Extracting .bimage / .iggy files
-
- Posts: 29
- Joined: Wed Jun 06, 2018 4:39 pm
Re: Extracting .bimage / .iggy files
Hi,
I will try to make a description how to find and edit the letters.
A little patience, I will write soon.
I will try to make a description how to find and edit the letters.
A little patience, I will write soon.
-
- Posts: 29
- Joined: Wed Jun 06, 2018 4:39 pm
Re: Extracting .bimage / .iggy files
The first step is find the letter what you want to modify.
1. Find the font:
2. Find the letter. Each letter "offset data" is 32 bytes long:
The letter Ï is at position 131, so the data is at 131x32 bytes=4192 bytes (0x1060) from the starting point.
3. Modify the letter:
If you want to remove the point from the letter Ï, just change the Line type of the coordinates from curved to move to (from 03 to 01):
The result:
1. Find the font:
2. Find the letter. Each letter "offset data" is 32 bytes long:
The letter Ï is at position 131, so the data is at 131x32 bytes=4192 bytes (0x1060) from the starting point.
3. Modify the letter:
If you want to remove the point from the letter Ï, just change the Line type of the coordinates from curved to move to (from 03 to 01):
The result:
-
- Posts: 44
- Joined: Tue Sep 14, 2021 12:25 am
Re: Extracting .bimage / .iggy files
cockafej wrote:The first step is find the letter what you want to modify.
Thank you for this amazing tutorial, we are able to delete both dots from that character. But what about adding/changing? I think this is the impossible part. There is the Turkish Alphabet, "ABCÇDEFGĞHIİZKLMNOÖPRSŞTUÜVYZ" as you can see we have "s" and "ş". We need to copy "s" and paste it to some other character's place so we can still use "s", then add a little thing under(I don't have enough English to explain this), this seems impossible to me. So I think this is part we need to have a tool, right? Because if I add another dot to a character, the offset will change.
-
- Posts: 29
- Joined: Wed Jun 06, 2018 4:39 pm
Re: Extracting .bimage / .iggy files
Yes, if you add new points, the offset will change. Unless you delete points from the same letter from somewhere else.
You could try to move the letter s in place of the letter ą, because it has quite a lot of dots. And so you could make it ş. It would be a very slow and fiddly job.
The best solution would be if someone could make a useful tool for it.
You could try to move the letter s in place of the letter ą, because it has quite a lot of dots. And so you could make it ş. It would be a very slow and fiddly job.
The best solution would be if someone could make a useful tool for it.
-
- Posts: 20
- Joined: Sat Dec 22, 2018 2:56 pm
Re: Extracting .bimage / .iggy files
Thank you cockafej for the instructions.
It's clear to me now and it's ok.
Editing in hexu is challenging, but it works.
For CidQu
Today I sent Turkish fonts to the folkemon.
He'll be in touch soon.
I will need something from you too.
It's clear to me now and it's ok.
Editing in hexu is challenging, but it works.
For CidQu
Today I sent Turkish fonts to the folkemon.
He'll be in touch soon.
I will need something from you too.
-
- Posts: 44
- Joined: Tue Sep 14, 2021 12:25 am
Re: Extracting .bimage / .iggy files
by-freon wrote:Thank you cockafej for the instructions.
It's clear to me now and it's ok.
Editing in hexu is challenging, but it works.
For CidQu
Today I sent Turkish fonts to the folkemon.
He'll be in touch soon.
I will need something from you too.
I'm sure I can help. Let me know.
-
- Posts: 44
- Joined: Tue Sep 14, 2021 12:25 am
Re: Extracting .bimage / .iggy files
by-freon wrote:Thank you cockafej for the instructions.
It's clear to me now and it's ok.
Editing in hexu is challenging, but it works.
For CidQu
Today I sent Turkish fonts to the folkemon.
He'll be in touch soon.
I will need something from you too.
Any updates?
-
- Posts: 20
- Joined: Sat Dec 22, 2018 2:56 pm
Re: Extracting .bimage / .iggy files
Any updates?
I sent a PM
-
- Posts: 44
- Joined: Tue Sep 14, 2021 12:25 am
Re: Extracting .bimage / .iggy files
by-freon sorry for disturbing again...
Did they change how .bimage works?
I can't import the .bimage file back into the game, it crashes after the second loading screen. Even the original file doesn't work.
This "GoldenLoop" update is becoming a nightmare... Why would you update a story game after a year? Anyways, if you have any answers I would appreciate it. Thanks in advance!
Did they change how .bimage works?
I can't import the .bimage file back into the game, it crashes after the second loading screen. Even the original file doesn't work.
This "GoldenLoop" update is becoming a nightmare... Why would you update a story game after a year? Anyways, if you have any answers I would appreciate it. Thanks in advance!
-
- Posts: 20
- Joined: Sat Dec 22, 2018 2:56 pm
Re: Extracting .bimage / .iggy files
CidQu wrote:by-freon sorry for disturbing again...
Did they change how .bimage works?
I can't import the .bimage file back into the game, it crashes after the second loading screen. Even the original file doesn't work.
This "GoldenLoop" update is becoming a nightmare... Why would you update a story game after a year? Anyways, if you have any answers I would appreciate it. Thanks in advance!
Send the files.
-
- Posts: 44
- Joined: Tue Sep 14, 2021 12:25 am
Re: Extracting .bimage / .iggy files
Here is the Hungarian File:by-freon wrote:CidQu wrote:by-freon sorry for disturbing again...
Did they change how .bimage works?
I can't import the .bimage file back into the game, it crashes after the second loading screen. Even the original file doesn't work.
This "GoldenLoop" update is becoming a nightmare... Why would you update a story game after a year? Anyways, if you have any answers I would appreciate it. Thanks in advance!
Send the files.
https://www.icloud.com/iclouddrive/088H ... Fhungarian
Here is the Turkish File:
https://www.icloud.com/iclouddrive/00bh ... %5Fturkish
They were working before the "GoldenLoop".
-
- Posts: 20
- Joined: Sat Dec 22, 2018 2:56 pm
Re: Extracting .bimage / .iggy files
Fixed files