[Help!]King of Fighters Maximum Impact .pak
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- Posts: 22
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Re: [Help!]King of Fighters Maximum Impact .pak
umm..... chrrox I got some problem.
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- Joined: Sat Aug 29, 2015 1:13 pm
Re: [Help!]King of Fighters Maximum Impact .pak
Hi
Here is blend file for import models from pak files for Kof 1 and Fof 2.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Finally i have got correct weights.
Here is a next update 2016-05-19
How use:
-select *.pak file and press import
-check new directory *_decompressed"
-if in new directory exist *.dff files - in Blender press alt+p one more time and select *.dff file for import model
-*.txd open with PS2TXDViewer.exe
-for textured models use tga format and copy all images to folder where are dff files
I use code by fatduck to decompress pak files in 3ds max and solutions by yasmine from site http://forum.xentax.com/viewtopic.php?p=10470#p10470
Here is blend file for import models from pak files for Kof 1 and Fof 2.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Finally i have got correct weights.
Here is a next update 2016-05-19
How use:
-select *.pak file and press import
-check new directory *_decompressed"
-if in new directory exist *.dff files - in Blender press alt+p one more time and select *.dff file for import model
-*.txd open with PS2TXDViewer.exe
-for textured models use tga format and copy all images to folder where are dff files
I use code by fatduck to decompress pak files in 3ds max and solutions by yasmine from site http://forum.xentax.com/viewtopic.php?p=10470#p10470
Last edited by Szkaradek123 on Thu May 19, 2016 9:33 am, edited 4 times in total.
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- Joined: Sat Feb 20, 2016 9:13 am
Re: [Help!]King of Fighters Maximum Impact .pak
Oh.Thank you.It's work!.But.It's have some bug about hair.It's lost when I've open some character.
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Re: [Help!]King of Fighters Maximum Impact .pak
If you can please pm me or public 2 or 3 files with missing hair
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Re: [Help!]King of Fighters Maximum Impact .pak
OK. Thank you again. I ll upload it
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Re: [Help!]King of Fighters Maximum Impact .pak
Okay.Got it.
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Re: [Help!]King of Fighters Maximum Impact .pak
Hairs and items are in files like *_1p_00itm.pak
updated viewtopic.php?p=13362#p13362
updated viewtopic.php?p=13362#p13362
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Re: [Help!]King of Fighters Maximum Impact .pak
You can explain better? every time I do the procedure for opening the models appear only bones
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Re: [Help!]King of Fighters Maximum Impact .pak
.... every time I do the procedure for .... - please explain your procedure
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Re: [Help!]King of Fighters Maximum Impact .pak
I just do it following your step.And hear.The hair is lost.
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Re: [Help!]King of Fighters Maximum Impact .pak
I don't know.
Here is a screen for pl0a_1p_00itm.pak, pl0a_1p_01itm.pak and pl0a_1p_dff.pak.
Here is a screen for pl0a_1p_00itm.pak, pl0a_1p_01itm.pak and pl0a_1p_dff.pak.
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- Posts: 116
- Joined: Tue Dec 08, 2015 8:36 pm
Re: [Help!]King of Fighters Maximum Impact .pak
Will it be possible to import pak files from the first Maximum Impact (and it's update, Maniax)
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- Posts: 124
- Joined: Sat Aug 29, 2015 1:13 pm
Re: [Help!]King of Fighters Maximum Impact .pak
Here is a progress . I try public script soon.
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Re: [Help!]King of Fighters Maximum Impact .pak
Oh. I still wait it.Thank you for help us.
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- Posts: 124
- Joined: Sat Aug 29, 2015 1:13 pm
Re: [Help!]King of Fighters Maximum Impact .pak
Hi
updated importer for Kof games
I was wrong with hair.
Still is not fine.
updated importer for Kof games
I was wrong with hair.
Still is not fine.
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- Posts: 116
- Joined: Tue Dec 08, 2015 8:36 pm
Re: [Help!]King of Fighters Maximum Impact .pak
https://mega.nz/#!v8JXzC7C!3xSk1Q8AlWmq ... nmtpOoywLc
will this also work with the Xbox version
EDIT: NVM. they are compatible. It seems that MI1 Models has missing hair for some chars and the TXD format is different from the PS2 txds
will this also work with the Xbox version
EDIT: NVM. they are compatible. It seems that MI1 Models has missing hair for some chars and the TXD format is different from the PS2 txds
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Re: [Help!]King of Fighters Maximum Impact .pak
I guess i will just wait for Max. Impact 1 hair meshes to import properly
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Re: [Help!]King of Fighters Maximum Impact .pak
Helpe here, error mensage.
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- Posts: 43
- Joined: Tue Mar 15, 2016 6:32 pm
Re: [Help!]King of Fighters Maximum Impact .pak
"Error: Python Script error check console". Help here please.