Extracting .bimage / .iggy files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
cockafej
Posts: 29
Joined: Wed Jun 06, 2018 4:39 pm

Re: Extracting .bimage / .iggy files

Post by cockafej »

Hi,
I will try to make a description how to find and edit the letters.
A little patience, I will write soon.
cockafej
Posts: 29
Joined: Wed Jun 06, 2018 4:39 pm

Re: Extracting .bimage / .iggy files

Post by cockafej »

The first step is find the letter what you want to modify.

1. Find the font:

Image

2. Find the letter. Each letter "offset data" is 32 bytes long:

Image

The letter Ï is at position 131, so the data is at 131x32 bytes=4192 bytes (0x1060) from the starting point.

Image

Image

3. Modify the letter:

Image

If you want to remove the point from the letter Ï, just change the Line type of the coordinates from curved to move to (from 03 to 01):

Image

The result:

Image
CidQu
Posts: 44
Joined: Tue Sep 14, 2021 12:25 am

Re: Extracting .bimage / .iggy files

Post by CidQu »

cockafej wrote:The first step is find the letter what you want to modify.


Thank you for this amazing tutorial, we are able to delete both dots from that character. But what about adding/changing? I think this is the impossible part. There is the Turkish Alphabet, "ABCÇDEFGĞHIİZKLMNOÖPRSŞTUÜVYZ" as you can see we have "s" and "ş". We need to copy "s" and paste it to some other character's place so we can still use "s", then add a little thing under(I don't have enough English to explain this), this seems impossible to me. So I think this is part we need to have a tool, right? Because if I add another dot to a character, the offset will change.
cockafej
Posts: 29
Joined: Wed Jun 06, 2018 4:39 pm

Re: Extracting .bimage / .iggy files

Post by cockafej »

Yes, if you add new points, the offset will change. Unless you delete points from the same letter from somewhere else.
You could try to move the letter s in place of the letter ą, because it has quite a lot of dots. And so you could make it ş. It would be a very slow and fiddly job. :-)

The best solution would be if someone could make a useful tool for it.
by-freon
Posts: 20
Joined: Sat Dec 22, 2018 2:56 pm

Re: Extracting .bimage / .iggy files

Post by by-freon »

Thank you cockafej for the instructions.
It's clear to me now and it's ok.
Editing in hexu is challenging, but it works.

For CidQu
Today I sent Turkish fonts to the folkemon.
He'll be in touch soon.
I will need something from you too.
CidQu
Posts: 44
Joined: Tue Sep 14, 2021 12:25 am

Re: Extracting .bimage / .iggy files

Post by CidQu »

by-freon wrote:Thank you cockafej for the instructions.
It's clear to me now and it's ok.
Editing in hexu is challenging, but it works.

For CidQu
Today I sent Turkish fonts to the folkemon.
He'll be in touch soon.
I will need something from you too.


I'm sure I can help. Let me know.
CidQu
Posts: 44
Joined: Tue Sep 14, 2021 12:25 am

Re: Extracting .bimage / .iggy files

Post by CidQu »

by-freon wrote:Thank you cockafej for the instructions.
It's clear to me now and it's ok.
Editing in hexu is challenging, but it works.

For CidQu
Today I sent Turkish fonts to the folkemon.
He'll be in touch soon.
I will need something from you too.


Any updates?
by-freon
Posts: 20
Joined: Sat Dec 22, 2018 2:56 pm

Re: Extracting .bimage / .iggy files

Post by by-freon »


Any updates?


I sent a PM
CidQu
Posts: 44
Joined: Tue Sep 14, 2021 12:25 am

Re: Extracting .bimage / .iggy files

Post by CidQu »

by-freon sorry for disturbing again...

Did they change how .bimage works?

I can't import the .bimage file back into the game, it crashes after the second loading screen. Even the original file doesn't work.

This "GoldenLoop" update is becoming a nightmare... Why would you update a story game after a year? Anyways, if you have any answers I would appreciate it. Thanks in advance!
by-freon
Posts: 20
Joined: Sat Dec 22, 2018 2:56 pm

Re: Extracting .bimage / .iggy files

Post by by-freon »

CidQu wrote:by-freon sorry for disturbing again...

Did they change how .bimage works?

I can't import the .bimage file back into the game, it crashes after the second loading screen. Even the original file doesn't work.

This "GoldenLoop" update is becoming a nightmare... Why would you update a story game after a year? Anyways, if you have any answers I would appreciate it. Thanks in advance!

Send the files.
CidQu
Posts: 44
Joined: Tue Sep 14, 2021 12:25 am

Re: Extracting .bimage / .iggy files

Post by CidQu »

by-freon wrote:
CidQu wrote:by-freon sorry for disturbing again...

Did they change how .bimage works?

I can't import the .bimage file back into the game, it crashes after the second loading screen. Even the original file doesn't work.

This "GoldenLoop" update is becoming a nightmare... Why would you update a story game after a year? Anyways, if you have any answers I would appreciate it. Thanks in advance!

Send the files.
Here is the Hungarian File:
https://www.icloud.com/iclouddrive/088H ... Fhungarian

Here is the Turkish File:
https://www.icloud.com/iclouddrive/00bh ... %5Fturkish

They were working before the "GoldenLoop".
by-freon
Posts: 20
Joined: Sat Dec 22, 2018 2:56 pm

Re: Extracting .bimage / .iggy files

Post by by-freon »

Fixed files