Overwatch model converter

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
TRDaz
Posts: 42
Joined: Fri Nov 06, 2015 1:54 pm

Re: Overwatch model convertor

Post by TRDaz »

The model converter works great currently, however I tried converting textures but nothing seems to happen. It opens and closes, makes a DDS folder but with nothing inside. Any help on that?
Also, it doesn't seem to export the meshes with the names it says in the OP.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Where do you place texture convertor? Have you extracted the files as described?

Whats wrong with names?
TRDaz
Posts: 42
Joined: Fri Nov 06, 2015 1:54 pm

Re: Overwatch model convertor

Post by TRDaz »

I've tried placing it before the "files" folder that has either 04D or 004 inside, I've also tried putting it inside that "files" folder, and inside either 04D or 004. None of the following work, one of the ways just crashes the tool and doesn't make a DDS folder.

With the names, they export as something like "00000003826_04_m3" (that's a random number as I can't check the files at the moment), I thought they would come out like the example name that said the character name but I might have assumed wrong.

EDIT: I just tried moving around the files and putting it inside the "files" folder again, and it seems to work, I don't get what the problem was.
But that only works on every texture in the game, at first I only wanted to extract certain textures for certain characters to save time, because I have organised them into different folders. Trying the same method on them doesn't work at all.
Would it be possible to make it so you can drag and drop textures into the exe? I'd prefer that way than to wait for all of the textures to extract when I won't need them all.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

TRDaz wrote:With the names, they export as something like "00000003826_04_m3"


The name is taken from the file you're giving it. You can rename them as you like before extraction.

TRDaz wrote:Would it be possible to make it so you can drag and drop textures into the exe?


No, because it needs 2 files for each texture: header and body. Still, you can place a bunch of textures you need in two corresponding folders and it will extract only them.
TRDaz
Posts: 42
Joined: Fri Nov 06, 2015 1:54 pm

Re: Overwatch model convertor

Post by TRDaz »

Oh I see. Does that mean I need the same named file from 004 as well as 04D? Since I only have the 04D file, and I thought that would work initially.

EDIT: Doing that made it work. Thank you for your help!
randomperson
Posts: 2
Joined: Sat May 28, 2016 10:01 am

Re: Overwatch model convertor

Post by randomperson »

How to i use the Overwatch_model.exe to convert into a Obj? I have extracted all of the files from the folders 00C, 004, 04D
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Latest models/textures list

Everyone's weapons included. All premium models sorted out.
Last edited by id-daemon on Tue Aug 09, 2016 8:08 pm, edited 1 time in total.
TRDaz
Posts: 42
Joined: Fri Nov 06, 2015 1:54 pm

Re: Overwatch model convertor

Post by TRDaz »

Nice! Was wanting some weapons that weren't included in the earlier list.
randomperson
Posts: 2
Joined: Sat May 28, 2016 10:01 am

Re: Overwatch model convertor

Post by randomperson »

I am not sure if anyone has the same issue but file names in the models list dont exist anywhere in the files for overwatch at all. Any chance someone can upload Diva,Widowmaker, Tracer and Reaper files so i can extract them?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Version 3.0 with bones & rigging.

Normals are all 0's for now. Editor will recalculate them. Only 1 pair on UVs as before. And models with more than 255 bones may not work in all editors. Like D.Va for example.
Last edited by id-daemon on Sun May 29, 2016 2:28 pm, edited 1 time in total.
jmgg
Posts: 48
Joined: Sun Jan 25, 2015 4:15 pm

Re: Overwatch model convertor

Post by jmgg »

Here I bring a less extensive and sorted list with characters
Overwatch_Heroes.zip
[N-cognito]
Posts: 1
Joined: Tue May 31, 2016 4:19 am

Re: Overwatch model convertor

Post by [N-cognito] »

For anyone curious, most of the Rare and Epic Skin textures (recolors) for the Character Models (and some of the weapons) can be found at around "00006F76" after converting all of the textures
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Since many people seem to have troubles finding textures, here's an example. Open the big list, and search for character. For example, Symmetra.

Code: Select all

package 13778e1f81747c3989ee93f0251f94c9 (2236 files)
  model 0000094D size = 2116896 -----> Symmetra
  model 00000DAF size = 5104
  model 00000F6E size = 12896
  texture 00001168 size = 131088
 ....

Get model 0000094D from "00C" folder in cascexplorer.

Then get all of the biggest textures (65k or 128k and bigger) from the list below and check them. This is why I put the size in the list, to find the right textures fast. You will clearly see what they are. Like this:

Code: Select all

package 13778e1f81747c3989ee93f0251f94c9 (2236 files)
  model 0000094D size = 2116896 -----> Symmetra
  model 00000DAF size = 5104
  model 00000F6E size = 12896
  texture 00001168 size = 131088
  texture 00001169 size = 4194320 <--- Main normal
  texture 00001181 size = 262160 <--- Hair
  texture 00001182 size = 131088 <--- Hair mask 1
  texture 00001183 size = 131088 <--- Hair mask 2
  texture 00001184 size = 262160 <--- Hair rainbow
  texture 00001185 size = 262160 <--- Hair normal
  texture 000011A2 size = 65552
  texture 000011A3 size = 65552 <--- Eye
  texture 000011A4 size = 528
  texture 000011A5 size = 65552 <--- Eye normal
  texture 000011BD size = 524304 <--- Blood map
  texture 000011BE size = 32784
  texture 000011D2 size = 528
  texture 000011D3 size = 528
  texture 000011F4 size = 65552
  texture 000014F0 size = 65552
  texture 00001569 size = 8208
  texture 00001924 size = 8208
  texture 00001A5C size = 65552
  texture 00001A5D size = 65552
  texture 00001ADC size = 8208
  texture 00001ADD size = 8208
  texture 00001B7A size = 32784
  texture 00001B7B size = 32784
  texture 00001B7D size = 32784
  texture 00001D1D size = 131088 <--- crystal
  texture 00001D21 size = 131088 <--- crystal mask 1
  texture 00001D35 size = 65552 <--- crystal normal
  texture 00001D36 size = 131088 <--- crystal mask 2
  texture 00001D45 size = 32784
  texture 00005895 size = 65552
  texture 00006E98 size = 4194320 <--- Main diffuse
  texture 00006E99 size = 524304 <--- Main mask 1
  texture 00006E9A size = 131088 <--- Main mask 2
  texture 00006E9F size = 131088
  texture 00006EA0 size = 65552
  texture 00006ECB size = 131088  <--- Main mask 3

You can also check small ones, they are usually for VFX.
Toastender
Posts: 2
Joined: Tue May 31, 2016 6:47 pm

Re: Overwatch model convertor

Post by Toastender »

For some reason the model converter doesn't seem to work for me.
The texture tool worked just fine, do I need to use the model tool in any other specific way?
TaylorMouse
Posts: 4
Joined: Wed Jun 01, 2016 7:23 am

Re: Overwatch model convertor

Post by TaylorMouse »

Been following this for a while, and you may or may not know I like model viewers :p

It currently supports Heroes of the Storm, Starcraft2, Diablo III, World Of Warcraft WMO & M2

Download it from here: http://www.sc2mapster.com/assets/sc1-raynor-vulture/files/102-3d-model-viewer-2-1/

I've been working on an Overwatch implementation, and yes 1 file -> 1 obj file
it is still Wip but I'm getting there

Image
Image


T.
TaylorMouse
Posts: 4
Joined: Wed Jun 01, 2016 7:23 am

Re: Overwatch model convertor

Post by TaylorMouse »

Btw id-daemon, would you be so kind to tell us where you research can be read/followed on this ?

Thanks for the great tools so far :)

T.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Overwatch model convertor

Post by id-daemon »

Follow on facepunch https://facepunch.com/showthread.php?t=1491521, but I always release the actual tool here.
Doprond
Posts: 67
Joined: Tue Mar 15, 2016 3:38 pm

Re: Overwatch model convertor

Post by Doprond »

Greetings,i tried to use some of your tools but they are seems does not work.So,after i placed Overwatch_texture.exe (your texture tool) into the "04D" and "04" folders,the programm going to crash (administartor or not administator rules - doesn't not matter).
Also,i can't find the Tracer model ( 000002B1).I extracted full beta copy (which i downloaded from torrents) through CascExplorer,but can't find these files and etc. maybe i'm doing something wrong? can you help me?
Also [2]...how can i extract the voices/sfx? do you plan to make tool or some like that?
Thanks in advance!
Toastender
Posts: 2
Joined: Tue May 31, 2016 6:47 pm

Re: Overwatch model convertor

Post by Toastender »

most of the sound files can be found here: http://rpboyer15.github.io/sounds-of-overwatch/
Doprond
Posts: 67
Joined: Tue Mar 15, 2016 3:38 pm

Re: Overwatch model convertor

Post by Doprond »

Toastender wrote:most of the sound files can be found here: http://rpboyer15.github.io/sounds-of-overwatch/

Thanks a lot ! very useful ! but what about sfx sounds? like tracer's impulse pistols shooting sound and etc.
i think you understand.
P.S Also,what about icons? any ideas where i can get them in full/original resolution?