Dungeon Defenders II

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Dungeon Defenders II

Post by id-daemon »

ok there are 7 books with different look:

cut StartupCoop.upk defaultTome_SK.SkeletalMesh 110ABE9A 5DA9
cut StartupCoop.upk Tome03_SK.SkeletalMesh 110B1C43 772B
cut StartupCoop.upk Tome06_SK.SkeletalMesh 110B936E A957
cut StartupCoop.upk Tome09_SK.SkeletalMesh 110C3CC5 A803
cut StartupCoop.upk Tome11_SK.SkeletalMesh 110CE4C8 FC67
cut StartupCoop.upk Tome15_SK.SkeletalMesh 110DE12F 17EE5
cut StartupCoop.upk Tome19_SK.SkeletalMesh 110F6014 194A9

And they need textures
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Dungeon Defenders II

Post by id-daemon »

Weapons_Tomes.Tex.defaultTome_M.tfc
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Dungeon Defenders II

Post by id-daemon »

here's your book. Look like first they had its texture on Lord's main texture, then they decide its too small, and made a new one, separated.

http://www64.zippyshare.com/v/XyZsqAxQ/file.html

Image
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Dungeon Defenders II

Post by Doctor Loboto »

Thank you so much! This is everything I need now! I really appreciate it!