barbossa42 wrote:It is VERY unlikely that the client (CR app) would accept modified resource files, since it validates their hash against the server. Now, if there were some alternative server around, like the Ultrapowa Clash Server, it wouldn't be hard to reverse the process: change the textures, update the texture map if necessary, save a stream of pixels in the correct format, compress with LZMA and remove a part of the header, so the file would behave just like CR's .sc files. Also, I'm not the creator of dumpsc, just fixed a bug
barbossa42 wrote:It is VERY unlikely that the client (CR app) would accept modified resource files, since it validates their hash against the server. Now, if there were some alternative server around, like the Ultrapowa Clash Server, it wouldn't be hard to reverse the process: change the textures, update the texture map if necessary, save a stream of pixels in the correct format, compress with LZMA and remove a part of the header, so the file would behave just like CR's .sc files. Also, I'm not the creator of dumpsc, just fixed a bug
Oui mais aussi les .sc et .csv En soi j'arrive à les modifiers mais Apres quand je mets l'apk modifié dans bluestacks (j'ai pas de device android) ça me met une erreur du genre "PARSE FAILED NO CERTIFICATE" un truc Dans le genre
Oui mais aussi les .sc et .csv En soi j'arrive à les modifiers mais Apres quand je mets l'apk modifié dans bluestacks (j'ai pas de device android) ça me met une erreur du genre "PARSE FAILED NO CERTIFICATE" un truc Dans le genre
C'est prcq tu dois re-signer ton apk apres avoir remplacer des fichiers , pour ce faire utilise ce soft : https://forum.xda-developers.com/attach ... 1476940215 . Tu met ton apk dans Done , tu ouvre le logiciel , tu met le numero associer a sign APK puis tu signe ton apk , tu auras ensuite ton apk signé dans Done et il ne te reste plus qu'a l'installé
GaLaXy1036 wrote: Do what ? Change Sound and font ?
Oui mais aussi les .sc et .csv En soi j'arrive à les modifiers mais Apres quand je mets l'apk modifié dans bluestacks (j'ai pas de device android) ça me met une erreur du genre "PARSE FAILED NO CERTIFICATE" un truc Dans le genre
C'est prcq tu dois re-signer ton apk apres avoir remplacer des fichiers , pour ce faire utilise ce soft : https://forum.xda-developers.com/attach ... 1476940215 . Tu met ton apk dans Done , tu ouvre le logiciel , tu met le numero associer a sign APK puis tu signe ton apk , tu auras ensuite ton apk signé dans Done et il ne te reste plus qu'a l'installé
Merci j'essaierai. Sinon y'a moyen qu'on se parle par Skype par exemple pour parler modding et tout sur clash Royale ?
Hey guys, I tried to edit some sc files but I have some problems, I hope that you can help me. I wanted to change the loading image (the one you see when you open the game). So i used BarbarianLand, I opened loading.sc and loading_tex.sc and I replaced the loading image with my own png image. So i changed the two files into the rar archive and I loaded the app into the phone. The app at the beginning didn't start so I modified the APK with ApkEditor and changed the installation process to "internal only". The game finally got installed (so I think it was because I didn't sign it). But then when I tried to open it it crashed... So I took again the original APK and changed only loading_tex.sc (and not loading.sc), repeated the process and now the app doesn't crash but there isn't the loading image, it is black, but everything works... Also I don't know why when I try to open files with BarbarianLand sometimes I get errors like "System.OverflowException,ecc". Please help me, I'm wasting a lot of time!
Corby wrote:Hey guys, I tried to edit some sc files but I have some problems, I hope that you can help me. I wanted to change the loading image (the one you see when you open the game). So i used BarbarianLand, I opened loading.sc and loading_tex.sc and I replaced the loading image with my own png image. So i changed the two files into the rar archive and I loaded the app into the phone. The app at the beginning didn't start so I modified the APK with ApkEditor and changed the installation process to "internal only". The game finally got installed (so I think it was because I didn't sign it). But then when I tried to open it it crashed... So I took again the original APK and changed only loading_tex.sc (and not loading.sc), repeated the process and now the app doesn't crash but there isn't the loading image, it is black, but everything works... Also I don't know why when I try to open files with BarbarianLand sometimes I get errors like "System.OverflowException,ecc". Please help me, I'm wasting a lot of time!
Corby wrote:Hey guys, I tried to edit some sc files but I have some problems, I hope that you can help me. I wanted to change the loading image (the one you see when you open the game). So i used BarbarianLand, I opened loading.sc and loading_tex.sc and I replaced the loading image with my own png image. So i changed the two files into the rar archive and I loaded the app into the phone. The app at the beginning didn't start so I modified the APK with ApkEditor and changed the installation process to "internal only". The game finally got installed (so I think it was because I didn't sign it). But then when I tried to open it it crashed... So I took again the original APK and changed only loading_tex.sc (and not loading.sc), repeated the process and now the app doesn't crash but there isn't the loading image, it is black, but everything works... Also I don't know why when I try to open files with BarbarianLand sometimes I get errors like "System.OverflowException,ecc". Please help me, I'm wasting a lot of time!
Hi, have you recompressed your tex.sc file?
Oh, this can be the problem! How can I do that. After I change the png into barbarian land I only save the file. Ho can I recompress it?
EDIT: I'm a bit confused... follow me: I decompressed the loading.sc and the loading_tex.sc files with quick.bms. I opened the decompressed files with BarbarianLand. I replaced the png file of the loading screen under the shortcut "textures" with my own png. I comprimed loading.sc and loading_tex.sc again with BarbarianLand. Now I put loading_tex.sc into the original apk and replaced the original .sc file. I didn't sign so I used APK Editor and modified the APK to be able to be installed without the sign. But then when I try to open the modified APK it says that the app has stopped working. Guys please help me, I have a big YouTube channel, I will give you an huge shoutout if you help me!!!
Corby wrote:EDIT: I'm a bit confused... follow me: I decompressed the loading.sc and the loading_tex.sc files with quick.bms. I opened the decompressed files with BarbarianLand. I replaced the png file of the loading screen under the shortcut "textures" with my own png. I comprimed loading.sc and loading_tex.sc again with BarbarianLand. Now I put loading_tex.sc into the original apk and replaced the original .sc file. I didn't sign so I used APK Editor and modified the APK to be able to be installed without the sign. But then when I try to open the modified APK it says that the app has stopped working. Guys please help me, I have a big YouTube channel, I will give you an huge shoutout if you help me!!!
I think BarbarianLand don't compress the _tex.sc files again. U should have to write ur own compressor or use another way to compress textures
Corby wrote:EDIT: I'm a bit confused... follow me: I decompressed the loading.sc and the loading_tex.sc files with quick.bms. I opened the decompressed files with BarbarianLand. I replaced the png file of the loading screen under the shortcut "textures" with my own png. I comprimed loading.sc and loading_tex.sc again with BarbarianLand. Now I put loading_tex.sc into the original apk and replaced the original .sc file. I didn't sign so I used APK Editor and modified the APK to be able to be installed without the sign. But then when I try to open the modified APK it says that the app has stopped working. Guys please help me, I have a big YouTube channel, I will give you an huge shoutout if you help me!!!
I think BarbarianLand don't compress the _tex.sc files again. U should have to write ur own compressor or use another way to compress textures
Yeah, there is the option, but maybe it doesn't work... I'm not able to write my own compressor, what do you mean with other ways?
Corby wrote:EDIT: I'm a bit confused... follow me: I decompressed the loading.sc and the loading_tex.sc files with quick.bms. I opened the decompressed files with BarbarianLand. I replaced the png file of the loading screen under the shortcut "textures" with my own png. I comprimed loading.sc and loading_tex.sc again with BarbarianLand. Now I put loading_tex.sc into the original apk and replaced the original .sc file. I didn't sign so I used APK Editor and modified the APK to be able to be installed without the sign. But then when I try to open the modified APK it says that the app has stopped working. Guys please help me, I have a big YouTube channel, I will give you an huge shoutout if you help me!!!
I think BarbarianLand don't compress the _tex.sc files again. U should have to write ur own compressor or use another way to compress textures
YEEEESSSS I finally did it. The inside compressor in BarbarianLand doesn't work so I used xset png2sc but.... why the image is not correctly set in the loading page? I mean, it is a bit bigger EDIT: I modified the png, now it is fine!! I'm so happy EDIT 2: I want to do a last thing, I want to change the name of the Trainer (it is Trainer Faker now) is it possible?
Yes use Dark$oul Editor (Link: https://userscloud.com/v1te6m5j3fzh) copy the file assets/csv_client/texts.csv to the folder of the Dark$oul Editor In-Encrypted-csv, run Dark$oul Editor.exe and click Dcrypt CSV. Then open your decrypted file which is in Out-Dencrypted-csv and open it with an csv editor (Link: http://www.trustfm.net/software/utiliti ... e=Download) and search for Trainer Faker then save the file and push it to the apk. You dont need to encrypt it. it works without.
And how did you use png2sc it dont understand this
Hi, guys. Im now tried to edit global.csv and successful decrypted that all csv_client & csv_logic. and I got this problem. 1. When I tried my mod just (global.csv) in apk, it's fine worked in my Nox. But nothing my mod running. Ex: I edited, "starting_money = 10000", "Max_Chest_Count =8". Why my mod can't run in the game? 2. When I tried another method, I extract full csv_logic and tried again, now the game crash "Unfortunately ..." But only "global.csv" I can played game normally, but my mod doesn't work. Why this is happened? Can someone help me?? Please .. Thanks Before!
Nothing wrote:Hi, guys. Im now tried to edit global.csv and successful decrypted that all csv_client & csv_logic. and I got this problem. 1. When I tried my mod just (global.csv) in apk, it's fine worked in my Nox. But nothing my mod running. Ex: I edited, "starting_money = 10000", "Max_Chest_Count =8". Why my mod can't run in the game? 2. When I tried another method, I extract full csv_logic and tried again, now the game crash "Unfortunately ..." But only "global.csv" I can played game normally, but my mod doesn't work. Why this is happened? Can someone help me?? Please .. Thanks Before!
U can't do that cuz this isn't handled serverside and if u edit csv_logic who are used for protocol logic u will get an out of sync