Horizon Forbidden West

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
WAUthethird
Posts: 2
Joined: Wed Jul 20, 2022 6:52 am

Re: Horizon Forbidden West

Post by WAUthethird »

Aside from that, I just joined to mention that tbmq008's posts gave me the hardest chuckle I've had in a good while.

Really awesome tool daemon btw, works wonderfully for my needs.
Michel mota
Posts: 1
Joined: Sat Oct 08, 2022 3:26 am

Re: Horizon Forbidden West

Post by Michel mota »

I can't find the thunderjaw/raptor main model on the files anyone knows why or had the same issue, in the list his codes are: 39e4 3a10 b0e6 but none do those have the actual body. Can someone help?
jimmy12345
Posts: 1
Joined: Fri Apr 01, 2022 2:27 pm

Re: Horizon Forbidden West

Post by jimmy12345 »

when opening the H2_EXTR.exe tool
this closes immediately... can someone explain to me why this happens?

Thank you.
liangjunjie
Posts: 1
Joined: Fri Jul 31, 2020 5:06 am

Re: Horizon Forbidden West

Post by liangjunjie »

Could not find matching bones
example suffix skel_2_4,What is the corresponding animation?
qklxtlx
Posts: 1
Joined: Tue Dec 13, 2022 11:53 am

Re: Horizon Forbidden West

Post by qklxtlx »

Thanks for amazing work.

I followed the instruction and get robots with animations successfully. However with `Aloy`, I cannot find the right way to extract animation from morpheme animation.

Here is my steps attemping to extract:
call `h2_extr.exe <number>` with assets listed in aloy.txt (from mesh_numbers.rar) and `6b0a`. Then I tried `h2_extr.exe anim_morpheme\0000.morpheme` into smd but skeleton info is lost. I cannot find a skeleton with 82 bones (which is indicated from 0000.smd)

BTW, I also tried the same steps with mole (which is also morpheme), and found `a935_skel_71.smd` has the right bone count. By combining this skel smd into animation smd, everything works.
I've went through posts about Horizon Zero Down to find relavant information but still stuck here :(

Thanks for any help