[Help!]King of Fighters Maximum Impact .pak
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Re: [Help!]King of Fighters Maximum Impact .pak
I tested importer only for files which send me users.
I can help but need files .
I can help but need files .
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Re: [Help!]King of Fighters Maximum Impact .pak
Sorry, forgot to post the files. Here it is. I do not understand what I did wrong. I appreciate if you can help me.
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Re: [Help!]King of Fighters Maximum Impact .pak
When I exported one of the files it gave me .anm files. I suppose they are the motion files. What tools can i use to view .anms.
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Re: [Help!]King of Fighters Maximum Impact .pak
Hey, this is great. I've also been interested in the models from these games.
Shame this series of KOF is kinda hated, I personally like them.
Thank you for your work, gonna try this out soon.
Shame this series of KOF is kinda hated, I personally like them.
Thank you for your work, gonna try this out soon.
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- Joined: Tue Dec 08, 2015 8:36 pm
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Re: [Help!]King of Fighters Maximum Impact .pak
Finally I managed to do the correct procedure. The problem was the version of python. Thanks for the tips Szkaradek123.
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Re: [Help!]King of Fighters Maximum Impact .pak
Thanks,
export to 3ds max(.fbx) that look good.
just need assign material to each polygon
Have any way import *.anm file to blender?
http://i.imgur.com/S2WvcWv.png
merge Accessories and import to unity
http://i.imgur.com/qnepXFI.png
export to 3ds max(.fbx) that look good.
just need assign material to each polygon
Have any way import *.anm file to blender?
http://i.imgur.com/S2WvcWv.png
merge Accessories and import to unity
http://i.imgur.com/qnepXFI.png
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- Posts: 43
- Joined: Tue Mar 15, 2016 6:32 pm
Re: [Help!]King of Fighters Maximum Impact .pak
I had a problem when exporting the model in FBX, someone could say and the right way to export to avoid this outcome?
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- Posts: 43
- Joined: Tue Mar 15, 2016 6:32 pm
Re: [Help!]King of Fighters Maximum Impact .pak
I have a question, how to export the model in FBX correctly? Every time I do it to open in 3d max the model appears all black. Can anyone give me a tip?
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- Joined: Fri Jun 03, 2016 5:24 pm
Re: [Help!]King of Fighters Maximum Impact .pak
dswd2016 wrote:I have a question, how to export the model in FBX correctly? Every time I do it to open in 3d max the model appears all black. Can anyone give me a tip?
Flip normals in 3ds max.
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- Joined: Tue Mar 15, 2016 6:32 pm
Re: [Help!]King of Fighters Maximum Impact .pak
Thanks, worked perfectly.
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Re: [Help!]King of Fighters Maximum Impact .pak
Hey guys, I'm new into this Stuff, I've extracted the 0D and the 1E Player Files from the ASF, but, how can I extract the files of the .pak? Because I've recently installed Python, and I want to know how can I extract every file...
EDIT: I figured how to do it, don't worry, and thank you very much for this, I really hope to do as everything as possible for this, and I do a question:
Does this works for stages as well, or just for characters?
I recall thank you very much for this!!
EDIT: I figured how to do it, don't worry, and thank you very much for this, I really hope to do as everything as possible for this, and I do a question:
Does this works for stages as well, or just for characters?
I recall thank you very much for this!!