Unravel .KIT Files [REQUEST]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
sb8gapi
Posts: 6
Joined: Tue Jun 23, 2015 2:46 pm

Re: Unravel .KIT Files [REQUEST]

Post by sb8gapi »

Script 0.2 when run displays a message:

"Error: this script has been created for a newer version of QuickBMS:
expected 00080500 - 0.8.5
yours 00080400 - 0.8.4
you can download it from:

http://aluigi.org/quickbms


Last script line before the error or that produced the error:
4 quickbmsver "0.8.5" # requires a newer implementation of lz4x

Press ENTER or close the window to quit"

On Your website http://aluigi.altervista.org/quickbms.htm available is version: 0.8.4. Script requires 0.8.5?
Is it possible to compile a new version Quick Bms from the lz4x.c patch?
I do n't know about programming and I can't compile a new version myself.
Thank You for help and the new script v0.2.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Unravel .KIT Files [REQUEST]

Post by aluigi »

Unfortunately you need to wait quickbms 0.8.5.
I don't know when it will be released
sb8gapi
Posts: 6
Joined: Tue Jun 23, 2015 2:46 pm

Re: Unravel .KIT Files [REQUEST]

Post by sb8gapi »

Then I have to wait.
I have one more question. Is it possible to add a Your patch lz4x.c to version 0.8.4?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Unravel .KIT Files [REQUEST]

Post by aluigi »

Eh no
sb8gapi
Posts: 6
Joined: Tue Jun 23, 2015 2:46 pm

Re: Unravel .KIT Files [REQUEST]

Post by sb8gapi »

Thank you for the answer. There is nothing else to wait for the new version of the patch.
sb8gapi
Posts: 6
Joined: Tue Jun 23, 2015 2:46 pm

Re: Unravel .KIT Files [REQUEST]

Post by sb8gapi »

I downloaded new version QuickBMS 0.9.0 from your site and script works good (reimport it also works great). Thank you Luigi for help and new version QuickBMS.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Unravel .KIT Files [REQUEST]

Post by aluigi »

Ah right I forgot to post the news in this topic :)

The author of lz4x (the compression algorithm) appreciated a lot the information about the custom negative index used by the game developers for optimizing the algorithm :)
RicoKwothe
Posts: 50
Joined: Mon Nov 21, 2016 10:44 am

Re: Unravel .KIT Files [REQUEST]

Post by RicoKwothe »

Hi all.

Please help.
Where do I find the font file?
Thanks in advance.
bluetooth
Posts: 5
Joined: Sat Jan 30, 2021 9:06 pm

Re: Unravel .KIT Files [REQUEST]

Post by bluetooth »

Please Help:

-------------------
*EXCEPTION HANDLER*
-------------------
An error or crash occurred:

*EH* ExceptionCode c0000005 access violation
*EH* ExceptionFlags 00000000
*EH* ExceptionAddress 004AFE11
003B0000 + 000ffe11 quickbms.exe
*EH* NumberParameters 00000002
*EH* 00000001
*EH* 00000004

Last script line before the error or that produced the error:
44 clog "" OFFSET ZSIZE SIZE 1

Press ENTER or close the window to quit

i get an error like. I edited the 00000006.v0_ language file. I can't import.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Unravel .KIT Files [REQUEST]

Post by aluigi »

You are right, I found the problem (caused by me in lz4x.c).
It will be fixed in next version.
A new beta will be released in few days btw.
bluetooth
Posts: 5
Joined: Sat Jan 30, 2021 9:06 pm

Re: Unravel .KIT Files [REQUEST]

Post by bluetooth »

aluigi wrote:You are right, I found the problem (caused by me in lz4x.c).
It will be fixed in next version.
A new beta will be released in few days btw.


Thanks By Aluigi.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Unravel .KIT Files [REQUEST]

Post by aluigi »

The new beta with the fix is available :)
https://aluigi.org/beta/quickbms_exe.zip
bluetooth
Posts: 5
Joined: Sat Jan 30, 2021 9:06 pm

Re: Unravel .KIT Files [REQUEST]

Post by bluetooth »

aluigi wrote:The new beta with the fix is available :)
https://aluigi.org/beta/quickbms_exe.zip


works perfectly. thanks, thanks, thanks... :)
Shmumbledink
Posts: 1
Joined: Fri Oct 21, 2022 12:44 am

Re: Unravel .KIT Files [REQUEST]

Post by Shmumbledink »

Does anyone know where the yarny model is stored and how I can unpack it?