spiritovod wrote:@TMouse: Most textures can be converted to respective formats with the script from
here.
Thanks spiritovod. For anyone interested, when extracted and converted, most of the game's textures are in the 00-FF folders. They will be in slightly altered .dds files which can be read by Noesis among other tools. They will be named something like d31044d1-a4c9-42df-84a2-1abac784baa3.6.dds.
With such names how do you find which texture belongs to the mesh you like? Easy! Most mesh files have a corresponding .material file with a similar name. Inside of those material files, when read with a simple text editor like notepad, each of the required textures files are listed, for example:
tBaseMap=1ede06d4-410b-4185-9eda-7e7921ee7db9
tNormalMap=50af8e99-f650-4049-b452-579dea8a7499
etc.
A quick search with something like agent ransack with lead you to all of the required files to match with your mesh, until someone smarter than me makes something to automate the process. I made some crude batch files which are working for me for now.
Cheers
Oh yeah, almost forgot to mention: the textures should be flipped before applying to your mesh so the normal maps retain the correct green channel orientation, rather than flipping the UVs on the models, if you care about that