'm already assuming the issues are user incompetence. I've never done this kinda thing before.)

I've extracted all the files from both 004 and 04D. I've ran the overwatch_texture.exe, and it created a new folder with all the .dds files. So far so good, I think. However, there are a lot of textures that, when loaded into photoshop, give me a "could not complete your request because of a disk error" message in photoshop.

Like most people, I'm after the character models. I'm actually a professional character modeler and I really want to study their textures. When opening the textures for the characters I noticed its always the same maps that give me the errors for each character.(Based on this image from joeyq1. http://i.imgur.com/CW7KCMw.jpg) Hair Shinyness (#4), Hair highlights (#7), sometimes the SSS (#14). I've tried using a .dds converter thinking that might be the issue, but the one I tried failed to convert those files too. (Its ironic that the thing I want to study the most about the Overwatch textures is the hair and those are the textures that are giving me the most shit.)

What the hell am I doing wrong?

Thanks!


I batch converted the dds files to png with noesis model viewer (http://richwhitehouse.com/index.php?con ... ojects.php) if that helps.
robbiek1000
Posts: 2
Joined: Thu Jun 02, 2016 8:16 pm

Re: Overwatch model convertor

Post by robbiek1000 »

Joeyq1, you are a beautiful human being! That worked perfectly! Thanks.

I'll be creeping around this thread and the one on facepunch. I'm worthless when it comes to what you guys are doing here, but I know loads about game art. If you guys ever run into anything that you can't make heads or tails of let me know. I might be able to help.

Also, I can't seem to find D.Va's pistol in the model_index. I'm sure I'm just missing it. Could anyone tell me what the file number is in the models_index?
mrgozu
Posts: 2
Joined: Thu Jun 02, 2016 11:43 pm

Re: Overwatch model convertor

Post by mrgozu »

hi guys !
Grat'z and thanks for your tools and work id-daemon!!
I am trying to extract some 3D models and textures from OW:
-extracting 00C 004 04D folder from my game with CASC explorer there > XX:\OVERWATCH RIP\mod\files)
-copying model and skeleton tools in this folder, the windows console appears very shortly "I need a model file!"
I did the same thing with texture tool and it seems to correctly extract the DDS files.
What am I doing wrong with the models tools??
Program crash or still need a model file if I put it directly in a model folder like 00C
Thanks a lot !
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

robbiek1000 wrote:"could not complete your request because of a disk error"


Can you give me a number of such file, so I can check?

The pistol is a 1,3MB file next to each "D.Va & Mech" model. Must be 3 types (usual+premium). I just didn't mark it yet.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

mrgozu wrote:"I need a model file!"


Model tools require 1 parameter: file name. They are not for mass convert. Or you need all models converted? Then create batch file.

for %%a in (*.) do overwatch_skeleton "%%a"
Doprond
Posts: 67
Joined: Tue Mar 15, 2016 3:38 pm

Re: Overwatch model convertor

Post by Doprond »

Doprond wrote:I tried v2 tool,but get multiple obj's which can't be opened in 3ds Max (Error! - Invalid vertex index)
any ideas how to fix that?

So,what about that? do you know how to fix that?
mrgozu
Posts: 2
Joined: Thu Jun 02, 2016 11:43 pm

Re: Overwatch model convertor

Post by mrgozu »

id-daemon wrote:
mrgozu wrote:"I need a model file!"


Model tools require 1 parameter: file name. They are not for mass convert. Or you need all models converted? Then create batch file.

for %%a in (*.) do overwatch_skeleton "%%a"


Thanks for your reply ! I tried juste with one file 0000000002B1 in 00C folder and it still doesn't work :/

edit:
I finally manage to make it work, program was looking for the file in the root of the hard drive, so I put it there and it extracted obj's
thx for all
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

mrgozu wrote:program was looking for the file in the root of the hard drive


No, you don't have to put it into the root. It will work in any directory.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Doprond wrote:
Doprond wrote:I tried v2 tool,but get multiple obj's which can't be opened in 3ds Max (Error! - Invalid vertex index)
any ideas how to fix that?

So,what about that? do you know how to fix that?


This is somehow related to that in my OBJ files faces are before vertices. Strange that it only affects some files, and others work. In this case use tool V3.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Latest list. Last packages with smallest models are identified. I've found 3 types of Zenyatta's spheres, some shurikens and knifes, and a bunch if chickens. I suppose those were bastion's.

http://www50.zippyshare.com/v/AwVojcG8/file.html
Doprond
Posts: 67
Joined: Tue Mar 15, 2016 3:38 pm

Re: Overwatch model convertor

Post by Doprond »

id-daemon wrote:This is somehow related to that in my OBJ files faces are before vertices. Strange that it only affects some files, and others work. In this case use tool V3.

I tried V3,and the get the strange .mesh.ascii file,how i can open them in 3ds max?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

People told me that 3dmax has an importer for that format. Maybe later I will be able to export to some other format, because we need bone rotations too.
joeyq1
Posts: 9
Joined: Thu Jun 02, 2016 4:36 pm

Re: Overwatch model convertor

Post by joeyq1 »

id-daemon wrote:People told me that 3dmax has an importer for that format. Maybe later I will be able to export to some other format, because we need bone rotations too.


If you do, please use .fbx (I hate autodesk but their .fbx format is most compatible of all 3d packages out there), valve's .smd or blizzard's own .m3 format (actually really good format and even has support for multiple animations in one file).
TaylorMouse
Posts: 4
Joined: Wed Jun 01, 2016 7:23 am

Re: Overwatch model convertor

Post by TaylorMouse »

joeyq1 wrote:
Hi TaylorMouse, your modelviewer that's up for grab/download is probably an older version than you show on this thread, because I can't open an overwatch model with it (archive shows latest version of 2015-12-14). Could you please post a newer version or the one you have now for viewing overwatch model files?



Yes that is correct, a little patience, I'm working my way through a new release and a import script for 3ds Max

T.