[Help!]King of Fighters Maximum Impact .pak

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Brilleas
Posts: 22
Joined: Sat Feb 20, 2016 9:13 am

Re: [Help!]King of Fighters Maximum Impact .pak

Post by Brilleas »

umm..... chrrox I got some problem.
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: [Help!]King of Fighters Maximum Impact .pak

Post by Szkaradek123 »

Hi
Here is blend file for import models from pak files for Kof 1 and Fof 2.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.

Finally i have got correct weights.
Here is a next update 2016-05-19

How use:
-select *.pak file and press import
-check new directory *_decompressed"
-if in new directory exist *.dff files - in Blender press alt+p one more time and select *.dff file for import model
-*.txd open with PS2TXDViewer.exe
-for textured models use tga format and copy all images to folder where are dff files


I use code by fatduck to decompress pak files in 3ds max and solutions by yasmine from site http://forum.xentax.com/viewtopic.php?p=10470#p10470
Last edited by Szkaradek123 on Thu May 19, 2016 9:33 am, edited 4 times in total.
Brilleas
Posts: 22
Joined: Sat Feb 20, 2016 9:13 am

Re: [Help!]King of Fighters Maximum Impact .pak

Post by Brilleas »

Oh.Thank you.It's work!.But.It's have some bug about hair.It's lost when I've open some character.
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: [Help!]King of Fighters Maximum Impact .pak

Post by Szkaradek123 »

If you can please pm me or public 2 or 3 files with missing hair
Brilleas
Posts: 22
Joined: Sat Feb 20, 2016 9:13 am

Re: [Help!]King of Fighters Maximum Impact .pak

Post by Brilleas »

OK. Thank you again. I ll upload it
Brilleas
Posts: 22
Joined: Sat Feb 20, 2016 9:13 am

Re: [Help!]King of Fighters Maximum Impact .pak

Post by Brilleas »

Okay.Got it.
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: [Help!]King of Fighters Maximum Impact .pak

Post by Szkaradek123 »

Hairs and items are in files like *_1p_00itm.pak
updated viewtopic.php?p=13362#p13362
dswd2016
Posts: 43
Joined: Tue Mar 15, 2016 6:32 pm

Re: [Help!]King of Fighters Maximum Impact .pak

Post by dswd2016 »

You can explain better? every time I do the procedure for opening the models appear only bones
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: [Help!]King of Fighters Maximum Impact .pak

Post by Szkaradek123 »

.... every time I do the procedure for .... - please explain your procedure
Brilleas
Posts: 22
Joined: Sat Feb 20, 2016 9:13 am

Re: [Help!]King of Fighters Maximum Impact .pak

Post by Brilleas »

I just do it following your step.And hear.The hair is lost.
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: [Help!]King of Fighters Maximum Impact .pak

Post by Szkaradek123 »

I don't know.
Here is a screen for pl0a_1p_00itm.pak, pl0a_1p_01itm.pak and pl0a_1p_dff.pak.
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Re: [Help!]King of Fighters Maximum Impact .pak

Post by MarioSonicU »

Will it be possible to import pak files from the first Maximum Impact (and it's update, Maniax)
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Re: [Help!]King of Fighters Maximum Impact .pak

Post by MarioSonicU »

Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: [Help!]King of Fighters Maximum Impact .pak

Post by Szkaradek123 »

Here is a progress . I try public script soon.
Brilleas
Posts: 22
Joined: Sat Feb 20, 2016 9:13 am

Re: [Help!]King of Fighters Maximum Impact .pak

Post by Brilleas »

Oh. I still wait it.Thank you for help us.
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: [Help!]King of Fighters Maximum Impact .pak

Post by Szkaradek123 »

Hi

updated importer for Kof games
I was wrong with hair.
Still is not fine.
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Re: [Help!]King of Fighters Maximum Impact .pak

Post by MarioSonicU »

https://mega.nz/#!v8JXzC7C!3xSk1Q8AlWmq ... nmtpOoywLc

will this also work with the Xbox version

EDIT: NVM. they are compatible. It seems that MI1 Models has missing hair for some chars and the TXD format is different from the PS2 txds
MarioSonicU
Posts: 116
Joined: Tue Dec 08, 2015 8:36 pm

Re: [Help!]King of Fighters Maximum Impact .pak

Post by MarioSonicU »

I guess i will just wait for Max. Impact 1 hair meshes to import properly
dswd2016
Posts: 43
Joined: Tue Mar 15, 2016 6:32 pm

Re: [Help!]King of Fighters Maximum Impact .pak

Post by dswd2016 »

Helpe here, error mensage.
dswd2016
Posts: 43
Joined: Tue Mar 15, 2016 6:32 pm

Re: [Help!]King of Fighters Maximum Impact .pak

Post by dswd2016 »

"Error: Python Script error check console". Help here please.