Marvel Spider-Man Remastered (PC) [LOCALIZATION files] [SOLVED]

How to translate the files of a game
sadamekaze
Posts: 7
Joined: Fri Jan 07, 2022 10:06 am

Re: Marvel Spider-Man Remastered (PC) [LOCALIZATION files] [SOLVED]

Post by sadamekaze »

Franco wrote:
sadamekaze wrote:
Franco wrote:Yes I am getting this error too. I cannot import the language file. Can you help me where am I doing wrong?

Doesn't import
Imported 0 strings and saved to localization.new

https://img.onl/sZ8k3h


"Imported 0 strings and saved to localization.new" because you overwrite the source text.
Image

The right way.
Image

The wrong way.
Image


So can you give me an example of exactly how to use imports?


TUTORIAL
Franco
Posts: 28
Joined: Sat May 14, 2022 11:03 pm

Re: Marvel Spider-Man Remastered (PC) [LOCALIZATION files] [SOLVED]

Post by Franco »

sadamekaze wrote:
Franco wrote:
sadamekaze wrote:
"Imported 0 strings and saved to localization.new" because you overwrite the source text.
Image

The right way.
Image

The wrong way.
Image


So can you give me an example of exactly how to use imports?


TUTORIAL


Thank you very much for the tutorial. Could you please share the bat files? Import export will be easier for us.
sadamekaze
Posts: 7
Joined: Fri Jan 07, 2022 10:06 am

Re: Marvel Spider-Man Remastered (PC) [LOCALIZATION files] [SOLVED]

Post by sadamekaze »

Franco wrote:
sadamekaze wrote:
Franco wrote:
So can you give me an example of exactly how to use imports?


TUTORIAL


Thank you very much for the tutorial. Could you please share the bat files? Import export will be easier for us.
Franco
Posts: 28
Joined: Sat May 14, 2022 11:03 pm

Re: Marvel Spider-Man Remastered (PC) [LOCALIZATION files] [SOLVED]

Post by Franco »

sadamekaze wrote:
Franco wrote:
sadamekaze wrote:
TUTORIAL


Thank you very much for the tutorial. Could you please share the bat files? Import export will be easier for us.


Thank you King :)
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: Marvel Spider-Man Remastered (PC) [LOCALIZATION files] [SOLVED]

Post by MuslimCyberGames »

This for Information:
Download this for the LastestLocalize Tools (w/ bat): KLIK DISINI

Tutorial:
1. You make "MOD" folder in somewhere
2. Make "asset_archive" and Copy "g00s019" and "TOC" files from the Original Game Folder
3. Paste the "g00s19" and "TOC" files to "Asset_archive" has you made in MOD Folder
3. Extract "LocalizeTools.7z" in MOD folder
4. Run the Bat files.
- 1. Extract Assets
- 2. Extract text
5. Edit the "localization.csv" (***NOTE)
6. Run Bat again
- 3. Import Text
- 4. Import Asset
7. And you can see the "asset_archive_new"
8. COPAS the "patch.archive" and "TOC" files in the Original Game Folder

***REMEMBER: Backup the Original TOC files. Because TOC files so important to make game works.

***NOTE: TUTORIAL VIDEO
sadamekaze wrote:
"Imported 0 strings and saved to localization.new" because you overwrite the source text.
Image

The right way.
Image

The wrong way.
Image

This tools must use .NET 6 (6.0.5) x86

For important information:
    localization_all.localization.207368 (ENGLISH) > Same Size
    localization_all.localization.239528 (ENGLISH) > Same Size
    localization_all.localization.239536 (ENGLISH) (After GAME UPDATED) (FOR INJECTION PATCH ENGLISH TRANSLATE)
    localization_all.localization.771669 (GREEK)239536
    localization_all.localization.550111 (RUSSIAN)
    localization_all.localization.417000 (JEPANG)
    localization_all.localization.461073 (KOREA)
    localization_all.localization.283901 (FRENCH)
    localization_all.localization.771668 (HUNGARIA)
    localization_all.localization.328271 (JERMAN)
    localization_all.localization.505741 (PORTUGIS)
    localization_all.localization.771667 (CEKO)
    localization_all.localization.594481 (SPANISH)
    localization_all.localization.727592 (SPANISH LATIN)?
    localization_all.localization.638852 (PORTUGIS BRAZIL)?
    localization_all.localization.372641 (ITALIAN)
    localization_all.localization.683222 (ENGLISH) for ARABIC VOICE
    localization_all.localization.283604 (FINNISH)
    localization_all.localization.461371 (POLISH)
    localization_all.localization.283602 (DANISH)
    localization_all.localization.771666 (CHINA)
    localization_all.localization.283603 (DUTCH)
    localization_all.localization.461074 (NORWEGIA)
    localization_all.localization.638555 (SWEDIA)

Bonus Information:
If you have used this tool. That means what you did with SpiderManPCTools it won't work, because the TOC file has been modified.
So for that make sure the Original TOC file must be backed up first. And after using this Localize Tool, the TOC file will be reusable for SpiderManPCTools and all MODs that have been installed there must be done manually from scratch.

Make sure to Verify Original g00s and TOC files first.
Last edited by MuslimCyberGames on Thu Sep 01, 2022 9:06 am, edited 2 times in total.
coffi45
Posts: 1
Joined: Tue Aug 30, 2022 6:31 pm

Re: Marvel Spider-Man Remastered (PC) [LOCALIZATION files] [SOLVED]

Post by coffi45 »

I'm getting this error when trying to extract with your tool.

Image
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: Marvel Spider-Man Remastered (PC) [LOCALIZATION files] [SOLVED]

Post by MuslimCyberGames »

coffi45 wrote:I'm getting this error when trying to extract with your tool.

Image


You should restore the toc file to the original one (the original toc files).
Franco
Posts: 28
Joined: Sat May 14, 2022 11:03 pm

Re: Marvel Spider-Man Remastered (PC) [LOCALIZATION files] [SOLVED]

Post by Franco »

MuslimCyberGames wrote:
coffi45 wrote:I'm getting this error when trying to extract with your tool.

Image
You should restore the toc file to the original one (the original toc files).
While editing the csv file, we add the translation after the comma, but when the word we translated has a comma, it does not transfer the entire translation when importing.
How do we do this?

Sample:
''Okay, I should see if Phin hid the Nuform in the Gem Theater.''

Since there is a comma in the sentence, it only imports the "Okay" part.
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: Marvel Spider-Man Remastered (PC) [LOCALIZATION files] [SOLVED]

Post by MuslimCyberGames »

Franco wrote: While editing the csv file, we add the translation after the comma, but when the word we translated has a comma, it does not transfer the entire translation when importing.
How do we do this?

Sample:
''Okay, I should see if Phin hid the Nuform in the Gem Theater.''

Since there is a comma in the sentence, it only imports the "Okay" part.
Maybe you can use the the proper tools for csv file... Like a Excel.
Franco
Posts: 28
Joined: Sat May 14, 2022 11:03 pm

Re: Marvel Spider-Man Remastered (PC) [LOCALIZATION files] [SOLVED]

Post by Franco »

MuslimCyberGames wrote:
Franco wrote: While editing the csv file, we add the translation after the comma, but when the word we translated has a comma, it does not transfer the entire translation when importing.
How do we do this?

Sample:
''Okay, I should see if Phin hid the Nuform in the Gem Theater.''

Since there is a comma in the sentence, it only imports the "Okay" part.
Maybe you can use the the proper tools for csv file... Like a Excel.
I'm editing the csv file, but as I mentioned when importing with SpidermanLocalizationTool, it doesn't import the whole thing because there is a comma in the sentence.
What exactly do you need to do for this?

A line in the sample csv file:
---------------Original Text--------------------------------------Translation
Don't trust anybody, and don't take off that mask.,Translation, Translation 2.

Doesn't import Translation 2
laurentiuspilca
Posts: 1
Joined: Wed Aug 31, 2022 2:35 pm

Re: Marvel Spider-Man Remastered (PC) [LOCALIZATION files] [SOLVED]

Post by laurentiuspilca »

MuslimCyberGames wrote:This for Information:
Download this for the LastestLocalize Tools (w/ bat): KLIK DISINI

Tutorial:
1. You make "MOD" folder in somewhere
2. Make "asset_archive" and Copy "g00s019" and "TOC" files from the Original Game Folder
3. Paste the "g00s19" and "TOC" files to "Asset_archive" has you made in MOD Folder
3. Extract "LocalizeTools.7z" in MOD folder
4. Run the Bat files.
- 1. Extract Assets
- 2. Extract text
5. Edit the "localization.csv" (***NOTE)
6. Run Bat again
- 3. Import Text
- 4. Import Asset
7. And you can see the "asset_archive_new"
8. COPAS the "patch.archive" and "TOC" files in the Original Game Folder

***REMEMBER: Backup the Original TOC files. Because TOC files so important to make game works.

***NOTE: TUTORIAL VIDEO
Hello, this tool and tutorial work with game update v1.919??