Overwatch model converter
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Re: Overwatch model convertor
The model converter works great currently, however I tried converting textures but nothing seems to happen. It opens and closes, makes a DDS folder but with nothing inside. Any help on that?
Also, it doesn't seem to export the meshes with the names it says in the OP.
Also, it doesn't seem to export the meshes with the names it says in the OP.
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Re: Overwatch model convertor
Where do you place texture convertor? Have you extracted the files as described?
Whats wrong with names?
Whats wrong with names?
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Re: Overwatch model convertor
I've tried placing it before the "files" folder that has either 04D or 004 inside, I've also tried putting it inside that "files" folder, and inside either 04D or 004. None of the following work, one of the ways just crashes the tool and doesn't make a DDS folder.
With the names, they export as something like "00000003826_04_m3" (that's a random number as I can't check the files at the moment), I thought they would come out like the example name that said the character name but I might have assumed wrong.
EDIT: I just tried moving around the files and putting it inside the "files" folder again, and it seems to work, I don't get what the problem was.
But that only works on every texture in the game, at first I only wanted to extract certain textures for certain characters to save time, because I have organised them into different folders. Trying the same method on them doesn't work at all.
Would it be possible to make it so you can drag and drop textures into the exe? I'd prefer that way than to wait for all of the textures to extract when I won't need them all.
With the names, they export as something like "00000003826_04_m3" (that's a random number as I can't check the files at the moment), I thought they would come out like the example name that said the character name but I might have assumed wrong.
EDIT: I just tried moving around the files and putting it inside the "files" folder again, and it seems to work, I don't get what the problem was.
But that only works on every texture in the game, at first I only wanted to extract certain textures for certain characters to save time, because I have organised them into different folders. Trying the same method on them doesn't work at all.
Would it be possible to make it so you can drag and drop textures into the exe? I'd prefer that way than to wait for all of the textures to extract when I won't need them all.
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Re: Overwatch model convertor
TRDaz wrote:With the names, they export as something like "00000003826_04_m3"
The name is taken from the file you're giving it. You can rename them as you like before extraction.
TRDaz wrote:Would it be possible to make it so you can drag and drop textures into the exe?
No, because it needs 2 files for each texture: header and body. Still, you can place a bunch of textures you need in two corresponding folders and it will extract only them.
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Re: Overwatch model convertor
Oh I see. Does that mean I need the same named file from 004 as well as 04D? Since I only have the 04D file, and I thought that would work initially.
EDIT: Doing that made it work. Thank you for your help!
EDIT: Doing that made it work. Thank you for your help!
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Re: Overwatch model convertor
How to i use the Overwatch_model.exe to convert into a Obj? I have extracted all of the files from the folders 00C, 004, 04D
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Re: Overwatch model convertor
Latest models/textures list
Everyone's weapons included. All premium models sorted out.
Everyone's weapons included. All premium models sorted out.
Last edited by id-daemon on Tue Aug 09, 2016 8:08 pm, edited 1 time in total.
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Re: Overwatch model convertor
Nice! Was wanting some weapons that weren't included in the earlier list.
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Re: Overwatch model convertor
I am not sure if anyone has the same issue but file names in the models list dont exist anywhere in the files for overwatch at all. Any chance someone can upload Diva,Widowmaker, Tracer and Reaper files so i can extract them?
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Re: Overwatch model convertor
Version 3.0 with bones & rigging.
Normals are all 0's for now. Editor will recalculate them. Only 1 pair on UVs as before. And models with more than 255 bones may not work in all editors. Like D.Va for example.
Normals are all 0's for now. Editor will recalculate them. Only 1 pair on UVs as before. And models with more than 255 bones may not work in all editors. Like D.Va for example.
Last edited by id-daemon on Sun May 29, 2016 2:28 pm, edited 1 time in total.
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Re: Overwatch model convertor
Here I bring a less extensive and sorted list with characters
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Re: Overwatch model convertor
For anyone curious, most of the Rare and Epic Skin textures (recolors) for the Character Models (and some of the weapons) can be found at around "00006F76" after converting all of the textures
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Re: Overwatch model convertor
Since many people seem to have troubles finding textures, here's an example. Open the big list, and search for character. For example, Symmetra.
Get model 0000094D from "00C" folder in cascexplorer.
Then get all of the biggest textures (65k or 128k and bigger) from the list below and check them. This is why I put the size in the list, to find the right textures fast. You will clearly see what they are. Like this:
You can also check small ones, they are usually for VFX.
Code: Select all
package 13778e1f81747c3989ee93f0251f94c9 (2236 files)
model 0000094D size = 2116896 -----> Symmetra
model 00000DAF size = 5104
model 00000F6E size = 12896
texture 00001168 size = 131088
....
Get model 0000094D from "00C" folder in cascexplorer.
Then get all of the biggest textures (65k or 128k and bigger) from the list below and check them. This is why I put the size in the list, to find the right textures fast. You will clearly see what they are. Like this:
Code: Select all
package 13778e1f81747c3989ee93f0251f94c9 (2236 files)
model 0000094D size = 2116896 -----> Symmetra
model 00000DAF size = 5104
model 00000F6E size = 12896
texture 00001168 size = 131088
texture 00001169 size = 4194320 <--- Main normal
texture 00001181 size = 262160 <--- Hair
texture 00001182 size = 131088 <--- Hair mask 1
texture 00001183 size = 131088 <--- Hair mask 2
texture 00001184 size = 262160 <--- Hair rainbow
texture 00001185 size = 262160 <--- Hair normal
texture 000011A2 size = 65552
texture 000011A3 size = 65552 <--- Eye
texture 000011A4 size = 528
texture 000011A5 size = 65552 <--- Eye normal
texture 000011BD size = 524304 <--- Blood map
texture 000011BE size = 32784
texture 000011D2 size = 528
texture 000011D3 size = 528
texture 000011F4 size = 65552
texture 000014F0 size = 65552
texture 00001569 size = 8208
texture 00001924 size = 8208
texture 00001A5C size = 65552
texture 00001A5D size = 65552
texture 00001ADC size = 8208
texture 00001ADD size = 8208
texture 00001B7A size = 32784
texture 00001B7B size = 32784
texture 00001B7D size = 32784
texture 00001D1D size = 131088 <--- crystal
texture 00001D21 size = 131088 <--- crystal mask 1
texture 00001D35 size = 65552 <--- crystal normal
texture 00001D36 size = 131088 <--- crystal mask 2
texture 00001D45 size = 32784
texture 00005895 size = 65552
texture 00006E98 size = 4194320 <--- Main diffuse
texture 00006E99 size = 524304 <--- Main mask 1
texture 00006E9A size = 131088 <--- Main mask 2
texture 00006E9F size = 131088
texture 00006EA0 size = 65552
texture 00006ECB size = 131088 <--- Main mask 3
You can also check small ones, they are usually for VFX.
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Re: Overwatch model convertor
For some reason the model converter doesn't seem to work for me.
The texture tool worked just fine, do I need to use the model tool in any other specific way?
The texture tool worked just fine, do I need to use the model tool in any other specific way?
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Re: Overwatch model convertor
Been following this for a while, and you may or may not know I like model viewers :p
It currently supports Heroes of the Storm, Starcraft2, Diablo III, World Of Warcraft WMO & M2
Download it from here: http://www.sc2mapster.com/assets/sc1-raynor-vulture/files/102-3d-model-viewer-2-1/
I've been working on an Overwatch implementation, and yes 1 file -> 1 obj file
it is still Wip but I'm getting there
T.
It currently supports Heroes of the Storm, Starcraft2, Diablo III, World Of Warcraft WMO & M2
Download it from here: http://www.sc2mapster.com/assets/sc1-raynor-vulture/files/102-3d-model-viewer-2-1/
I've been working on an Overwatch implementation, and yes 1 file -> 1 obj file
it is still Wip but I'm getting there
T.
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Re: Overwatch model convertor
Btw id-daemon, would you be so kind to tell us where you research can be read/followed on this ?
Thanks for the great tools so far
T.
Thanks for the great tools so far
T.
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Re: Overwatch model convertor
Follow on facepunch https://facepunch.com/showthread.php?t=1491521, but I always release the actual tool here.
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Re: Overwatch model convertor
Greetings,i tried to use some of your tools but they are seems does not work.So,after i placed Overwatch_texture.exe (your texture tool) into the "04D" and "04" folders,the programm going to crash (administartor or not administator rules - doesn't not matter).
Also,i can't find the Tracer model ( 000002B1).I extracted full beta copy (which i downloaded from torrents) through CascExplorer,but can't find these files and etc. maybe i'm doing something wrong? can you help me?
Also [2]...how can i extract the voices/sfx? do you plan to make tool or some like that?
Thanks in advance!
Also,i can't find the Tracer model ( 000002B1).I extracted full beta copy (which i downloaded from torrents) through CascExplorer,but can't find these files and etc. maybe i'm doing something wrong? can you help me?
Also [2]...how can i extract the voices/sfx? do you plan to make tool or some like that?
Thanks in advance!
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Re: Overwatch model convertor
most of the sound files can be found here: http://rpboyer15.github.io/sounds-of-overwatch/
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Re: Overwatch model convertor
Toastender wrote:most of the sound files can be found here: http://rpboyer15.github.io/sounds-of-overwatch/
Thanks a lot ! very useful ! but what about sfx sounds? like tracer's impulse pistols shooting sound and etc.
i think you understand.
P.S Also,what about icons? any ideas where i can get them in full/original resolution?